supervegeta said:Muhahaha so no official press release ?
You are delusional.
Is it really absolutely necessary to start off every post with an annoying "Muhahaha"?
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supervegeta said:Muhahaha so no official press release ?
You are delusional.
NANOTECH said:Is it absolutely necessary to start off every post with an annoying "Muhahaha"?
NANOTEC said:The thread asks what's your opinion on BR technology. It didn't as for your opinion on HD DVD. Unless you want to turn this thread into another HD DVD vs BR thread, may I suggest keeping to the topic.
Blu Ray has my support for the sole reason of being a superior format.
When it comes to storage it´s very easy to pick the superior format, 30GB vs 50GB?
Costs doesn´t matter in the long run, but 40% more storage does..
Blu Ray has my support for the sole reason of being a superior format.
When it comes to storage it´s very easy to pick the superior format, 30GB vs 50GB?
Costs doesn´t matter in the long run, but 40% more storage does..
And it looks like every bit will be usefull, this is from the first batch of HD-DVD Titles:
Last Samurai:
VC-1: 1080P, 18 Mbps avg, 24 Mbps peak
Dolby Digital-Plus: English 5.1, 640 Kbps 16 bit/48 kHz
Phantom:
VC-1: 1080P, 15 Mbps avg, 21 Mbps peak
Dolby True HD: English 5.1, 1.6 Mbps average and 3 Mbps peak, 16 bit/48 kHz
Dolby Digital-Plus: English 5.1, 640 Kbps 16 bit/48 kHz
Serenity:
VC-1: 1080p, 16 Mbps avg, 24 Mbps peak
Dolby Digital Plus: English 5.1, 1.5 Mbps, 16 bit/48 kHz
Just a quick glance over your last posts i can see the irony in your "keep it on topic".
To make the point that EVERY BIT WILL BE USEFULL
rounin said:Extrapolating further with this example lol: ) we can conclude that GTA4 is going to need roughly at least 3 times Oblivion's size (Morrowind xbox -> GTA:SA xbox), making it around 13 gigs. But if we play around more lol: ), we see PS3 has the techinical edge this time, so we can say that 13 gigs minimum for PS3 and maybe 16 gigs for X360. In both cases, it wouldn't fit on a single DVD which would be quite sad for a large expansive game of this nature
</ridicule of extrapolations>
I disagree. On the whole the idea games get bigger is a fair summation. If the typical current-gen game is 3 GB say, last gen it was all of a 5th that. And prior to PS1, games were what, 10MB tops? That's smaller still. On the whole, with more data going into a game, they have to be increase in storage requirements. The only way this won't be the case is if procedural generation has a strong influence. There was that 48kb (or whatever it was) FPS game on PC for example. However no-one can take that game and say next-gen FPS's only need <100kb! On the whole, games won't be getting smaller next-gen, nor staying the same in size. What is uncertain at the moment, for me anyway, is how much bigger they'll be getting.scooby_dooby said:There seems to be this idea that games grow signifigantly as time goes on which isn't always true.
scooby_dooby said:Then you should probably quote Gholbine as he was the one extrapolating, not me.
I was simply pointing out that game sizes can in fact shrink as a generation goes on, despite content growing in size. There seems to be this idea that games grow signifigantly as time goes on which isn't always true.
Shifty Geezer said:I disagree. On the whole the idea games get bigger is a fair summation. If the typical current-gen game is 3 GB say, last gen it was all of a 5th that. And prior to PS1, games were what, 10MB tops? That's smaller still. On the whole, with more data going into a game, they have to be increase in storage requirements. The only way this won't be the case is if procedural generation has a strong influence. There was that 48kb (or whatever it was) FPS game on PC for example. However no-one can take that game and say next-gen FPS's only need <100kb! On the whole, games won't be getting smaller next-gen, nor staying the same in size. What is uncertain at the moment, for me anyway, is how much bigger they'll be getting.
london-boy said:Nonsense. On average, game size goes up big time each generation. Using one game out of litterally thousands of games, to prove something when noticing that a later version happened to be smaller than an older version really does nothing to your credibility.
london-boy said:Nonsense. On average, game size goes up big time each generation. Using one game out of litterally thousands of games, to prove something when noticing that a later version happened to be smaller than an older version really does nothing to your credibility.
NANOTEC said:Where did I state every texture needed to be 2d static textures?
NANOTEC said:You claimed there were no such tool as if you've worked for every company on the planet. Textures are static 2d images.
NANOTEC said:When I said textures are static I'm talking about the common form of the word used to describe textures. If someone says textures and doesn't say 3d or animated then they're likely talking about 2d static textures. Yes or No?
NANOTEC said:Actually one can depending on how much experience one has on the matter. You talk as if you know everything which you obviously don't.
NANOTEC said:And I have to admit you're spending too much time interogating anonymous online entities. You seem to have a problem getting "NO" as an answer.
PC-Engine said:I'm flattered that you have complete confidence in your assertion that I'm the infamous PC-Engine. I'll give you $100 if you can somehow prove this. Until then keep on perpetuating this belief. All rational behings can come to some sort of understanding.
NANOTEC said:All rational behings can come to some sort of understanding.
NANOTEC said:I've seen quite a few posters here posting in similar style to mine. In fact sometimes I need to take a second look.
Jabbah said:As I said, I believe such tools will exist to compress a large amount of assets at the click of a button but to believe that these will give you optimal compression and good quality is dangerous.
Shifty Geezer said:I disagree. On the whole the idea games get bigger is a fair summation. If the typical current-gen game is 3 GB say, last gen it was all of a 5th that.
Shifty Geezer said:Doesn't that rather support the idea that in a few year's time, next-gen will be in the order of 5x this gen in size, and you'll be looking at dual-DVD games as more of a standard than exception on XB360? Or do you personally think the increase will be much less than usual to date (5x ish, sort of, thereabouts) and 9GB is likely going to be the norm?
Ty said:Yep, and that's all we're saying. That in the end, you need the human eye to look over everything to make sure what compression is doing to your assets.
scooby_dooby said:Well that's assuming that the jump between generations remains the same. Which it won't. Obviously the curve will flatten. Do you expect disc space to increase 10x's every 5 years? Do you expect 100gb games in 2010? 1tera-byte games in 2015?
We can see the actual jump in size from xbox to 360, instead of theorizing about it, and most 360 games seem to be between 4-6gb. I think games will continue to grow, but DVD will remain sifficient for a long time, especially as developers use better asset management and best practices to conserve space.
rounin said:I don't think that using the X360 as an analogy is a good idea. The games so far are mostly ports or are rushed games (or bugged games). Plus, its the only "next-gen" console out and we have no other comparisons to make. In other words, it may well turn out to be the exception, with Nintendo going from 3 gb to 9 gb (assuming they use DVD, going to be 3x the size on the same resolution) and Sony going from 9gb to 50gb.
scooby_dooby said:Fair enough, although if the actual games are as good or better on 360, that doesn't say much about the extra space being necessary. PS3 will definately be skewed as well as they try and justify the need for the space.
In the end, all we can do is compare actual games, and ask the question: is BR making the games better? Are 360 games worse as a result of using dvd? We'll have to wait and see on that one.
scooby_dooby said:Fair enough, although if the actual games are as good or better on 360, that doesn't say much about the extra space being necessary. PS3 will definately be skewed as well as they try and justify the need for the space.
In the end, all we can do is compare actual games, and ask the question: is BR making the games better? Are 360 games worse as a result of using dvd? We'll have to wait and see on that one.