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If the PS5 has more die area dedicated to ROPs then that's because proportionally speaking, it has a smaller APU than Series X but ROP units aren't going to change in size to scale with the CU counts. I mean, they're ROPs, they have their function and a set silicon/transistor budget that's going to stay more or less fixed.
It would only seem like Series X's are smaller because it has a larger APU its ROPs are contained in (due to higher CU count).
It's not proportionally larger, it's larger in absolute terms. The PS5 has more absolute die area dedicated to ROPs than the Series X.
On a "macroscopic" level, it looks like the SeriesX is using a similar arrangement as the Navi 2x chips ("RB+"), which has 2 depth/stencil ROPs per color ROP, whereas the PS5 has 4 depth/stencil ROPs per color ROP which is similar to previous GPUs (I'm tracking that proportion back to at least VLIW4 Cayman).
This seems like an area saving procedure as we effectively saw the depth/stencil ROPs being halved from Navi 10 to Navi 22 without a substantial loss of performance (though it could change depending on the load).
Of course, on the PS5 side these are conjectures based on photographs where each pixel corresponds to >1500 transistors, so AFAIK we don't really have any means to be sure.