Xbox One (Durango) Technical hardware investigation

Status
Not open for further replies.
So today off of kotaku by way of microsoft-news.com

Xbox-One-WinRT-App.jpg


"The image above shows the supposedly leaked copy of Homefront 2 for Xbox One source code file list. As you can see, it has AppxManifest.xml file that indicates us that it is a WinRT app. Windows 8 apps in Windows Store has similar file arrangement. And DurangoConfig.xml and DurangoLauncher.exe could be the files used by Xbox One to launch these kind of new apps."

http://microsoft-news.com/microsoft-xbox-ones-ability-to-run-winrt-apps-confirmed-via-leaked-code/

a bit late to the party with this.

I believe Superdae was the one that leaked this a few months or go.
 
I would strongly suspect that when someone sees the the XB1 developing environment for the first time it would look fairly close to Visual Studio 201[strike]3[/strike]2 + DirectX 11.x SDK and some parts of the Win8 platform SDK for a PC. You get an additional Durango target, the layers are probably a bit thinner and one has some hardware or platform specific extensions (GCN, move engines, SHAPE, Kinect, the cloud API, some specialised debugging/profiling tools, and so on). Do you expect something completely different?

Oh, as far as the development environment goes I trully expect it to look exactly like VS 2012, even for 360.

But for low level apis Ms needs to give documentation, and they usually keeps those under NDA...

Unless they completely changed their minds and for the xbox one really wants every single developer being able to fully explore the machine capabilities...
 
So today off of kotaku by way of microsoft-news.com

Xbox-One-WinRT-App.jpg


"The image above shows the supposedly leaked copy of Homefront 2 for Xbox One source code file list. As you can see, it has AppxManifest.xml file that indicates us that it is a WinRT app. Windows 8 apps in Windows Store has similar file arrangement. And DurangoConfig.xml and DurangoLauncher.exe could be the files used by Xbox One to launch these kind of new apps."

http://microsoft-news.com/microsoft-xbox-ones-ability-to-run-winrt-apps-confirmed-via-leaked-code/

This changes everything XD
 
Isnt windows rt dead in the water?

its running a standard cpu why cant it support windows apps?

Supporting desktop apps (that's what I assume you mean by windows apps) would open the console up to a world of hacking and portential security holes.

By staying within WinRT boundaries (metro apps basically) everything is in a walled garden and the content is at least somewhat curated greatly limiting the damage a rogue application can do.

Neither Sony nor MS would be foolish enough to allow arbitrary code to run to on their consoles.

Regards,
SB
 
So today off of kotaku by way of microsoft-news.com

Xbox-One-WinRT-App.jpg


"The image above shows the supposedly leaked copy of Homefront 2 for Xbox One source code file list. As you can see, it has AppxManifest.xml file that indicates us that it is a WinRT app. Windows 8 apps in Windows Store has similar file arrangement. And DurangoConfig.xml and DurangoLauncher.exe could be the files used by Xbox One to launch these kind of new apps."

http://microsoft-news.com/microsoft-xbox-ones-ability-to-run-winrt-apps-confirmed-via-leaked-code/

...except that WinRT is still, and has always been, ARM only. If it's running on x86, it's Win8, not WinRT.
 
...except that WinRT is still, and has always been, ARM only. If it's running on x86, it's Win8, not WinRT.

Uhhhh. WinRT is an api that is a part of windows 8 regardless of chipset.

Windows RT is a version of Windows 8/WinRT that has the win32 api stripped out and is compiled for ARM.
 
Last edited by a moderator:
My big question (if that image is real) is: Assuming that a Crytek game would definitely have access to the game OS, why is this compiled as a W8 app?

Perhaps even on the game OS xbone games use a win8 derived api after all?
 
So today off of kotaku by way of microsoft-news.com

Xbox-One-WinRT-App.jpg


"The image above shows the supposedly leaked copy of Homefront 2 for Xbox One source code file list. As you can see, it has AppxManifest.xml file that indicates us that it is a WinRT app. Windows 8 apps in Windows Store has similar file arrangement. And DurangoConfig.xml and DurangoLauncher.exe could be the files used by Xbox One to launch these kind of new apps."

http://microsoft-news.com/microsoft-xbox-ones-ability-to-run-winrt-apps-confirmed-via-leaked-code/
That may well be a legit shot, but their conclusion is incorrect.
 
Nope. I also suspect that there will be two kinds of programs: games that run in the Xbox VM and apps that run in the Windows VM, the latter of which doesn't have access to any of the fancy low level stuff like move engines, SHAPE, etc... Kinect is interesting. How does the system handle both a game and an app like Skype wanting access to Kinect?

Why? Indie PC devs operate under the same dev environment as major devs.

What's the point of rolling multiple dev environments?

The actual hardware is locked behind the hypervisor. Locking down additional hardware isn't going to provide more security because everyone is forced to address a virtual apu.
 
Why? Indie PC devs operate under the same dev environment as major devs.

What's the point of rolling multiple dev environments?

The actual hardware is locked behind the hypervisor. Locking down additional hardware isn't going to provide more security because everyone is forced to address a virtual apu.

Apps aren't the same as games. I'm not talking about indie games but if Plex was allowed on the Xbox One, it would be using the Windows OS VM, not the Xbox game VM. Plex wouldn't need that extra power to display a UI and show a video.
 
Status
Not open for further replies.
Back
Top