What do they mean 30-60fps?
Knowing ARK, it will fluctuate anywhere between 30 and 60.
What do they mean 30-60fps?
If the XSX took 5ms to upscale from 1080p to 4K on average then any game that natively runs at 1080p with a frame time of 11.6ms could be upscale to 4K 60fps. It becomes a matter of giving up 30% of your fps in return for 4X the resolution. At 4K50 (VRR is now a thing) it's just a matter of giving up 25% of your fps for the 4X boost in resolution. Its the difference between 4K at 30 fps and 1080p at 35 fps.
And Xbox devs wouldn't necessarily be forced to create their own solutions.
https://venturebeat.com/2020/02/03/...t-generation-of-games-and-game-development/2/
MS is at least considering offering this as a part of GameStack.
Knowing ARK, it will fluctuate anywhere between 30 and 60.
Going from 720p to 1080/1440p.Although this presents a potential problem for the XSS on which the same upscale would take about 15ms and thus be unfeasible. So if you can't upscale on the XSS but can on the XSX, your resolution differential is gone. So what will they have to sacrifice on the XSS if not resolution in order to keep the same game playable?
Agreed that 1080p -> 4K upscale is still likely worth it in terms of frame time vs native rendering at 60fps and definitely at 30fps.
Although this presents a potential problem for the XSS on which the same upscale would take about 15ms and thus be unfeasible. So if you can't upscale on the XSS but can on the XSX, your resolution differential is gone. So what will they have to sacrifice on the XSS if not resolution in order to keep the same game playable?
Yes agreed, if anyone is going to do it then it will be Microsoft and/or AMD. That's why I'm doubtful when a single dev studio claims to have pulled it off on their own.
But you don’t need to upscale to 4k but rather 1440p which is roughly 40% of the pixels needed for 4k. Simple math would require 6.5 ms on the XSS from 1080p to 1440p. If that performance is true than relatively you can get pretty close to XSX 1080p settings before upscale.
Or go with 900p before upscale where you only working with 1/3rd of the pixels of the native resolution.
DL computation costs are correlated with the depth of the network. More layers, more calculations.If that's the way it works. I haven't had the impression that DLSS cost scales linearly with output resolution like that. I do think its more expensive at higher output resolutions but not necessarily that much more expensive.
Xbox Series X|S will be the only consoles with full RDNA 2 integration, thanks to our partnership with @AMD
This includes features like:
For example VRS increases performance in Gears 5 by up to 15%
- DirectX Raytracing
- Mesh Shaders
- Sampler Feedback
- Variable Rate Shading
I am a bit perplexed that we barely see anything of the Series X's features promoted or demonstrated in actual exclusive games.
For the Playstation 5 we see games running and interviews talking features implemented in actual games.
The Series X is promoted as a machine that has these technologies and plays games, but barely games demoed
I don't believe multi-core and dual streams are referring to the same thing.Isn't dual stream just implying vertex and pixel shaders? That the multicore command processors are just more efficient at handling them than the the prior GCN architecture. I haven't kept up with the 'tech' 'tech' stuff happening at AMD, so my memory on their architectures history is quite hazy.
You'll have to wait a little longer, the XDK apparently only became available in June, but it's easy to bet that the devs will use these resources and create very impressive games.I am a bit perplexed that we barely see anything of the Series X's features promoted or demonstrated in actual exclusive games.
For the Playstation 5 we see games running and interviews talking features implemented in actual games.
The Series X is promoted as a machine that has these technologies and plays games, but barely games demoed
Somewhere recently (yesterday maybe) I came across something that said gears used VRS, but can't remember if it was just implied.Gears Tactics and Gears 5, though I don't know if Gears 5 uses VRS while we know Tactics does.
Somewhere recently (yesterday maybe) I came across something that said gears used VRS, but can't remember if it was just implied.
May have been from a xbox wire post or something.
Dual command processor - run different level of DX, one for game and a lower priority one for OS.
Thanks was just about to say can't find where I saw it.