Xbox Series X [XBSX] [Release November 10 2020]

Discussion in 'Console Technology' started by Megadrive1988, Dec 13, 2019.

  1. Michellstar

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    As many around here I thought from videos that the console was larger, kudos to the design team, fits nicely where i had the One X. I swapped consoles this afternoon, my bet nobody will notice lol

    So, what´s recommended? Moving patched games to the internal ssd?? like Gears5 or FH4
    Or downloading them again?

    cheers
     
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  2. Rangers

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    I dont quite understand even how it seems XSX loads faster in Destiny, since wouldn't you always be constrained by the slowest loading player (crucible here)? The match cant start until everybody is in! And I assume at this stage there will be at least one to mostly Xbox One players in every match.

    But yet XSX seems to load faster at times, as mentioned the dropping out of orbit animation, doesn't make sense.
     
  3. Rangers

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    That does sound a bit "bollocks", but having perennial 30 FPS great looking game Horizon running at 60 now isn't too be sneezed at IMO regardless the particulars.
     
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  4. Silent_Buddha

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    The orbit animations are there to mask 2 things, matchmaking with other players AND asset loading and processing.

    And XBS helps with the asset loading while console launch is helping with player availability which should make matchmaking faster, possibly...as long as it doesn't lead to servers getting overloaded.

    Regards,
    SB
     
  5. DSoup

    DSoup X
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    Just don't expect miracles. Data decompressed on GPU required by CPU still moves back and forth across the PCI bus. before it's ready for use.
     
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  6. PSman1700

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    Same here. At 7gb/s in cross play matches id probably load fastest of all.
     
  7. Silent_Buddha

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    I do wonder how things will work out in the future. If it's true that the Navi 2 can give CPU direct access to all GPU memory rather than just a small portion of GPU memory, this may alleviate things somewhat. Instead of going from GPU -> Main memory -> CPU, it can potentially go from GPU -> CPU -> main memory. I believe this is what AMD is leveraging for smart access memory which can provide greater than 10% increase in GPU performance when coded for, even when no specifically coded for, it still provides a small uplift. Of course, the caveat is that it require some level of hardware support.

    Combined with DirectStorage potentially allowing the CPU to be bypassed when the GPU loads data from storage, this could get things pretty close.

    And then there's progress on increasing PCIE speeds. While it still won't be comparable to the speeds achievable on consoles, PCIE 5 should land in consumer hardware this console gen. And while it was 6 years after PCIE 4.0 (2011) that work started on PCIE 5.0 (2017), PCIE 6.0 (2019) started preliminary development only 2 years after PCIE 4.0 started preliminary development. It's possible that even PCIE 6.0 might land towards the latter half of this generation providing a quadrupling of PCIE speeds over PCIE 4.0.

    At ~252 GB/s potentially with PCIE 6.0 with an x16 PCIE slot, the CPU should be able to grab anything out of GPU memory faster than it actually needs it. Heck, that's more bandwidth than the XBS-S has. :) At that point, if latency weren't a concern you could render out of main memory (if non-graphics DDR ever gets that fast) with a GPU. :D

    Regardless, it'll be interesting to see how it plays out, and even if it doesn't reach the same speeds as consoles, it's still going to be immensely faster than what we currently have. Just the change in the storage controller software stack and how data is accessed by games is going to lead to a massive performance uplift in loading speeds.

    Regards,
    SB
     
    #2427 Silent_Buddha, Nov 11, 2020
    Last edited: Nov 11, 2020
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  8. DSoup

    DSoup X
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    In the future, anything is possible. By right now there is GDDR/GPU <PCI BUS> CPU/DRAM. When you spit two RAM pools and two processor devices across a bus, every data transfer across the bus, which is hundreds/thousands of times slower to access than local hardware, will remain an architectural hurdle.
     
  9. Shortbread

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    IT seems PS5 isn't alone dealing with potential launch day issues...


    Other stories and post...
    https://www.resetera.com/threads/xbox-series-x-crashing-on-several-games.324007/
     
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  10. DSoup

    DSoup X
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    Next gen consoles = next gen bugs.
     
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  11. Jay

    Jay
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    Next generation = same all previous generation issues?
     
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  12. Johnny Awesome

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    Played Tetris for a bit and it was surprisingly awesome, then I dived into FH4 for an hour. Buttery smooth and loving it. The servers were getting hammered, but I should come home to Gears Tactics, Jedi Fallen Order, Ori WoW and Sea of Thieves downloaded for tonight (if I have time). :)
     
  13. pjbliverpool

    pjbliverpool B3D Scallywag
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    In the context of multi-second load times, the latency added from copying the CPU portion of the data into main memory would be insignificant. Especially given you can likely do that copy while still streaming the rest of your data from disk into GPU memory at a much slower rate than afforded by the PCIe GPU link (even 3.0).

    SB's suggestion that the CPU could read data that it needs directly from GPU memory is an interesting one (avoiding the copy altogether). Presumably that ready has some applicability today given the gains seen by AMD's SAM.
     
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  14. JPT

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    PSA

     
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  15. Silent_Buddha

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    That MS needs to warn people not to do stupid things...shakes head...

    Vape oil has ...well... vaporized oil. Vaporized oil settling on cooling surfaces + any amount of dust no matter how little = incredibly hard to get off insulating layer of dirt and grime. Yuck.

    Regards,
    SB
     
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  16. Remij

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    I'm REALLY loving the controller. The d-pad feels so good. I love how crisp the clicks are, even compared to the XO pads and the Elite V2, which I both have. The d-pad also feels better to roll as well. I'm honestly quite surprised by how improved it is. The rest of the controller feels pretty much exactly the same, which isn't a bad thing.
     
  17. JPT

    JPT
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    But it got a vapour chamber, right?
     
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  18. DSoup

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    Bandwidth between CPU and VRAM is a tiny fraction of that between CPU and local RAM, which is the reason CPU and GPU have their own local RAM pools in the first place. Tell me how you propose splitting the PCI resource snd I'll math not up for you. You're presumably wanting as many channels moving raw data as fast as possible to GPU to decompression while reserving enough to carry decompressed data to main RAM while reserving enough for all the other devices that rely on low-latency PCI bus access to function, like audio and networking.

    A congested PCI bus will be terrible for audio and networking. PCIe has maximum theoretical bandwidth but you can only approach it if you're willing to sacrifice low latency priority devices.
     
  19. pjbliverpool

    pjbliverpool B3D Scallywag
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    Responded here so as not to derail this thread.
     
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  20. Dural

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    I was playing FH4 last night and remembered this post, headlights cast dynamic shadows at night on the XSX. I searched and searched for a 4k/30 mode to see if that's what I was using, but it doesn't exist on the XSX.
     
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