To 109GB/s. Yep.
109+68=177
Seriously though, the DF ESRAM article made that a moot point.
To 109GB/s. Yep.
109+68=177
Seriously though, the DF ESRAM article made that a moot point.
I do have to wonder if this means the end of 12GB.
Because I dont see why they'd announce one performance improvement but not another.
Unless it is still under consideration I suppose.
Some more numbers, cause I love numbers...
The 80 Gflops the upclock adds is 37% of the 216 Gflops of an X360 GPU. So it's like adding over a third of a 360 GPU (probably a lot more once you look at efficiency, but that's irrelevant here). What this really shows is how huge the next-current gen gap is.
It's close to half a Wii U GPU if there's any truth to the 160 SP's in Wii U rumor (remember those are only clocked at 550).
768 shaders @853 is equivalent to 819 @800
So in essence 51 shaders worth of compute power were added.
It's worth noting this further calls into question all the rumors that MS was really struggling with yields, heat, etc.
We already recently learned from DF the super loud dev kits of a few months ago where due to a software error that caused the fans to run at 100% all the time.
Fifty-three mhz?? What an arbitrary number. I think the better news is not necessarily the 80 GFLOPS or so, but the fact that chip must be stable and running cool for them to even consider this.
I would take the DF ESRAM article with a grain of salt for now, but year 177 is pretty telling
CPU speed must have changed too to keep the multiple 2:1 (1.706GHZ vs 853MHZ)
Why does a clock bump indicate a problem that needs to be fixed, unless you're fanboy warring? Why does the clock bump have to be an even number divisible by ten? If you can increase the clock without harming the life of the component, why not do it? Developers would surely appreciate it, even if the performance difference is marginal. Honestly, this is a non-story. They're not going to risk anything in a clock increase. I'm sure these units are tested in thermal chambers with high-ambient temperatures to make sure the cooling can do it's job properly. At room temperature you should have nothing to worry about. People keep bringing up RROD. Lead-free manufacturing is not a mystery anymore. I wouldn't worry about it.
By problem, I mean some offical performance target they had in mind, either in terms of flops or resolution. Is there some game that a dev is working on where they said if it only had 53 more MHZ we'd be able to match/exceed a our expectations? That solves a problem.
Im all for any free increase though.