Why don't MS just buy Japanesse content from 3rd parties? Why would they have to own studios outright to be a success?
I don't know if any of the points you mentioned shows that Sony intentionally treat their EU customers poorly though. It doesn't make sense.
Price is a function of value and cost....
Microsoft has been focusing on English and perhaps Spanish speaking countries for efficiency (e.g., slashing UK price)
Sony seem to have a bigger area to cover. Their definitions of EU region may be different in the first place. The reason Sony gave for slowness in EU is usually logistics, extra development needs, and demand. Some titles are not carried in US, EU or even Japan for similar reasons.
As for available services in EU....etc
I don't think I ever stated that I think Sony intentionally treat their EU customers poorly. No, I believe it's worse than that in that they unintentionally treat them poorly.
Surely you remember the situation where Sony's EU top brass had to buy PSP's from Lik Sang because SCEJ didn't see fit to supply their own staff with them?
Or, for a more recent example, it was announced yesterday that previously Japan Only PS1 titles are going to be available to EU PSN gamers to purchase. Excellent. Except the same service was available in the US over a year ago.
Note that these are the games in their original form and no localisation has been needed. Also, there is no cost (risk) in terms of physical media. Yet it has still taken more than a year for this service to have become available.
http://www.eurogamer.net/articles/2011-10-04-psn-imports-announced-for-europe
The simple argument, again, is that if MS can price the EU markets on close to a level-par with the other major markets, why can't Sony? They've been at it long enough to have found a way.
Sorry, that 'slashing the UK price bit' was in relation to the original Xbox launch (I stuck the 360 bit on the end by mistake) where within a few months of launch they knocked something like £100 of the MSRP, but went out of their way to reimburse those early adopters.
Since then (and definately with the 360) $ price goes down and the € and £ prices are reduced accordingly. Also, what are you on about focusing on English and Spanish speaking countries? The 360 is available in (and mostly localised for) all EU countries.
Once they are talking EMEA, then they may cover a couple more countries. But in the EU region all 3 major console manufacturers are fighting in the same markets.
There are always going to be localised content. For example, outside of Japan there is little desire for Hentai-type content. That is not the issue here.
The fact remains that Sony (and to an extent Nintendo) have pretty much maintained the same stance in the EU marketplace. "Launch last and launch more expensive," followed by "keep updates to last and keep price more expensive"
Microsoft have taken a different approach since early in the lifecycle of the original Xbox, making sure that EU gamers get (such as with the change from the original Xbox controller to the smaller one) get the new content at much the same time as elsewhere in the world..... "and while we're at it let's not stiff the Europeans on the price."
There are inherent channel conflict and complex licensing issues across regions. ^_^
There are also services available in EU but not in US, like PlayTV, VidZone, etc.
This is patently false.
If Sony can make online gaming free, why can't MS ?
MS's EU presence is different from Sony's. Sony's EU cost structure and businesses are different from MS. Having a business office in a country doesn't tell me about their company activities there.
Both Sony and MS adjust for currency fluctuation where it makes sense.
For development and efficiency reasons, Kinect focused on English and Spanish speaking customers first. Sony execs also mentioned that outside of UK, Sony led MS by 50% margin. But in UK, the situation is reverse. This implies that MS marketing is more focused in UK in EU.
And yes, I am referring to EMEA.
I don't know if it's a stance, as opposed to just the nature of EU being a heterogenous market, and strong Japanese yen.
I've mentioned licensing issues before, so no argument there. But over a year for old PS1 titles to be available in Europe? And what licensing issues were in place that forced the delay of 6 months for the DS3 to come to Europe?
How so? In the example I quoted the only associated cost is bandwidth when a title is downloaded, and by its very nature that cost is built in to the price paid in advance of the download.
Really? You're using that as an argument?
So how about, "If MS can offer X-game chat, why can't Sony? They've had 5 years to get it right."
True. The result being that Sony consistently charge Europeans more than the Japanese and North Americans for their hardware, Microsoft don't.
Phhppt... one can always look for a negative argument without sufficient info. Sony may just decide they want people to focus on buying new PS3 games first -- for the sake of the developers. PS1 games are abundant in Japan, but they also didn't make it to US until rather late. It doesn't mean they are trying to screw EU and US customers.
I looks like you're set to pin "Sony is bad against EU customers unintentionally or untentionally". Businesses are just not run this way. They need $$$. They are not a religion or cult group.
I was referring to your statement that there is no cost associated with a physical media.
How about recording video while playing a PS3 game ? They are different services with different focus. Shuhei cited memory is a limiting factor. They chose to go other route instead.
