WiiGeePeeYou (Hollywood) what IS it ?

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Hollywood's undoubtedly MORE powerful than Flipper - I think the visual differences seen in several games such as that mario soccer game, mario galaxy etc shows that to be the case. Wether it's a substantial amount or not, who can say. Probably the biggest increase in gfx quality on wii will not come from hollywood being phatter than flipper, but from the extra RAM packed into the console itself.

24MB isn't THAT much after all.
 
I think the forum mods should give us some kind of award for keeping all our useless speculation and endless chatter about Wii's graphics to one thread instead of creating a new one every week.
 
Bigger Wii game screens can be found here:
http://www.watch.impress.co.jp/game/docs/20060914/wiiscr.htm

Biohazard: Umbrella Chronicles
wiiscr03.jpg


Mario Strikers:
wiiscr52.jpg
 
So now all of a sudden we are judging Wii by different standards than all other consoles? Traditionally launch games have been the weakest, and we accept that we will see much better stuff down the road. This has alway's been the case,except for the Wii? :rolleyes:
 
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new preview video of Wii games, some look pretty nice, though nothing to suggest Hollywood is much more powerful than Flipper.

http://www.nintendo.co.jp/wii/topics/wii_preview/movie/lineup.html


I think some of those games shown are actually gamecube games, as I don't recall a one piece fighting game announced for Wii.
Oh, there's also one game that looked like a real time version of the Resident Evil remake, but it may have been a mansion from some other game. (Disaster Crisis?)

I think the visual differences seen in several games such as that mario soccer game,

To me, the Mario Soccer game looks just like the Mario Soccer game that came out about a year ago, which already was pretty good looking for a Cube title.
 
I think some of those games shown are actually gamecube games, as I don't recall a one piece fighting game announced for Wii.
Oh, there's also one game that looked like a real time version of the Resident Evil remake, but it may have been a mansion from some other game. (Disaster Crisis?)



To me, the Mario Soccer game looks just like the Mario Soccer game that came out about a year ago, which already was pretty good looking for a Cube title.

The video footage f the mansion is from Biohazard/Resident Evil, and it is real time. It will be in thrid person perspective though. A whole bunch of details leaked about this game a week ago. It's suppose to fill in blanks in the story line and will feature scenarios from each of the main games, and a ton of characters are playabale. From the looks of it, if the character models are at least the quality of the ones featured in REmake, I'm sold.

Mario Soccer does have some major improvements over the GC version mainly due to lighting effects and actual real time 3d stadium crowd.

Other than Resident Evil and Mario Galaxy, alot of the games look like they could have been done on GC.

I was watching the video for Pokemon Battle Revolution, but I couldn't make out the texture quality and some of the effects. I hope we get a clearer video and that it looks just like the video we saw a couple of months ago.
 
I think some of those games shown are actually gamecube games, as I don't recall a one piece fighting game announced for Wii.
Oh, there's also one game that looked like a real time version of the Resident Evil remake, but it may have been a mansion from some other game. (Disaster Crisis?)

Check out this post by me for details on all new Wii games:http://www.beyond3d.com/forum/showpost.php?p=830157&postcount=101

It's Resident Evil: Umbrella Chronicles.


Ad One Piece:
There was a One Piece fighting game called One Piece Grand Battle 3. However, the screens you saw was the Wii exclusive title One Piece Unlimited Adventure and its an action adventure
 
There is a recent One Piece game that came out for PS2/Cube. This new one has significantly better graphics. The cel-shading is more reminiscent of Wind Waker, but with more character geometry.

IMO, it looks like quite a few Japanese developers are working with a "Wii is basically like Gamecube, and Gamecube is basically like PS2" mentality. Someone had earlier mentioned something about Japanese developers essentially having half a generation to catch up on, and I think it really shows in the disparity of some of these titles. After all, this:

http://www.watch.impress.co.jp/game/docs/20060914/wiiscr42.htm

looks almost a generation ahead of this:

http://www.watch.impress.co.jp/game/docs/20060914/wiiscr19.htm

...and the first one is a Gamecube port, while the second is Wii exclusive! I think a lot of the 3rd parties haven't at all grasped what the GPUs that came between Voodoo-era rasterizers and the modern shader monsters are capable of. I expect developers who really played around with Xbox and Cube to have a massive graphical head start over the likes of Koei, Bandai, and other Japanese developers who focused all their attention on PS2.
 
