You misread, fallout 4 doesn't run faster on XB1. There is one level in one game (Hitman) among hundreds of games where the XB1 run 9% faster. Hard to forget, DF basically talks about this level in almost all their articles this year for some reason. That must be important for them.Interesting. And confirmation of my speculation that the increased CPU performance of the XBO was why the Paris level of Hitman was 9% faster than the competing console.
Likewise with Fallout 4. Another situation where the XBO had an unexpected advantage in some situations over its competition.
I mainly make note of that because there's an interesting opportunity here for DF (or other tech sites) to determine when/if a game is more or less CPU bound versus GPU bound on console as the XBO-S is in a unique situation in the console world of having exactly the same CPU speed as its predecessor while having a GPU speed advantage. As well maintaining basically the exact same architecture.
Rather than speculate on whether a game is particularly CPU dependent or not, you can now actually test to see if that is potentially the case.
Regards,
SB
You misread, fallout 4 doesn't run faster on XB1. There is one level in one game (Hitman) among hundreds of games where the XB1 run 9% faster. Hard to forget, DF basically talks about this level in almost all their articles this year for some reason. That must be important for them.
Again misread. They reduced the fog, not disabled. And now PS4 runs often twice faster than before and 10% faster than XB1 so we'll never know why it ran like this previously and they probably should reduce the fog on XB1 as well. Remember the specific boss that made the PS4 struggles significantly at launch before it was patched? It's a Bethesda game... The game is probably optimized on XB1 first and ported on PS4 after.It did before Bethesda completely disabled the fog in one region of the DLC only on the PS4.
And DF talked about it because it was notable. By all accounts the XBO should never be faster than the PS4 at anytime. Unless, of course, the scene happens to be CPU bound. Or there is a problem with the SDK on PS4.
The point of my post being that now it's relatively easy for DF or any other tech site to test for possible CPU limited scenarios with the new XBO-S.
Regards,
SB
Well now it isn't. PS4 version is noticeably faster in the fog level (up to ~5 fps) or slightly faster at anytime elsewhere in the game, and this is allegedly a CPU limited game after they tested it with XB1 S:By all accounts the XBO should never be faster than the PS4 at anytime
What should that tell you?In some cases, the frame-drops are literally identical, suggesting a memory or CPU bottleneck
There's a couple other threads about AI around here, but it's always possible that they revisited poor code at a later date. Possibly tweaked AI code to be more efficient. Not saying in particular that's what happened here, but many times cough SC2 or D3 the next patch to the next can all of a sudden tank certain setups.Again misread. They reduced the fog, not disabled. And now PS4 runs often twice faster than before and 10% faster than XB1 so we'll never know why it ran like this previously and they probably should reduce the fog on XB1 as well. Remember the specific boss that made the PS4 struggles significantly at launch before it was patched? It's a Bethesda game... The game is probably optimized on XB1 first and ported on PS4 after.
Well now it isn't. PS4 version is noticeably faster in the fog level (up to ~5 fps) or slightly faster at anytime elsewhere in the game, and this is allegedly a CPU limited game after they tested it with XB1 S: What should that tell you?
bro Bethesda will put out a completely new engine to fix all the problems with the previous engines... until nothing runs right and we find out its still the same old engine !It's only a few exceptions, badly balanced PC ports that end up CPU bound, and hopefully they make some effort to patch later.
Most games will be balanced according to resources available. Mid-gen will have an even more lopsided GPU/CPU balance, so devs will have to use more GPU for non-graphics tasks. Meanwhile, Bethesda games on Scorpio will run as it it was a 2.6TF GPU, there will be riots, then there will be patches, and then peace will be restored.