the weird clock is probably because the clock is on a simple programmable PLL and it's a digital divider.
800 to 853.3333 is 15/16.
good call.
the weird clock is probably because the clock is on a simple programmable PLL and it's a digital divider.
800 to 853.3333 is 15/16.
Actually the round numbers you often see are pretty much just as arbitrary.Fifty-three mhz?? What an arbitrary number. I think the better news is not necessarily the 80 GFLOPS or so, but the fact that chip must be stable and running cool for them to even consider this.
So the next step would be 906MHz?
The granularity of dGPU is much more than that. If you look at PowerTune on Tahiti/Cayman for instance the dynamic clock steppings can be in 1MHz increments.So the next step would be 906MHz?
Yes, they're only 'round' because we have a decimal system of representing value. If our numbering system was base 6, XB1's original clockspeed would have been 3412, and we'd be saying what an odd number, why not 3400 (792 MHz in base 10)?Actually the round numbers you often see are pretty much just as arbitrary.
This is a 6% clock adjustment, it's a non-story.
Yes, they're only 'round' because we have a decimal system of representing value. If our numbering system was base 6, XB1's original clockspeed would have been 3412, and we'd be saying what an odd number, why not 3400 (792 MHz in base 10)?
MrFox's explanation sounds very good. My question is why 6%? Why not a larger amount? What's the limiting factor that a little nudge more isn't possible (true of any chosen clockspeed)? Also why wouldn't the CPU get a boost? The heat increase from 1.6 GHz from 8 small CPU cores (25 mm^2 I believe) to 1.7 GHz can't be that much.
Yes, they're only 'round' because we have a decimal system of representing value. If our numbering system was base 6, XB1's original clockspeed would have been 3412, and we'd be saying what an odd number, why not 3400 (792 MHz in base 10)?
MrFox's explanation sounds very good. My question is why 6%? Why not a larger amount? What's the limiting factor that a little nudge more isn't possible (true of any chosen clockspeed)? Also why wouldn't the CPU get a boost? The heat increase from 1.6 GHz from 8 small CPU cores (25 mm^2 I believe) to 1.7 GHz can't be that much.
If I were to take a guess (and it is just that), I'd say they are looking at the (clock) margins applied to the original target yield point number and reviewing them at a system level - for a given reliability target system level elements such as the quality of voltage delivery from the platform, actual temperatures being run, etc., etc. can make a difference. Some yield data from more silicon lots may also be coming back suggesting that they can target a slightly higher clock without impacting the expect yield as well.My question is why 6%? Why not a larger amount? What's the limiting factor that a little nudge more isn't possible (true of any chosen clockspeed)? Also why wouldn't the CPU get a boost? The heat increase from 1.6 GHz from 8 small CPU cores (25 mm^2 I believe) to 1.7 GHz can't be that much.
This is a 6% clock adjustment, it's a non-story.
The $64,000,000 question is how cautious Microsoft have been with this clock increase, due what I can only guess is probably a low quantitive sampling of chips. I wonder if they have scope to monitor consoles electronics and thermals remotely and, perhaps, with sampling of millions of units actually being used by users for a few weeks, to crack the clock up another 50Mhz with a firmware update.If I were to take a guess (and it is just that), I'd say they are looking at the (clock) margins applied to the original target yield point number and reviewing them at a system level - for a given reliability target system level elements such as the quality of voltage delivery from the platform, actual temperatures being run, etc., etc. can make a difference. Some yield data from may also be coming back suggesting that they can target a slightly higher clock without impacting the expect yield as well.
So, why 6%? Yes, almost certainly because its "free" and in which case, why not?
Yes I consider it a major story since it quells many of the ridiculous rumours that have been floating around for a while. All we need now is confirmation that it only has 8GB and a real indication of the esram impact and we can all get on with our lives.
Incidentally, the clock increase improves the setup rate of the XB1 over the PS4 if you're interested in that kind of thing. Not that I'd expect that to have an appreciable impact on games.
Or... considering PS4 had the exact same clock planned, it's probably AMD that made the 800 recommendation as an estimate for the best efficiency, they are the ones who know best. Now that they have the real final production started, if it still has good yield for 853.33 without increasing the voltage, that's a no brainer. I wonder if that means Sony published their final clock too quickly, and if they'll stick with it. They sure are bound to almost the same variables as Microsoft.
GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?
Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. There’s no “this is a second class sort of experience” type of thing. Right now, obviously, in the build-up to a platform launch, there’s lots of special builds and lots of special kits and all that kind of stuff, but that’s more time and place.
GB: But this isn’t a situation where, if you just pick up an Xbox One at Target, you’re only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once it’s all put into place, to be able to do everything that someone like Respawn is doing?
Whitten: That’s right.
To me, the biggest glaring difference is actually the memory PHY with PS4 being GDDR5 and XBOX being DDR3, that's a whacking great big variable. Outside of that, decision points on operating temps, power supply components, even things like the number of PCB layers are variables that will play in to whether similar things can be done elsewhere.I remember reading that the CUs are the biggest heat generators on an APU. So even at the same voltage, wouldn't running the chip faster generate relatively more heat from the CUs? (50% as people enjoy pointing out )
^^^
At today MS still says retail kits have 8GB.