But we weren't discussing whether gamers need more exclusives, you were saying that MS needs them - and I disagree with that part.
This is why I wrote all of the above.
You are commenting from an economics PoV, not from a gamer's one. What you are saying, is that MS or any other game company should make games at the lowest possible cost to the company. A good ol' fashioned american capitalist way. Everything else doesn't matter, including providing gamers diverse lineup of games. Correct me if I'm wrong please.
It is, as we all know it, all about the money today, right? The major problem we have nowadays is that the games industry has gone the way of Hollywood with massive marketing budgets and less quality and support. The shareholders are holding by the balls the games companies' board of directors and want the biggest return on the smallest investment. And as I've already said, making good and innovative games isn't a priority at all, priority is making a product that people,
vast majority of them, will want to buy.
The majority of consumer population are 'tards, uninformed and ignorant, they will buy whatever you sell, as long you advertise ti hard enough. MS's demographic and the general "hardcore" audience of both MS&Sony consoles are shooter oriented. this is why I've said "
but looks like this gen is all about "let's shoot, shoot! something". The audience doesn't seem interested in anything else. MS were/are doing that with Halo, they've found the formula that works with their demographic. Halo is their mine of gold. And they've run it to the ground this gen. This is exactly what Nintendo were doing all along this gen and is starting to have a harmful (for the gamers audience wanting something more) effect on MS & Sony as well, by showing them the way to make the biggest ammount of money with the smallest ammount of effort compared with their core titles.
I can only sympathise with developers who work their gets out to make amazing games, no matter the platform, and then get to see their work got beaten tenfold in sales by a collection of mini games. Why innovate and try to bring some new gameplay ideas, when you can make bajillion of retarded collections of mini games and call it a day.
Because if the company spends more then they should, they'll eventually have to pay for that - usually leading to fewer great games...
How do you know that they are spending more than they should? Sure, it's a matter of preference, but I would much rather see few great games than more average/above average ones. But it's down to one's POV, as I've said.