$299 XBSS
$499 XBSX
This gives me more confidence that Microsoft is willing to listen when there's enough noise.
What a boring launch.
:|
$299 XBSS
$499 XBSX
Then you do not believe MS will try to compete on price? They will be equivalent to the PS5 at the high end?
MS is not go to be losing $100+ for each Lockhart unit, which is what this would do. $500 is probably at cost or even a tiny smidge. The real competition is between Lockhart and discless PS5, if Discless PS5 is $450, just $50 more than Lockhart is almost certain to be... and it has like, actual games... well I know which one I'd get.
how PS5 digital edition could be sold for $450?
So we now know the price of PS5?
That's if you assume 499 dollars for the PS5 with disc drive. Highly doubt Sony is going to ask that much. The hardware simply wouldn't match the price i think.
Looks like a 399 console just like in 2013 to me. At 10TF it's a midranger, the CPU falls close to mid range too at it's max 3.5ghz. 825gb storage and 16gb ram.
I think the SSD will make it more expensive than that, in addition to (high frequency capable chip) APU yields and cooling costs.
If it would be $399 we would know it by now.
I'm sure once people see third party games running on nextgen, the consoles will largely sell themselves to that segment of the market that appreciates, and is willing to spend, on better visuals. That and "load times? what are load times?" I think almost eliminating load times will get a lot of people who buy a new box, even if there are no nextgen-only must have games.yeah we’re effectively down to “here’s a new console.”
Following some interesting chat about the possible Lockhart memory configuration yesterday, I've been thinking about the series X and it's weird "asymmetrical" memory pool.
Unlike Sony, MS have gone for a wider bus and more chips, but still have the same total pool size (meaning more cost and power per GB). Long term, this could be a cost millstone around its neck, and they aren't even getting the benefit of 20 GB of ram for it. So what's MS's long term plan?
Well, the lead dude made a comment about getting around signalling issues (or something like that). But what signalling issues? I can only think he was talking about signal frequency at this point in time. But what about in the future?
I think those four small 8 Gbit / 1 GByte chips might be getting replaced by only two, larger 16 Gbit / 2 GByte chips in a future revision. This would allow the bus to shrink from 320-bit to 256-bit, but at the cost of needing 18 gHz memory chips (17.5 should do by the basic numbers, but a little extra to compensate for the narrower bus and all that wouldn't hurt). Typically a console wouldn't have dreamed of doing this, but MS are now on the next level in terms of hardware abstraction. The games don't even need to know so long as the worst case scenario is covered.
So basically I think MS needed 18 gHz on 256-bit to feed the beast, but that wasn't realistic so they went wider but used a mixed density configuration that might allow them to switch to that at some point in the future. At that point, they need fewer physical chips, a smaller and less complex board, less power for the memory subsystem, and they get to save on die area for a revision.
There might be some issues around losing some L2 GPU cache blocks, but maybe you could get around that by making other caches larger, or running everything a little faster. As long as the performance requirements are met I'm guessing it shouldn't matter - after all X1 games don't know or care that they're running on a faster system with a very different cache setup when they get plonked unpatched onto a X1X.
Anyway, just a thought!
the 320bit setup still provides more bandwidth than this.So basically I think MS needed 18 gHz on 256-bit to feed the beast, but that wasn't realistic so they went wider but used a mixed density configuration that might allow them to switch to that at some point in the future. At that point, they need fewer physical chips, a smaller and less complex board, less power for the memory subsystem, and they get to save on die area for a revision.
I figured it was for the refresh console. Refresh in 2024 with 20 gigs of ram 12 of it faster and 8 of it slower and a RDNA 4 gpu design with Ryzen 5 at that point ?
the 320bit setup still provides more bandwidth than this.
Memory is very expensive. The more compute you have the more bandwidth you need to feed it. 320 bit with 16GB asymmetrical setup was the most cost effective way to get a 560GB/s bandwidth. More memory was critical over more bandwidth given their compute size. If Big Navi 2 numbers are to be believed, running a 384bit bus, it will only be marginally higher in bandwidth with a 12GB setup 672GB/s. But it will be 80CU !