WiiGeePeeYou (Hollywood) what IS it ?

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Well, if you compare it to the size of the thumb of guy carrying the Broadways, this seems about right.

Was it this guy ?

20010829h.gif
 
I express my thoughts with certain modifiers for a reason.

yes, i noticed the modifier, it's just that the odds in this particular case (i.e. game consoles) are not so good.

And Gamecube certainly has an OS.

why do you think so? for all i know, it can fire up apps (i.e. games) and it surely has some HAL libraries, but as a bare minimum for an OS i would expect some elementary process handling abilities. like the ability for an app to be able to spawn/invoke other apps, and eventually regain control after those terminate. i.e. the app-launching OS component should still be functional after an app has already been started, and it should allow that app to run other apps/games without the former getting necessarily annihilated. i'm not sure that's the actual case with the cube. but i'm sure some b3d netizens can help us out here.

on the wii, for example, if you could invoke the browser (or any other utility app) from within a game, do something and return to the game, now that'd be good odds for an OS.

It might not be a WinXP, but it's an OS. Remember, MS-DOS was an OS. You don't have to have a fancy GUI and an integrated web browser to be an OS.

no need to profanize the discussion. or did you honestly think 'a GUI with a browser' was my understanding of an OS?
 
OK, this is a little bit OT, but I didn't want to start a new thread...

IGN said:
Directly from the Nintendo job posting:

* "It's an exciting time to be a part of Nintendo's team! Millions of eager fans are eagerly anticipating the launch of our revolutionary new console, Wii. As a Production Agent Trainee, you'll be on the front-lines--working tirelessly to ensure they don't leave stores empty handed this holiday season.
...
In the meantime, the latest allegations - combined with Nintendo's own job posting - seem to back up reports from studios that the console is finished and that the Big N could spring an early launch on consumers if and when it reveals Wii's price and release date later this week.

http://wii.ign.com/articles/732/732152p1.html

It seems that Wii likely to launch before PS3. Probably as early as October...
 
Well, if you compare it to the size of the thumb of guy carrying the Broadways, this seems about right.

I think you are referring to the completed assembly (with heat-spreaders, right?).
If we make the less than advisable assumption that the wafers shown are the actual CPUs, every major row is 7 chips wide, and there are 8 such major rows on the wafer. The chips look more or less square, which would mean that they would be 300/(7*8)=5.3 mm to the side. Assume some minor spacing between the chips and they should be just over 5mm to the side, or 25mm2.
Again, the reasoning hinges on the wafers actually being the right ones and is therefore suspect.

The package looks to have on the order of 400 connects.

Edit: just saw that the same reasoning had been done in the teamxbox thread. Good thing. :) To the best of my knowledge there is no official data yet.
 
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As a bare minimum, I expect a program that simply manages the resources of the computer. If you've got some base piece of software managing your input devices, file system, memory, and program execution, it's an operating system. It doesn't have to do certain complicated functions if the machine doesn't need them. From everything I've gleaned from Gamecube developers, the Cube already has software that does all this, from what programmers have already said, to its dashboard memory management, to the way the PSO hack worked, the fact that unlike NES and SNES, the Cube has a software reset button that doesn't actually fully reboot the machine. I'm sure someone could answer definitively whether or not the Cube boots an OS kernel or not, but everything points to "yes."
 
a couple things


flipperdieqr8.jpg

Flipper diagram

-the TEV unit, assuming there's only 1 TEV, I hope its boosted to output 8 pixels per clock, effectively making it like 2 TEVs. that'd be nice. I don't see why its not possible. it was surprising to learn in 2000 that Gamecube's 4 pixel pipes didn't have a TMU each, but there was one uber TMU, the TEV, to serve them all, and that this unit was like 4 TMUs in one.
an updated unit with 8 TMUs in one, or that was 4 TMUs in one that did not lose fillrate for certain features would be exellent.

okay also the T&L unit, XF. besides hoping it has been seriously overhauled into a vertex shader, there's still a "problem" (for those hoping for reasonably big polygon counts. we might be suck with a problem like GeForce3 which only had 1 VS unit, and could only push about 1/3 of the verts/polygons that NV2A and NV25 could. if Hollywood only has 1 VS, then it theoretically might push fewer polygons than Xbox1. Xbox1 2x VS * 233 MHz
Wii 1x VS * ~243 MHz? now I do realize that Gamecube and Xbox were much closer to each other in practice in terms of polys/s than the paper specs would have you believe, so I guess there's nothing to worry about with Wii, a pumped up Gamecube architecture, and not that it really matters anyway because graphics are not the point. I was only thinking of this for the next Zelda beyond Twilight Princess. they might be limited in how much of a world they can show on-screen at once. then again, have effectively triple the RAM should take care of alot of problems.

nevermind my blathering :)
 
I think you are referring to the completed assembly (with heat-spreaders, right?).
If we make the less than advisable assumption that the wafers shown are the actual CPUs, every major row is 7 chips wide, and there are 8 such major rows on the wafer. The chips look more or less square, which would mean that they would be 300/(7*8)=5.3 mm to the side. Assume some minor spacing between the chips and they should be just over 5mm to the side, or 25mm2.
Again, the reasoning hinges on the wafers actually being the right ones and is therefore suspect.

The package looks to have on the order of 400 connects.

Edit: just saw that the same reasoning had been done in the teamxbox thread. Good thing. :) To the best of my knowledge there is no official data yet.

:oops: Yes, I am stupid, I'll admit it. Your estimate makes much more sense.
 
It's too bad they couldn't whip up a 90nm R300-ish core. Or even the 8-pipe RV410. Hell then you'd have a cheap 128-bit bus, but just tons of fillrate and 6 vertex shaders. Here we come 480p, yikes! :) I still find it a bit hard to believe that all they did was shrink things basically. Just seems so behind the times, even though Cube was a very efficient, well thought out design.
 
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Do we have any actual proofs that Hollywood is just another Flipper, just more and faster of it?
 
Do we have any actual proofs that Hollywood is just another Flipper, just more and faster of it?

Well, most screenshots released until now don't look like anything over that description, sadly. There may or may not be more to Hollywood, but I really wouldn't bet on it.
 
I still find it a bit hard to believe that all they did was shrink things basically. Just seems so behind the times, even though Cube was a very efficient, well thought out design.

If it is indeed 25mm^ at 90nm (like it seems to be, for the above reasons), then it isnt just a die shrink.
 
Well, the new Madden has bloom lighting, what appears to be fur shading on the grass, depth of field, and a few other new fancy-pants features, all running at 60fps 480p widescreen. No, there aren't high-res reflections in everyone's helmets, but it's a big step up from Cube Madden.

http://wii.ign.com/articles/732/732391p1.html

Reading through, the gameplay sounds awesome, the first Madden game in ages I might be interested in. I'm really liking the idea of local multiplayer games allowing you to freak your friends out like crazy with fake snapes.
 
First of all the grass looks in the standard view, but in the close-up it more of a blurry mess than actual grass.
 
Yikes! Is it me or do the textures look a little washed? :???: It looks excellent in motion though, I may be picking up my first madden since Genesis. :D
 
First of all the grass looks in the standard view, but in the close-up it more of a blurry mess than actual grass.

That's what fur-shading looks like. Look at some old shots of Star Fox Adventures; the grass looks nearly identical. It doesn't look so great in stills, but in motion it does do a pretty good job of giving the illusion of depth.
 
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