XBox 360 launched in Japan

Discussion in 'Console Industry' started by Deepak, Dec 10, 2005.

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  1. Bad_Boy

    Bad_Boy god of war.
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  2. winstonsmith1978

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    This was expected. If you lived in Japan? Would you buy anything with an xbox on it? It's even harder for Microsoft to make a dent in Japan after xbox1. I think Microsoft could do better in Japan if they gave the system a new name, the xbox brand just doesn't sit well with them.
     
  3. Bad_Boy

    Bad_Boy god of war.
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    lol changing the name, funny as it sounds I dont think that would have been such a bad idea. Didnt nintendo do something similar with the famicom, and the nes?
     
  4. TheAlSpark

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  5. jvd

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    IF you mean by the famicom = nes and super famicom = super ness then yea

    The main reason why though is that in the states gaming was dead and they wanted to give the illusion of a media center (ironic huh) to apeal to older people . That is why in the states it came with a robot , power pad , zapper and other stuff. The original design even came with floopy discs
     
  6. Bad_Boy

    Bad_Boy god of war.
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    Yeah, That makes sense to me, I was just a infant around those times so I never knew.

    So how much do you guys predict the 360 will do at the end of the week? Looking at that link again, did the Xbox1 sell 120k in 2 days or 1 week? Im asking because it said something about Feb22 was launch date, but the sales were recorded on the 24th?
     
  7. jvd

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    Yea i was in the single digits . I saw it on g4tv icons
     
  8. expletive

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    Until the originally planned launch titles are out i wouldnt expect to see much more than this.
     
  9. one

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    Well, the 123K figure for the original Xbox was for 3 days, so 360's 41K figure for 2 days means something, I assume.

    http://www.gaming-age.com/news/2002/2/25-75
     
  10. Bad_Boy

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  11. wireframe

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    You're laying it on pretty thick, but I am starting to think this is true.

    1. Limited quantities.
    2. No killer launch titles.
    3. Defective units. (Sorry, but I have read too much about flawed units to think it's under 3% like they claim)
    4. And Japan still doesn't seem to care.

    They have the people and the money to make it work, but I bet they are sweating profusely right now. They'd be sweating heavily with a major success as well, but this has got to have some ulcers involved as well as some pink-slips, I'd imagine.
     
  12. ninelven

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    What is with writing off the 360's success in Japan based upon launch? I actually believe the scenario will be a reverse trend from the Xbox - increased success over time. Sure it won't beat the PS3, but ultimately I expect it to be much more successful than the original Xbox.
     
  13. scooby_dooby

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    40-60,000 units is not that bad without DOA4. It was to be expected, it's that simple.

    How many units would they have sold with N3, DOA4 and Enchant Arm all ready to go? Probably every last one in stock.

    Blue Dragon official unveling Dec 17th. DOA4 launch Dec 29th. We'll see how it goes down. I expect #'s to increase as the titles come out, the reverse of the XBOX1 which had a very strong launch lineup with sales steadily declining afterwards.

    Edge it's really pretty sad and pathetic that you take this stuff so personally.
     
    #213 scooby_dooby, Dec 13, 2005
    Last edited by a moderator: Dec 13, 2005
  14. one

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    That's sourced from Enterbrain, Famitsu's publisher. The previous one, 41K, is from Media Create. Enterbrain's stats is 62K, so their difference would be due to an extrapolation error. 50K in my forecast is looking pretty good bet now :wink:

    http://www.famitsu.com/game/news/2005/12/12/103,1134395397,46690,0,0.html
    This is the Famitsu article that describes Enterbrain's stats on 360, and it has the software sales figures too.

    RR6 - 29,891
    PDZ - 14,897
    NFS:MW - 6,842

    The tie ratio (all software sales / hardware units) is 0.91 :!: Too many net auction sellers / European exporters there? Besides, I can't imagine how much Every Party sold.

    This tie ratio is just abnormal for a brand-new console in the history and the Famitsu commentator in the article says it's due to those who wait for DOA4 in a positive manner, but I doubt it will change anything.
     
