Total War, Civ, Crusader Kings, Stellaris, EUIV - almost everything that Paradox and Creative Assembly clank out is an RTS and both companies are relentless.
Civ (I'm assuming Civilization games) is turn based.
I'd forgotten about the Total War series. Shame on me, considering their excellent take on the Warhammer Fantasy world.
I don't play 4x games much anymore, so I'm not aware of which ones are real time versus turn based. As well, most Paradox games aren't exactly high profile.
Much like all the RTS games I've played recently, they're very low key niche releases.
For example, the RTS games I mentioned all had high profile advertising campaigns and are known by many people who don't even play RTS games. OTOH - something like Grey Goo or 8 Bit Armies made by former Westwood Studios developers are known by RTS players but almost no-one else. And again had very low key releases with almost non-existent marketing campaigns.
Which is totally different from the heyday of RTS releases. Everyone who gamed on PC knew about Impossible Creatures, Rise of Empires, Warlords Battlecry III, Battle for Middle Earth, Empire Earth, Dawn of War, Company of Heroes, Mech Commander, Supreme Commander, Total Annihilation, Warcraft, Starcraft, Command and Conquer, Homeworld etc. etc. Sooooo many really good RTS games that everyone who gamed on PC knew about because they were high profile releases with high profile advertising campaigns. I could go on and on and on.
While there are still some quite good RTS games being released, there really isn't anything high profile and there aren't many being released. And the quality in general has gone down with some few exceptions. Hell, most of them have been so relatively bland and not well executed that I can't even remember the names of most of the RTS games I've played in the past 5 years (about 10 or 12 of them). Oh Battlefleet Gothic 2 was pleasantly nice with some really good lore from the Warhammer 40k universe. But again, low key and most people don't know aboutt it.
Regards,
SB