WiiGeePeeYou (Hollywood) what IS it ?

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Thank you very much for the info.



Even if this is the case will probably take some time till we see the diference as many time thet just pick one version (usually the best one) and put it to all the versions (althought UBI with wii games this time is not doing this). So this is probably a general ss.

the image is accompanied by the caption:
No more target renders or general assets. These are the first REAL Wii screens.

http://uk.wii.ign.com/articles/731/731786p1.html
 
OK OK, didnt read that before. Althought I really doubt they would push it bery much, they dont even do that on the 360 here it would give the more beneficts (from a economics POV).
 
Of course its not that simple for a mobile device that needs to conserve power even when its being used. But that's not what we're talking about. We're talking about power saving when the system is not being used by the end user, when its basically off.

and here comes the big question - how much "off" does the system ever get?

remember, in the orginal interview the guys at nintendo were talking about a high ready-ness platform, and one where 'something always happens', IIRC. now, whether that means just the occasional automatic over-the-net updates and downloads, or it also includes multiplayer games where your console effectively becomes a 'server' of some sort, we don't know yet. but if it's the latter, i can easily see why the system should be built with power-efficiency in mind. after all, i run one such system at home already - my mini, which along with being a snappy desktop also runs a couple of servers, and in contrast to my casual pc's, it cannot afford to go to full sleep/hybernation when not used by the end user. IOW, the system has to be built with efficiency in mind when working, it's not about the nap.
 
and here comes the big question - how much "off" does the system ever get?

remember, in the orginal interview the guys at nintendo were talking about a high ready-ness platform, and one where 'something always happens', IIRC. now, whether that means just the occasional automatic over-the-net updates and downloads, or it also includes multiplayer games where your console effectively becomes a 'server' of some sort, we don't know yet. but if it's the latter, i can easily see why the system should be built with power-efficiency in mind. after all, i run one such system at home already - my mini, which along with being a snappy desktop also runs a couple of servers, and in contrast to my casual pc's, it cannot afford to go to full sleep/hybernation when not used by the end user. IOW, the system has to be built with efficiency in mind when working, it's not about the nap.

They'll have to do a hell of a lot of good things with this always on function to convince me that it was worth producing such a low power console. At the moment they can't even seem to get online gaming working in Wii launch titles, so we'll see...
 
http://forum.teamxbox.com/showthread.php?t=468997

There is a video from IBM fabs doing the CPU.

Plus a nice theory (well if the chip is indeed 25mm^ at 90nm then it should have quite a few more tech wonder the wood, unless they go for 1Mg of L2 (unlike theafu say) but then the CPU is like Gekko and what is the point of so much cache(?)).
 
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article series on Nintendo’s official site.

Title: “Company president asks about the Wii project – A few reasons for creating Wii”

Vol.1 Wii hardware – “The use of unused cutting-edge technology” {unused actually means not-used until now...}
Satoru Iwata interview Gen’you Takeda, general manager of integrated developments,.


The link to the series:
http://www.nintendo.co.jp/wii/topics/interview/vol1/index.html

the continuation of the above (actually all volumes 1 through 3)

http://www.aussie-nintendo.com/?v=news&p=4868

the site also provides a well-readable english summary.

it looks they did put much effort into making the system low-powerdraw while simultaneously taking it a step up from the cube. now i don't know what the common sentiments around here are WRT power efficiency, but for me that matters a lot.

another interesting tidbit is that the wii will be ninty's first console with an OS. now, of course i'm not sure about the precise meaning behind that, but i'm still willing to go out on a limb here and speculate that the system may have more of an OS from POV of the end user than the habitual launcher/dashboard for the user ..which of course is nothing more than darn wishful thinking on my part : )
 
I figure it'll have some very nice features. DVD playback, net browsing, music playback, photo viewing (maybe?) are all things I'd enjoy having in such a small package that I can run all the time without a care.

That does not mean though that I support the console being very underpowered for the sake of saving a few bucks a month on the bill. I think with intelligent clock changing and dedicated hardware (look at the Core Duo notebooks these days, very very powerful, but very efficent) for lowering the power consumption.

I believe the Wii will be decently powerful, be feature packed, and become a center of a media center, a device that is more than a console. I think Nintendo is going to be jumping into the consumer media device market in a really big way.
 
What other Nintendo console really has an "OS" though? None that I can think of that did anything but browse save files or play a game.
 
What other Nintendo console really has an "OS" though? None that I can think of that did anything but browse save files or play a game.

well, though essentially true, that's not how the wording in the article went. so that was a dyslectic jerk on my part.
 
If you run software, odds are you have an OS. darkblu just misread the article.

with the risk of bringing even more confusion to the topic (and yes, i did misread the article), the above is not entirely true.

although trying to give a firm formal definition of an OS could be as much as a fruitless excercise in sophistry, it should be pointed out that you may be able to start up software, and still not have much of an os in place. especially on a closed platform, where you can get away with as much as utility libaries.
 
with the risk of bringing even more confusion to the topic (and yes, i did misread the article), the above is not entirely true.

fearsomepirate said:

I express my thoughts with certain modifiers for a reason. And Gamecube certainly has an OS. It might not be a WinXP, but it's an OS. Remember, MS-DOS was an OS. You don't have to have a fancy GUI and an integrated web browser to be an OS.

New Blitz video up on 1up:

http://www.gamevideos.com/video/id/5864

I think this pretty much looks like the PS2 version. Am I right?
 
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