EA labels president said:“The amount of money that we made, it didn’t replace the amount of frustration we put on our customers and it didn’t offset the reputation damage it caused the company,” he continued. “So we said ‘it’s not worth it,’ and so the idea was, look, ‘don’t do stuff like that anymore.’”
The accounts are not intertwined. Ever "owner" get's to share their library with whatever 10 people he or she chooses. So, I can have access to more than one shared library, should I be on multiple "owners" lists, but would not have rights to share from these shares. You can only share games you "own".
People trade CDs, DVDs all the time.
No degradation and these certainly have IP value.
Record companies tried to put out special CDs for awhile with DRM. There was unanimous opposition to such measures, even probably by a lot of the people here trying to defend Xbone's DRM.
What's changed? Other than their favorite console/corporation is now imposing DRM?
It's fun to read this thread from the beginning now.Look, they own it, they bought the disc and it’s theirs.
So apart from the reasons people choose windows over other solutions, there are no reasons for people to chose windows over other solutions. Simple, really.
People trade CDs, DVDs all the time.
No degradation and these certainly have IP value.
Record companies tried to put out special CDs for awhile with DRM. There was unanimous opposition to such measures, even probably by a lot of the people here trying to defend Xbone's DRM.
What's changed? Other than their favorite console/corporation is now imposing DRM?
I read that as "the incremental income from online passes was less than what it was costing us in administrative overhead of the system in the first place, so it didnt make business sense"Originally Posted by EA labels president
“The amount of money that we made, it didn’t replace the amount of frustration we put on our customers and it didn’t offset the reputation damage it caused the company,” he continued. “So we said ‘it’s not worth it,’ and so the idea was, look, ‘don’t do stuff like that anymore.’”
Sure there is. A disc with scratches on the back is worth less than a disc that's brand new shrink wrapped with slip cover packaging. The two are not the same. Especially back I the day, games were very prone to disc read errors, I have a copy of Final Fantasy X that's unreadable right now, making the value of it zero.
The "special CD's" secretly installed software on your computer to track the DRM, that was the uproar. Even though you have zero data to support any overlap between those people and the people here, it's quite a big difference.
I read that as "the incremental income from online passes was less than what it was costing us in administrative overhead of the system in the first place, so it didnt make business sense"
It's the modern day Vista. In fact, it's underperforming Vista:
http://www.extremetech.com/computin...-windows-8-adoption-is-almost-at-a-standstill
You don't measure the success of an OS by raw, out of context, sales numbers. You do it by looking at adoption rates. and customer satisfaction, both of which at an all time low. It's as close to a failure as a modern Windows OS could be.
Sorry for the off-topic, I'm surprised we even had to hash this out it's so obvious... the only reason I brought it up was an example of MS's failure to execute on ideas, and being out of touch with customer needs/feedback.
Presumably EA also puts value in their own brand, and damages to their reputation or image are certainly worth something. Marketing is expensive!
The "special CD's" secretly installed software on your computer to track the DRM, that was the uproar. Even though you have zero data to support any overlap between those people and the people here, it's quite a big difference.
It's a copy of Tokyo Jungle !
So, I just realized something about Microsoft's DRM approach that seems incredibly obvious in retrospect, but that didn't hit me until just now.
That is, Microsoft's DRM policy has nothing at all to do with preventing used games sales to benefit the publishers. Instead, they're doing it to deliberately devalue the physical disk.
If game buyers decide that there's no longer any advantages in buying the physical product, they will more and more just go ahead and download their games.
Result? Microsoft takes the retailer cut for all those game sales, just like Apple. The revenue that GameStop and BestBuy and Amazon take from game sales vanishes, and instead all goes to Microsoft.
No wonder Microsoft isn't bothering with taking a vig when participating retailers take a user's game in for resale. That's not what they're after at all.
And no wonder GAF is talking about GameStop managers trying to convince everyone to go PS4 instead of XBox One for their pre-orders.