Xbox One Slim

The Xbox One S is within 4% size of the PS4. It just appears to be bigger because it's slightly wider. The PS4 has junk in the trunk (deeper than it is wide).


Hmm you're right. In my defense, just happened to see this part of this video that misled me.
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But indeed other views in the same video show they are similar in size.

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Nobody find it strange for MSFT not to have further bumped the CPU clocks? A tiny bump in games and a bigger one outside of games would have sure helped the system perception against the vanilla PS4, and helping against the Neo and the Scorpio while dealing with more mundane tasks than full blown games.
One thing is sort of clear now, Jaguar cores are available on 14/16nm, they might be inside the PS4 Neo running at a significantly higher clock.

Anyway that might be sortable if need be with software upgrade. The system is interesting, I could consider it if Guitar Heroes games make it to the list on backward compatible games.
 
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It's up to 9 FPS just in DF's limited testing right? Of course, 6% is never going to buy you miracles...

Combine it with all the other niceties, though.None of which appeal to me that much. Just wish it was black.

Some judicious selling/trading of old Xbox one you should be able to get it for $100 or something. The Scorpio thing is probably a bigger reason to wait.

As usual Microsoft isn't shy about buying favor. I notice literally almost every two bit game/tech youtuber has a S unboxing today, which means MS sent them all freebies.

Also, in one unboxing I saw that the PS4 is still substantially smaller. I thought they were similar size now. Crazy.


I didn't watch the entire DF video, but I watched segments of the games. Project cars seemed to sustain about 2 fps higher, consistently. It looked like 2-3fps higher in games that could not maintain 30fps, on average. There may have been a particular part where it was 9fps higher in a game, but I doubt it lasted long. It's not 9fps higher for any significant amount of time. I wouldn't even pay $100 for the "upgrade" to performance. The only way I'd pay is for the 4k features.
 
Also, in one unboxing I saw that the PS4 is still substantially smaller. I thought they were similar size now. Crazy.

It's not. While the S is slightly taller (placed vertically) than the ps4 the ps4 is on par with the Xbox one in terms of depth.
 
This is flawed. The PS4 is slanted, the length of each side is also 27.5 cm like the width so the actual volume would be lower than that. The sides of the PS4 are a parallelogram with a base of 27.5 cm and height of 5.3 cm.

Volume of PS4: 27.5 * 27.5 * 5.3 = 4008 cm^3
Your method is flawed. Clearly you need to use the water displacement measurement system.
 
Nice!

Random thoughts...

There are surprisingly few differences with the internal design, it's mostly the same ideology but better integrated.

That white plastic molding looks very high quality and high precision. So much that when renders were leaked I thought it was fake because the seams are so clean they are invisible.

Overly tight power supply design, I can't see where it gets it's air. The most heat sensitive components are the caps and they are squeezed flat on the mosfet heat sinks. It would need a high efficiency PS not to burn those caps. Or air is sucked from it, which would need a high static pressure, which this fan doesn't have at normal RPM. It could explain why it's not more quiet. Same fan/heatsink/pipes on a 33% lower wattage should have made this much more quiet.

All the same things that limited the size of the original still apply. DDR3 trace length, fan+heatsink height, vertical airflow design. Plastic shell over a complete shielding box. Power supply is using what was empty space in the XB1 design, and PCB is reduced from misc secondary areas, not the main area.

Speaker gone, now has a beeper? There's a place on the PCB for a speaker, must be a last minute decision, or left there as an option for special editions making star wars sounds, or whatever a Gears special edition would be (uh... a manly grunting sound?).

Still needs two riser PCB for RF, probably because they have to be outside of the shielding box.

There's that same 100+ caps under the SoC and power regulators. I wonder why they do it that way. Maybe it's a more cost effective to clean up transients instead of using overly complicated VRM schemes with lots of sensing? Or related to ESRAM? Or shape?

Still not stackable, throwing it's heat onto whatever is on top of it.
 
