The Wii doesn't have a PhysX processor. I don't know where you heard that, but it's a silly, unfounded rumor/lie.
The Wii doesn't have a PhysX processor. I don't know where you heard that, but it's a silly, unfounded rumor/lie.
Wii games have the worst aliasing problems I've ever seen. Is it that hard to do AA on it? Other than that, it looks pretty nice.
AA would have been possible with more EDRAM I think. (if the GPU supports MSAA at all..)
Nowadays with videos, AA is going to make a difference in selling the product, as is just showing it to friends. Furthermore, the reason to add something isn't just to improve sales. Otherwise why use 4 textures per object when 3 textures per object will do? 4 textures isn't a selling point. Why choose parallax mapping over normal mapping? It's not going to increase sales of a game.Maybe because it's never been a selling point? Screenshots always have absurd amounts of AA/AF
As long as people are watching uncompressed HD footage downloaded over Live/PSN, assuming they already do or soon will offer it. But if you're watching those highly-compressed vids on IGN, it won't make that big a difference.Nowadays with videos
Because it makes the graphics look snazzy, and snazzy graphics sells games. AA significantly hits resources that could be used for other stuff that is more visible in devshots and compressed videos. And on the PS3, you have a graphics chip that really doesn't like doing AA if you also want HDR (yes, I know there are some workarounds), and on the X360, you have eDRAM that isn't quite large enough to do AA unless you use tiling, which in itself seems to limit what you can do with your graphics engine. And then there are all these tricks you can do that mask a lot of the aliasing as well as add a bullet point to your list of "cool effects," like depth of field, light bloom, and motion blur.Otherwise why use 4 textures per object when 3 textures per object will do? 4 textures isn't a selling point. Why choose parallax mapping over normal mapping? It's not going to increase sales of a game.
Yet, reviewers don't really seem to care. They didn't care on Xbox when image quality got sacrificed to show off super-duper new graphics tricks in Chronicles of Riddick or Halo 2. GTA has always looked like ass, even for a PS2 game, but reviewers have been extremely forgiving because, well, it's GTA! If reviewers had already shown themselves to be merciless to games that spend most of their time well under 30 fps and plagued with jaggies, we might see a different story. Or if the console manufacturer required a certain level of image quality of their licensees.You want high game ratings, and AA gives a sense of polish that can contribute to general impression.
Just what is AA!? Let me rephrase that. Was it anti-aliasing that I saw? If not, then what the heck is it?
Someone kept mentioning AA on the N64 and I've seen plenty of jiggies in the polygons. For example, look at the pedestal during the cinematic rotation as Link pulls out the Master Sword. At the same time, I have seen slanted edges that look completely smooth in an N64 game as well. If the N64 is capable of AA, why do I still see jiggies? Yes, I know the higher level of AA, the better the results, but you can see two completely different thinks at the same time! One surface can look smooth while another isn't.
Same deal with GC/Wii. I saw the Elebits screens and they were barf-tastic. I saw the hideous looking aliasing on the edges, but they were extremely hard to see in the actual game. I actually paid special attention to them when I first played that sucker at the Digital Life Conversation last year. I did notice a slight blurring near the edges of the polygon. I saw the same blurring that I see in the sample image when I turn on AA on my video card. If that's not AA that I saw, then what the heck is it?
As far as I know, Gamecube and Wii have a certain filter to reduce jaggies, an effect very similar to 2xAA - basically for free. This effect is not visible on screenshots (more precisely framebuffer grabs), though...GC very rarely used AA. I'm not sure I've ever seen it do AA, actually. It has some nasty drawbacks when used on that hardware. Really hurts performance.
I don't think any Wii games use AA.