WOW crazy new Kameo pics

Qroach said:
It may be that they can't capture screen shots with AA enabled. It wouldn't be the first time this happened.
why is that? any technical reason for this?
 
Qroach said:
It may be that they can't capture screen shots with AA enabled. It wouldn't be the first time this happened.
Really?! All you'd have to do is copy the front buffer held in RAM. And the front-buffer will include the AA. In fact how could you get the data rendered without the AA? You'd have to capture the unprocessed data.

As for the eDRAM being used for things other than AA, firstly I don't think that's confirmed anywhere. I mean, does non-AA work, but we don't know if the AA circuits can be used for other tasks. We don't know whether this logic is programmable or hard-encoded to set actions. But secondly, MS have specified 2x AA as a standard requirement for all games have they not? So even if that logic could be used for something else MS won't let you if it means losing the AA.
 
Gerry said:
Whilst I'd generally agree with what you're saying here LB, I think the comments from 3roxor and Nemo80 in this thread to kind of support what core is saying. Some people will simply never see anything good in a product that just happens to be on a platform they don't like.

Those 2 people should be ignored till they get banned. The discussion should only be between the people who are making valid points, cause it looks like they are the ones being called names.
 
Shifty Geezer said:
Really?! All you'd have to do is copy the front buffer held in RAM. And the front-buffer will include the AA. In fact how could you get the data rendered without the AA? You'd have to capture the unprocessed data.

As for the eDRAM being used for things other than AA, firstly I don't think that's confirmed anywhere. I mean, does non-AA work, but we don't know if the AA circuits can be used for other tasks. We don't know whether this logic is programmable or hard-encoded to set actions. But secondly, MS have specified 2x AA as a standard requirement for all games have they not? So even if that logic could be used for something else MS won't let you if it means losing the AA.

It's for the same reason why it wasn't possible to capture screens with AA from some Nvidia GPUs. Not sure what the reason was, but it happened.
Basically the game you're playing has AA, but the screens you capture don't. Go figure...
Still, doesn't explain why some X360 screens have AA and some don't. It should be a either/or kind of ordeal. So this makes me wonder if Kameo actually has AA for real.
Should be free, so why not put it on?
 
So you guys dont think 2X AA is enabled in these pics? I can barely even see the alaising looks like 2X AA to me. You guys should fire up an Xbox or PS2 game and see the alaising(well there not at 720p either I guess) then come back and compare it to this I bet in motion you won't even be able to see it, it seems very minor but thats just me.
 
c0_re said:
So you guys dont think 2X AA is enabled in these pics? I can barely even see the alaising looks like 2X AA to me. You guys should fire up an Xbox or PS2 game and see the alaising(well there not at 720p either I guess) then come back and compare it to this I bet in motion you won't even be able to see it, it seems very minor but thats just me.

AA is definately off on those screens, take my (our) word for it. Personally i don't care, i'll hardly notice while playing the game in glorious 720p.
:D

I never thought AA was of much importance next gen, given the resolutions they're going to run.
 
It may just be they don't have AA enabled whent hese shots were taken. it may also be that AA can't be included in real screen shots on the final hardware. We have screen shots with AA likely taken onolder hardware that didn't match up with the final tech. We simply don't know, and there's simply no point in speculating that the game doesn't have AA when it's a relatively free requirement.
 
I think it looks pretty good, but you can tell from a mile away this is an Xbox game upgraded to X360 status.
 
Ya you can, but at the same time you can instantly tell that none of this goodness would be possible on a current-gen console, in motion it's really something impressive to see.

it looks great for what it is, I'm hoping it's huge hit and hopefully RARE can come out with Kameo: Part 2 sometime this decade, imagine how nice that would look....
 
I really don't understand all the remarks about Kameo "obviously" being an Xbox port. Kameo is in the top tier of X360 games, graphically speaking. If Kameo is obviously an Xbox port, what is Frame City Killer? An N64 port?
 
Inane_Dork said:
I really don't understand all the remarks about Kameo "obviously" being an Xbox port. Kameo is in the top tier of X360 games, graphically speaking. If Kameo is obviously an Xbox port, what is Frame City Killer? An N64 port?
I think people forget how bad this gen looks at times. I was at a friends house playing certain this gen FPS shooters and I had to cringe based on the fact I have only played PC shooters this last year. HL2, FarCry, D3, Painkiller, CoD, BF2, etc...

