cheapchips
Veteran
Contraband might make a showing. Avalanche first pitched it to MS six years ago. Eight player COOP probably isn't my thing, but the next gen version of their APEX engine will be interesting.
A halo reboot is in order I’d sayYou must mean forza horizon 6?
Be surprised if see anything halo related.
A halo reboot is in order I’d say
When you consider 343 downscaling, focusing on multiplayer drops only, may get trailer at that dateGames take six years. 2027 at the earliest!
That doesn’t mean they can still show a trailer? Wasn’t Hellblade shown 5 years ago?Games take six years. 2027 at the earliest!
If Spencer came out and said that I would literally puke.
Xbox have rightly had stick for CGI trailers. If they show Halo it needs to honour Halo 2 and 3 excellent, if bullshit, in-engine reveals.
"I am Phil Spencer, and I know our gamers have been hurting. I have been hurting. We will heal together, not only with gamepass, which is still the best value and gaming hands down with excellent groundbreaking content from our award winning teams, but with a new Halo game which will launch day 1, on gamepass. I am very proud and here is a trailer which our team composed Just for this special occasion which I want to share with you”
The 360 era Halo trailers and reveals all were always excellent, if they can emulate those than it could be big success
I still dont understand where you go after Eternal. It's why I was hoping they'd take a break before kind of soft rebooting the series again, maybe tackle Quake or do something entirely new in the meantime.An insider leak claims Doom: Dark Ages will be shown and is a proper, multi-platform release targeting Series consoles, PS5 and PC. I hope they have managed something truly transformative over Eternal.
Apparently this is a prequel to all the doom games. I’m happy with just iteration as far as game design goes as I love the gameplay loop, but I want to see a notable audio/visual jump.I still dont understand where you go after Eternal. It's why I was hoping they'd take a break before kind of soft rebooting the series again, maybe tackle Quake or do something entirely new in the meantime.
Eternal was so bombastic and overwhelming in what it required from the player. Some people loved this, but it was just too much for lots of others. Amazing game, but you cant keep pushing in that direction or else you're going to be left with only hardcore types who can get by and have fun with it. But I dont think simply dialing things back will work great either, cuz if you took the time to play through Eternal and get used to those systems, going back to Doom 2016 feels quaint by comparison.
If they're already doing a new Doom, I'd guess it will be very similar to Eternal in terms of design. Feels too early for them to have done anything 'transformative'. Would love to be surprised, though.
As for it being multiplatform, that's great for consumers and PS users, but it's really putting a nail in the coffin for why anybody should buy an Xbox. If such a headline game is just straight up multiplatform from Day 1, not even timed exclusive, then they really are just turning into a 3rd party publisher. I think we'll get one more generation of Xbox consoles before they shut down the hardware/console platform side of things.
Apparently this is a prequel to all the doom games. I’m happy with just iteration as far as game design goes as I love the gameplay loop, but I want to see a notable audio/visual jump.
Minor iteration for gameplay, yea. I wouldn't mind that either, but it's definitely less exciting than from Doom 2016 to Eternal, which significantly escalated what was already a very aggressive gameplay loop.Apparently this is a prequel to all the doom games. I’m happy with just iteration as far as game design goes as I love the gameplay loop, but I want to see a notable audio/visual jump.
Doom 2016/Eternal had fairly plasticky looking assets and kinda flat, baked lighting. It worked well with its cohesive art style and being locked 60fps and all, but there's definitely plenty of room for improvement.That had me pondering what a vidual leap for them would be. Full real-time GI with light and shadows flying about everywhere would suit Doom well, if they can make that performant.
doubt we will see much of a jump. Doom was rebooted in 2016 so pc hardware isn't that much more advanced adn its not like rdna2 can really push ray tracing hardApparently this is a prequel to all the doom games. I’m happy with just iteration as far as game design goes as I love the gameplay loop, but I want to see a notable audio/visual jump.