Xbox One Slim

my launch one had a laptop stuffed ontop of it within a enclosed shelf inside my TV cabinet for ages with no ill effects other than a very warm laptop. Still never heard the fan nor had any issues with the Xbox.

Over engineered is probably not doing the cooling justice.
 
Interesting. And confirmation of my speculation that the increased CPU performance of the XBO was why the Paris level of Hitman was 9% faster than the competing console.



Likewise with Fallout 4. Another situation where the XBO had an unexpected advantage in some situations over its competition.



I mainly make note of that because there's an interesting opportunity here for DF (or other tech sites) to determine when/if a game is more or less CPU bound versus GPU bound on console as the XBO-S is in a unique situation in the console world of having exactly the same CPU speed as its predecessor while having a GPU speed advantage. As well maintaining basically the exact same architecture.

Rather than speculate on whether a game is particularly CPU dependent or not, you can now actually test to see if that is potentially the case.

Regards,
SB
You misread, fallout 4 doesn't run faster on XB1. There is one level in one game (Hitman) among hundreds of games where the XB1 run 9% faster. Hard to forget, DF basically talks about this level in almost all their articles this year for some reason. That must be important for them.
 
Well, the XBO has a 9% faster CPU clock. There's no getting around that, just as the PS4's large compute advantage. I'm sure it manifests in a good deal more than your claim of one level in one game.

It's still interesting for me to ponder if in an alternate universe where the XBO had this 914mhz GPU clock from the beginning, if it would have made a noticeable difference in performance and/or perception. Remember the XBO engineers claimed clock increase beat more CU's all equal, because it speeds the whole front end of the GPU up. Well, water under the bridge. It would even be interesting if the gain see XBO increase it's sales, even if it's just a smaller amount, vs PS4 (The S has certainly been selling well on Amazon, though it's likely for many reasons, the performance increase in the end will weigh largest IMO). The problem is Neo should be coming soon to muddy those waters and then Scorpio, so we wont have a controlled test.
 
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You misread, fallout 4 doesn't run faster on XB1. There is one level in one game (Hitman) among hundreds of games where the XB1 run 9% faster. Hard to forget, DF basically talks about this level in almost all their articles this year for some reason. That must be important for them.

It did before Bethesda completely disabled the fog in one region of the DLC only on the PS4.

And DF talked about it because it was notable. By all accounts the XBO should never be faster than the PS4 at anytime. Unless, of course, the scene happens to be CPU bound. Or there is a problem with the SDK on PS4.

The point of my post being that now it's relatively easy for DF or any other tech site to test for possible CPU limited scenarios with the new XBO-S.

Regards,
SB
 
It did before Bethesda completely disabled the fog in one region of the DLC only on the PS4.

And DF talked about it because it was notable. By all accounts the XBO should never be faster than the PS4 at anytime. Unless, of course, the scene happens to be CPU bound. Or there is a problem with the SDK on PS4.

The point of my post being that now it's relatively easy for DF or any other tech site to test for possible CPU limited scenarios with the new XBO-S.

Regards,
SB
Again misread. They reduced the fog, not disabled. And now PS4 runs often twice faster than before and 10% faster than XB1 so we'll never know why it ran like this previously and they probably should reduce the fog on XB1 as well. Remember the specific boss that made the PS4 struggles significantly at launch before it was patched? It's a Bethesda game... The game is probably optimized on XB1 first and ported on PS4 after.

By all accounts the XBO should never be faster than the PS4 at anytime
Well now it isn't. PS4 version is noticeably faster in the fog level (up to ~5 fps) or slightly faster at anytime elsewhere in the game, and this is allegedly a CPU limited game after they tested it with XB1 S:
In some cases, the frame-drops are literally identical, suggesting a memory or CPU bottleneck
What should that tell you?
 
Again misread. They reduced the fog, not disabled. And now PS4 runs often twice faster than before and 10% faster than XB1 so we'll never know why it ran like this previously and they probably should reduce the fog on XB1 as well. Remember the specific boss that made the PS4 struggles significantly at launch before it was patched? It's a Bethesda game... The game is probably optimized on XB1 first and ported on PS4 after.