DF has a couple of articles. It has a faster GPU for one thing.
http://www.eurogamer.net/articles/d...as-a-gpu-overclock-and-we-have-benchmarked-it

GPU Clock 914MHz vs 853MHz
Compute Performance 1.4TF vs 1.31TF
ESRAM Bandwidth 219GB/s vs 204GB/s

Interesting. And confirmation of my speculation that the increased CPU performance of the XBO was why the Paris level of Hitman was 9% faster than the competing console.

Not all performance limitations are GPU-based in nature. Returning to Hitman, the Paris stage is NPC heavy and all of those characters, simulated AI and animation don't come cheap. The performance limitation here is CPU-based, and watching the footage unfold it's interesting to see the fits and starts with One S as it pulls ahead of Xbox One, then returns to parity in a fascinating battle of the bottlenecks. It should be noted that this stage also sees Xbox One pull ahead of PlayStation 4 by a margin of around nine per cent.

Likewise with Fallout 4. Another situation where the XBO had an unexpected advantage in some situations over its competition.

Our penultimate test is a bust. Fallout 4 could surely use some of that extra refinement offered by the Xbox One S's GPU boost, but the end result is an uncanny match between the two iterations of Xbox One hardware. In some cases, the frame-drops are literally identical, suggesting a memory or CPU bottleneck - something the additional GPU power is not going to address.

I mainly make note of that because there's an interesting opportunity here for DF (or other tech sites) to determine when/if a game is more or less CPU bound versus GPU bound on console as the XBO-S is in a unique situation in the console world of having exactly the same CPU speed as its predecessor while having a GPU speed advantage. As well maintaining basically the exact same architecture.

Rather than speculate on whether a game is particularly CPU dependent or not, you can now actually test to see if that is potentially the case.

Regards,
SB
 
That white plastic molding looks very high quality and high precision. So much that when renders were leaked I thought it was fake because the seams are so clean they are invisible.

At E3 Major Nelson & Carl Ledbetter(Executive Creative Director, Microsoft Devices Group) talked about the injection molding in their first official unboxing. Here's some more articles with discussion with Carl Ledbetter & the injection molding process...

http://www.fastcodesign.com/3062413/microsoft-remedies-past-mistakes-in-new-xbox-one-s

http://www.wired.co.uk/article/xbox-one-s-design-secrets

Tommy McClain
 
Overly tight power supply design, I can't see where it gets it's air. The most heat sensitive components are the caps and they are squeezed flat on the mosfet heat sinks. It would need a high efficiency PS not to burn those caps. Or air is sucked from it, which would need a high static pressure, which this fan doesn't have at normal RPM. It could explain why it's not more quiet. Same fan/heatsink/pipes on a 33% lower wattage should have made this much more quiet.

That PSU is indeed quite tightly packed, but the airflow is relatively straight forward. Air is drawn in from the back and right side (when looking at the front of the XBO-S) and exhausted into the case. It must be a high efficiency design. There is opportunity to increase air intake at the rear of the device but they opted instead to further limit the air intake from the rear of the machine.

I do find it curious that the PSU heat sinks and components are facing downwards rather than upwards, however. Although I suppose that makes some sense as the airflow will be strongest at the top of the unit where the PCB and components are, although that also happens to be the most crowded area for the air to flow through.

The design also puts the air intake from the side of the case directly onto some of the copper coils which then vents towards the front of the case without impacting the rest of the PSU. The caps at the other end of the PSU don't appear to get any direct airflow, however. You can see that the heat sink next to them is deliberately designed to prevent any incoming air from the rear from going to them. Instead they just vent their heat out of the nearest edges.

It's a pretty clean design for a passively cooled PSU, albeit pretty crowded. Airflow is pretty clean and straight forward.

Additionally unlike traditional PSU's that exhaust air out of the case and thus use already heated air to cool the PSU, the XBO-S instead uses the coolest air possible to cool the PSU by drawing clean air over the PSU.

That has a potential drawback of decreasing the cooling efficiency of the SOC heatsink, but it's over-engineered anyway and should be more than capable of handling the increased heat. Especially when you consider the 16 nm SOC requires less cooling than the SOC in the original XBO.

Regards,
SB
 
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