It is futile to pull comparisons like this.
PS3 is more expensive to begin with. It also supports open standards such as SATA 2.5" HDD. MS overcharge _all_ their customers in HDD, and perhaps other peripherals. Maintaining the same, high price everywhere doesn't sound exactly friendly either.
Controllers, headset, etc. are priced according to what the market will bear for both 360 and PS3.
I stopped reading your last post at this point. ^_^
Have better things to do.
Seems like you stopped before even reading the first post...since Rotmm clearly was talking about digital distribution which he even mentioned again in which you clearly missed...again.
I know he was talking about DD but his point about physical media was wrong. I didn't counter his DD argument except to remind him that Sony may have an interest in selling PS3 games first, before PS1 and PS2 games.
And you'd be right. There's no excuse for Sony, other than they're pretty useless in that regard. What Patsu's missing is the bank-balance - anyone can offer free online if they don't care about being profitable.Really? You're using that as an argument?
So how about, "If MS can offer X-game chat, why can't Sony? They've had 5 years to get it right."
I've rechecked some of my prior 'knowledge' on prices and see that you're righ; Sony have been charging a higher premium for Europe than local market warrants in some cases, and very signifcantly at times. However, that's not one black mark against Sony and a clean sheet for MS because Sony do actually release their products in Europe, whereas MS sometimes don't. Even if PSP launched a year late in Europe, at least it launched unlike Zune.True. The result being that Sony consistently charge Europeans more than the Japanese and North Americans for their hardware, Microsoft don't.
It'll always cost more for the same hardware due to taxes and general costs (taxes through the whole distrubtion and marketing chain, cover for statutory guarantees, etc.), unless the console company is willing to take a bigger hit to gain market share, which Sony don't need to do. If the roles were reversed and MS could charge more, they would. I agree Sony have been charging Euro premiums, very significant in some cases that I missed, so that's a big negative against them. A...20% markup shouldn't be seen as unfair though.At no point has the EU PS3 price been comprable to the US or JPN price. But you're right, Sony ensure that the currency rates maintain that situation for European gamers.
For me, this is the fundamental difference. Perhaps neither can claim to treat Europe as equals to the other markets, but where Sony may charge more and release later for European markets at which you rightly take offense, they do at least recognise there's more to Europe than whoever buys with Euros and speaks in English. MS typically target the US and then release whatever US products they create to the rest of the world. The non-English library for Lips is a handful of songs, versus a much bigger (if still tiddly compared to English) range for SingStar. MS released Kinect that plain doesn't fits great in the large US living rooms but doesn't work in a lot of small European homes, and with no support for languages outside of their NA languages. They have developed products like Zune that they've never launched outside of America.Yes they did, for the voice elements of Kinect. However, that didn't stop them launching in other regions at the same time as in the US.
...
For me, this is the fundamental difference. Perhaps neither can claim to treat Europe as equals to the other markets, but where Sony may charge more and release later for European markets at which you rightly take offense, they do at least recognise there's more to Europe than whoever buys with Euros and speaks in English. MS typically target the US and then release whatever US products they create to the rest of the world. The non-English library for Lips is a handful of songs, versus a much bigger (if still tiddly compared to English) range for SingStar. MS released Kinect that plain doesn't fits great in the large US living rooms but doesn't work in a lot of small European homes, and with no support for languages outside of their NA languages. They have developed products like Zune that they've never launched outside of America.
I don't think either deserves credit for supporting Europe fairly.
...and yet, Ubisoft's best talent is Canadian.
Nothing in my premise has changed. Nobody in Europe has the publisher arm and talent to demand either platform holder pay more attention the European market ( like a Japanese publisher can ), I thought I was pretty clear about this. Ubisoft is headquartered in France but all of its talent is in America. One hand needs to wash the other.
Who exactly do you view as a strong Japanese publisher or maybe my question is better asked as, which Japanese publisher has more pull than someone like an Ubisoft?
No point in that. Only reason for rrod was because ms wanted to launch in xmas. Things got rushed without proper testing.
Using Jpn engineers for the hardware would not change anything, Outside of getting a much weaker gpu and a pointlessly strong CPU.
Regarding bang for the buck, xbox360 was better designed. Easier to develop, much cheaper to produce, and graphically more or less on par (at least from casual eyes) .
It's not like Japanese products don't crap up also and are perfect...
Are you sure that MS haven't spent more money in Europe than Japan?
MS don't seem willing to sink loads into Japan any more, but they seem to be trying pretty hard in Europe (and at least in the UK it's paying off).