Well now it isn't. PS4 version is noticeably faster in the fog level (up to ~5 fps) or slightly faster at anytime elsewhere in the game, and this is allegedly a CPU limited game after they tested it with XB1 S: What should that tell you?
There's a couple other threads about AI around here, but it's always possible that they revisited poor code at a later date. Possibly tweaked AI code to be more efficient. Not saying in particular that's what happened here, but many times cough SC2 or D3 the next patch to the next can all of a sudden tank certain setups.

It's clear developers are doing something from time to time to the executables between patches.

I do agree a little too much stock is placed on the clock speed difference. It's really hard to know.


Sent from my iPhone using Tapatalk
 
It's only a few exceptions, badly balanced PC ports that end up CPU bound, and hopefully they make some effort to patch later.

Most games will be balanced according to resources available. Mid-gen will have an even more lopsided GPU/CPU balance, so devs will have to use more GPU for non-graphics tasks. Meanwhile, Bethesda games on Scorpio will run as it it was a 2.6TF GPU, there will be riots, then there will be patches, and then peace will be restored.
 
It's only a few exceptions, badly balanced PC ports that end up CPU bound, and hopefully they make some effort to patch later.

Most games will be balanced according to resources available. Mid-gen will have an even more lopsided GPU/CPU balance, so devs will have to use more GPU for non-graphics tasks. Meanwhile, Bethesda games on Scorpio will run as it it was a 2.6TF GPU, there will be riots, then there will be patches, and then peace will be restored.
bro Bethesda will put out a completely new engine to fix all the problems with the previous engines... until nothing runs right and we find out its still the same old engine !
 
Thinking of going ahead with a trade-in of my XB1 for the XB1S today. I really need more storage, but if I can get $150 for my XB1 + $25 for an extra controller I can get $175 toward the XB1S. I can always add an external hard drive later. Anybody here get one yet? Thinking the XB1S will be a much better trade-in toward Scorpio next year.

Tommy McClain
 
I have a one S, sold my launch console and brought the 2tb model. I have a usb3 1tb drive with all my old games attached to it so it was pretty painless from a practical stand point. Cost me possibly 150 to upgrade but was out of space on the HDD and TV cabinet so the S solved both issues.

My plan is to have the S as the second console when Scorpio lands, will probably have to give it to my son at some point but given games should scale across it seems the s should be useful for some time yet.
 
Well my Bluray drive is acting funny & it's out of warranty. Will cost $130 for an out of warranty repair. Thinking if the drive works good enough for a trade-in I might spend just a little bit more & I would have a brand new system with warranty. However, I may have waited too long since the newer models are out tomorrow. Should know pretty soon when I call my local store.

Tommy McClain
 
Well that's was the worst experience ever. Got my XB1 over to Gamestop for testing & what do you know the HDMI cable decided to not work! Tried everything(swapping cable & TV). Ended up taking it back home with no trade-in. Got home & found out it wasn't my HDMI cable but my port had a little play & would short out. Oh great! So it looks like I get to pay for an out warranty repair to fix my console after all. :(

Tommy McClain
 
Can you try trade-in roulette with a different gamestop and perhaps bring it there with your own hdmi cable plugged in such that it works?
 
Probably very late on the teardown, but Ben Heck has a teardown. At least it's in a enjoyable watchable style.


Nothing much of interest noted, and he's not super technical AKA no measuring of the SOC or anything. He does note the heatsink is now about 1/3 the size of the original, and is mostly steel instead of copper now, so that alone should be large savings.

Also FWIW I saw the slim in Best Buy yesterday, 500GB model on the shelves.
 
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Too bad he just doesn't put them side-by-side.

Also... I thought Aluminium was the standard, not steel (much heavier).
 
Aluminium is what most are made from and copper has better thermal properties but is more expensive. Steel would be AWFUL. Look at the average conductivity rates - higher is better:

Copper - 400 W/(m.K)
Aluminum - 250 W/(m.K)
Steel - 43 W/(m.K)
 
You should probably shelve your experimental wood prototype too. :yep2:
 
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