That said, while Kameo looks really nice I think it does betray its last gen roots. Just comparing the Xbox1 media to what we see shows this. A TON of improvements, but you can see that the design concept on many levels had the Xbox1 in mind. Given the same development time frame, I think if it had been an Xbox 360 title from day 1 (and not a upgraded port) it would look even better.
 
Acert93 said:
I think people forget how bad this gen looks at times. I was at a friends house playing certain this gen FPS shooters and I had to cringe based on the fact I have only played PC shooters this last year. HL2, FarCry, D3, Painkiller, CoD, BF2, etc...

That said, while Kameo looks really nice I think it does betray its last gen roots. Just comparing the Xbox1 media to what we see shows this. A TON of improvements, but you can see that the design concept on many levels had the Xbox1 in mind. Given the same development time frame, I think if it had been an Xbox 360 title from day 1 (and not a upgraded port) it would look even better.

I think what makes a game feel visualy next gen is global approach of lighting (PRT ,SH ,HDR)
Untastefull (plastics )bumpmapping+local direct lighting gives the "pastgen" feel.
The colors just dont live in the same world.
 
I just finished watching 2 more Kameo gameplay vids and this game looks incredible on every level.

If I didn't already know different, I would have thought it was 360 from the ground up.
 
What's even odder apart from the AA is the lack of anisotropic filtering, it looks like basic trilinear from those shots. Shouldn't every game have aniso?
 
Master-Mold said:
Please download and watch these and tell me how much aliasing or how bad the graphics are.

I cannot explain why these pics are so jaggy but the game in motion looks buttery smooth and quite good and a solid framerate..

http://www.xboxyde.com/leech_1692_en.html
http://www.xboxyde.com/leech_1681_en.html
Those vids are downsized which adds a level of supersampling AA. Plus internet movies aren't the best place to see image quality. Don't get me wrong, I'm not dissingthe visuals. I've seent he motion and all and it looks nice, with a very strong visual identity. Just trying to make sense of the absence of free AA on XB screengrabs.
 
Acert93 said:
I think people forget how bad this gen looks at times. I was at a friends house playing certain this gen FPS shooters and I had to cringe based on the fact I have only played PC shooters this last year. HL2, FarCry, D3, Painkiller, CoD, BF2, etc...
Ain't that the truth! I've seen too many next-gen shots to like current gen anymore :(. It reminds me of PS1 to PS2. There were some games on PS1 that looked fandabadoozee, until you play some PS2 games and then poor old PS1 looked dire. I'm looking at some current-gen stuff and feeling like it's time to move on. I think the low-res jaggies it what does it mostly. Some current gem promo shots looks great, but they're all stupidly antialiased unlike the real games. This is why I'd really like improvements in backwards compatibility. Being able to up the IQ on current gen games would be oh-so-sweet!
 
london-boy said:
Basically the game you're playing has AA, but the screens you capture don't. Go figure...
Ahhh, you mean it's a problem with the Magical Wigglytrons. Now I see...
 
Shifty Geezer said:
Ain't that the truth! I've seen too many next-gen shots to like current gen anymore :(. It reminds me of PS1 to PS2. There were some games on PS1 that looked fandabadoozee, until you play some PS2 games and then poor old PS1 looked dire. I'm looking at some current-gen stuff and feeling like it's time to move on. I think the low-res jaggies it what does it mostly. Some current gem promo shots looks great, but they're all stupidly antialiased unlike the real games. This is why I'd really like improvements in backwards compatibility. Being able to up the IQ on current gen games would be oh-so-sweet!

Snobs! that's why my monthly Shadow of the Colossus thread wasn't very successful huh... :cry:




;)
 
Shifty Geezer said:
Those vids are downsized which adds a level of supersampling AA. Plus internet movies aren't the best place to see image quality. Don't get me wrong, I'm not dissingthe visuals. I've seent he motion and all and it looks nice, with a very strong visual identity. Just trying to make sense of the absence of free AA on XB screengrabs.

However whatever free downsizing AA those movies got, it wouldn't be plausible to look at those screenshots and then say thats it.

As a matter of fact those movies are quite large not the old run of the mill IGN download.

I remember onld Xbox games having screens on the web that were jagfests as well (Ninja Gaiden had some awful ones :???: ) but the final product was 3X better.
 
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