The performance we're noticing is from general usage. Forget gameplay. The console zips along noticeably faster throughout the UI.
You mean like, the dashboard, or whatever they're calling their Mii ripoff alternative?
If so, it seems more like just firmware improvements really, because the 360 UI really shouldn't be disc I/O limited in any way... It should pretty much reside in console RAM the whole time if you're not running a game title.
Not sure where the performance is coming from but it's certainly there.
I'm not doubting you!
In fact I'm pleasantly surprised, and just makes me more eager to get a 360 slim. The PS3 UI is rather sluggish really, it takes a lot of time bringing in-game XMB menus up, or exiting back out to the XMB from a game, loading up the DVD/BR player etc. Even just shutting the console down takes ~10 sec.
Too bad though the 360's DVD playback was so immensely shitty last time I checked it out (and doesn't handle BR at all of course). It can't entirely replace my PS3 (which I've invested far too heavily in anyway, both with disc-based software and DLC)
could having a new MB and an integrated cpu/gpu effect performance at all? Not by design but a byproduct of efficiency?
Power consumption has gone down, obviously, but I seriously doubt any actual performance differences whatsoever. Like when Intel integrated the northbridge into their Atom CPUs, they literally baked the existing northbridge straight into the CPU, complete with FSB and all. Result was virtually no performance difference at all.
Also, you probably don't want to change performance characteristics in a closed system as it might break things. And you can't make developers rely on the extra speed either when you have an older type of system that lacks that speed (and which happens to vastly dominate the installed user base as well might be added)... So my guess is if there's an efficiency difference, it's on the order of the odd nanosecond here or there. Undetectable under real-world conditions.