There is a recent One Piece game that came out for PS2/Cube. This new one has significantly better graphics. The cel-shading is more reminiscent of Wind Waker, but with more character geometry.

IMO, it looks like quite a few Japanese developers are working with a "Wii is basically like Gamecube, and Gamecube is basically like PS2" mentality. Someone had earlier mentioned something about Japanese developers essentially having half a generation to catch up on, and I think it really shows in the disparity of some of these titles. After all, this:

http://www.watch.impress.co.jp/game/docs/20060914/wiiscr42.htm

looks almost a generation ahead of this:

http://www.watch.impress.co.jp/game/docs/20060914/wiiscr19.htm

...and the first one is a Gamecube port, while the second is Wii exclusive! I think a lot of the 3rd parties haven't at all grasped what the GPUs that came between Voodoo-era rasterizers and the modern shader monsters are capable of. I expect developers who really played around with Xbox and Cube to have a massive graphical head start over the likes of Koei, Bandai, and other Japanese developers who focused all their attention on PS2.

Yeah it's a shame. Oh btw, there are new screen of Red Steel on Gamespot. They looked improved. The female yakuza character models looks pretty good. The rest suck. This game need some normal/bump mapping and shaders badly.
 
So now all of a sudden we are judging Wii by different standards than all other consoles? Traditionally launch games have been the weakest, and we accept that we will see much better stuff down the road. This has alway's been the case,except for the Wii? :rolleyes:
I fail to see your point. What exactly is it you're trying to say?

Wii apparantly is a turbocharged gamecube. That means for all intents and purposes, devs have already been working on the system for the better part of half a decade. Hence "1st gen" wii games (more like 4th or 5th gen GC) won't have that weak 1st-gen performance.
 
So now all of a sudden we are judging Wii by different standards than all other consoles? Traditionally launch games have been the weakest, and we accept that we will see much better stuff down the road. This has alway's been the case,except for the Wii? :rolleyes:
I mentioned this in t'other thread. Other consoles improve over time as developer experience and tools improve. In the case of Wii, it works the same as a GC by all accounts. That means already know how to use it, and know how to use the tools. Whereas XB360 and PS3 offer lots of new paradigms to deal with to get the most of the hardware, Wii hasn't. That should mean cheaper games, easier development, and less room for improvement. Wii development can continue where GC left off, and as Guden points out, can be considered as 4th or 5th gen titles based on experience behind them.
 
That means for all intents and purposes, devs have already been working on the system for the better part of half a decade.

I would qualify that by saying that a few devs have been working on the Cube. Games from Amusement Vision, Retro, and Nintendo I think can be compared in some way to "4th generation Cube" titles. However, most Cube devs didn't work on Cube. They worked on PS2, made sure not to push the PS2 too hard so that the porting process woudln't hurt too much, and then had 2 or 3 guys porting PS2 code and content over to the Cube, so it's more like "4th generation cross-platform titles," which are almost all a cut below first-generation Cube software like Luigi's Mansion, Rogue Leader, and Smash Bros Melee.

Devs that never even hit 1st-generation Cube quality can hardly be expected to be programming at a 4th-generation level.
 
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Well I guess I'm not taking it as fact yet that the Wii is just a faster GC.
ATI.. you know those people who actually built the VPU,have said that what we've seen is just the tip of the iceberb. I'll take that as fact until shown otherwise.
So while the system architecture might be very familair,that in no way means that there isn't more available. PC VPU's are mostly just incremental upgrades,yet we see better better and graphics.So yes, you guy's are showing a double standard.
Edit: Will the impovements be as great as what we will see from 360 and PS3,not likely,but some of you are making it sound like what we are seeing today is the best we will get. That's clearly rediculous.

http://digitalbattle.com/2006/06/03/ati-wii-graphics-more-powerful-than-at-e3/
 
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a pretty darn good point, i must say.

After playing Rebel Strike, cross-platform games just felt depressing. I couldn't even be bothered to play them for maybe a year. After I'd pretty much forgotten about it, I could do some of the c-p stuff. But every so often, I'll pull it out for a spin, and I'll feel all jaded again. I'm going to be some of the launch titles will make me feel the same way about the rest of the library for a good long time.
 
Well the new show didnt show anything new in terms of gfx/specs, but we still dont know if it is because it isnt much more powerfull or if because other reasons (is not trying, no time, no tools... very much what happened with the 360).

I still have some hope that later it will become much better, why cant we just have a good leak:cry: .
 
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