or move to cloud. To further increase power and shrink the capabilties into a smaller power footprint is extremely difficult without price points increasing. But it's more efficient for a cloud service to have very powerful hardware cooled in some very efficient cabinets and not to mention, no stock issues, no supply issues, and less overall garbage. It's certainly going to get more use per chip since typically we own consoles and they sit around usually 20 hours of the day waiting to be played.mainstream gamers will move to large $1000 devices as the only way to get their gaming fix.
if they can sort out cloud these next 7 years in terms of connectivity, I think we have a chance to get away from gaming devices in general. As of this moment, my experience with cloud has been very good. Giving enough time to ramp up, cloud should be a fairly viable solution to most games except maybe twitch ones.
Twitch ones are easy to solve, just reduce the graphical requirements since you're looking for the highest FPS. High graphical fidelity is easy to solve, just put it on cloud, twitch gameplay isn't the priority. Open world games, adventure games, MMO games (in particular are the best candidates), online games can all work on cloud. Apex Legends actually works fairly decently on Geforce Now.
As long as online is a pure requirement to play the game, you may as well put it on cloud. There will be a moment in time where cloud exclusives will become a reality. MMO + computational power that far exceeds the consoles = cloud exclusive.
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