  15. Bad_Boy

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    Thx for clearing that up for me, one. Makes more sense now. and makes me wonder how sales will be after DOA4. (but to me, i really cant justify buying a 300 dollar console for just one or two games; we will see how the people in Japan respond)
     
  16. Phil

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    Can't tell you what they've had within a year, but they did have some rather good software coming its way with Ninja Gaiden (exclusive), PDO (exclusive) as some other from Sega and other well known Japanese publishers. Sure, not much more, but I'd hardly take your list for granted either. As was already pointed out, there's potential, but only time will show if those games really deliver and make an impact. If the console failes to make a big impact by the time those titles come out, don't expect them to sell that hot either because for one, FFXII will be coming out and on the other hand, PS3 will be out / or around the corner with its backwards-compatibility, blu-ray player and lots of support and software coming its way within the next few years that people will be interested about. It's actually a shame, because those titles do have potential... it just happens to be on the wrong console and out at the wrong time.

    If you actually stopped making excuses, you'd actually see that it really isn't relevant if the launch is good considering whatever reasons you care to point out - the launch is pretty much a failure regardless, plain and simple. The software should have been there as should have been the demand. They should have rather used those units for the other two markets to make a larger impact and achieve a better headstart considering PS3 is just around the corner. What they have now is a big demand in markets they can't keep up with and Japan with a buttload of units that aren't selling but could have been had they been at the right place.
     
  17. avaya

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    I would say they would price at $199 if they went cheaper on the hardware but 2 of the 3 main players have steadfastly gone for the most tech possible. You could say that they'd reach $199 faster thanks to a price war if the market was more evenly split - but that wouldn't necessarily be good for the industry though.

    Don't get me wrong I am against "hoping for dominance" but I just don't see a viable monopoly having a chance to form in the console market. The situation could change at anytime thanks to the cyclical nature of the hardware. Sony's 70% right now does not guarantee 70% next generation.

    Both Nintendo and Microsoft will stay in the market if they're profitable. Furthermore, in any industry where above-normal profits are being made by one company there will be attempts by others to enter the market.

    Your last point, you said someone would be in a better position to buy one if the market were more evenly split. Would that be on price alone? In terms of content they'd be at a disadvantage IMO (unless the evenly split market expands the industry and therefore moves the consumer onto a higher indifference curve). Both money and content contribute to utility for the consumer, so we cannot really say one way or another.
     
  18. Brimstone

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    I'm sure Microsoft is highly dissapointed at the lackluster turnout. They mentioned how the design appealed to the Japanese consummer and did a lot of focus testing. If I remember correctly even one of the design teams was located in Japan. I do think they'll sell quite a few units with the release of DOA when it finally does get finished. While it certainly didn't help the launch by delaying DOA, I do respect Tecmo to not caving in to pressure to make the launch deadline.

    At this point Microsoft has to go for a hail mary pass and try something dramatic in Japan. Maybe throw obscene amounts of money at SEGA for an Virtua Fighter 5 exclusive.
     
  19. Carl B

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    I don't think this can be considered the 'real' 360 launch in Japan, considering the main body of Japanese AAA titles has yet to show - but at the same time it kind of casts a darker cloud on the whole thing as well.

    If I were top brass at Microsoft, once it was known that key Japanese launch titles were going to be delayed, I would have redirected half or more of the Japanese 360 launch allotment and had it sent to N. America and/or Europe instead. It was holding the line on the number of units sent to Japan after they already knew the wind had gone out of it title-wise that is the true folly here on Microsoft's part.

    Not only would additional supply have hit '360-starved' areas, but then they could have been closer to claiming a 'sold out' condition in Japan as well.

    As it stands now 360's at risk of being stigmatized in Japan, a very trend/coolness/fashion obsessed nation.
     
  20. expletive

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    The 199 price was just an example on how competition benefits us, it could be any number of things besides price.

    Youre right it doesnt guarentee it, i was just pointing out how foolish the people who are 'rooting for it' are.

    Yes, and they will. But a 15% market share globally sure doesnt increase their chances of profitability.

    We dont really know exactly what the benefit would be for us, it would be different at different times, but equal competition benefits customers, thats undeniable. Maybe its price, maybe its the fact that if Sony had their way they would milk the PS2 for 10 years, maybe its them not trying as hard on the software(seeing as we have no consle options), i dont really know. But competition=good is economics 101.
     
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