For those that care, the ability to compare achievements with friends is important.
That's the difference between compulsory achievements and optional ones. If devs are required to put them in, they'll add them for arbitrary things if they don't care. But let's be honest - most devs follow trends and don't innovate spectacularly. A few will handle achievements with consideration but most will chuck them in as a checklist feature, and one with a psychological component that encourages people to play their game more. Nintendo's stance of a platform-wide system or individual developer systems isn't going to change that. It just means developers all reinventing the wheel and no Nintendo equivalent of gamerscores.
I hardly think its reinventing the wheel. Developers just wont be able to include trophies which go towards a gamerscore. They'll just be in game.
(I also think they will show on your profile, although I cant confirm that but I'm sure I read somewhere in a translation.) Whats more, people will be able to actively see your progress in a game on Miiverse, through comments, screenshots, communities. The idea is you actually share your experience with others; whether its bragging, offering help to gamers who aren't as accomplished as you, showing screenshots of 'that cool thing you just did'.
Maybe thats the point. Could it be that Miiverse is a social way of sharing what you're playing/acheiving rather than just displaying a graphic of some logos/a score representing how good they are/what they've done. Maybe Nintendo thought that copying Live and having a 'gamerscore' or a trophy cabinet would be counter-conducive to a social gaming environment (which it seems they are aiming for whith Miiverse) where people discuss what they've done and help others do the same. Whether thats to your liking is obviously a matter of personal taste (not you personally, the royal 'you'
) but at the very least its a step sideways rather than back. Its an attempt at progression, advancing the idea of social/online gaming, and whether some people think it's is a step forward or not it can hardly be considered a step back.
It's a feature that many core gamers like. It's absence means the Nintendo network is failing to provide a valued feature.
Failing to provide a feature some people like and value. True. But if you'll allow me to play devils avocado here, maybe they are
succeeding in providing a unique feature which others aren't: A social hub to share you're experience, instead of a trophy cabinet to show off with. Maybe some people will see more value in discussing what they are doing rather than showing what they have done. I'd wager some money that Nintendo's excuse for not including 'universal' trophies is along those lines
For someone (haihoo) claiming Nintendo's network made Live and PSN look dated, this news knocks that view on the head. Nintendo's solution looks similar; certainly not way better. I'm not seeing what features Nintendo is advancing really compared to the market leader of Live.
Again, I dont think it necessarily does. Maybe Haihoo doesn't value trophies that much and maybe he'll enjoy sharing his/her experience more socially. So
maybe, for him/her, it
is a progression from Live/PSN. Its entirely down to opinion and therefore impossible to prove either way. All we know for sure is they are providing something a little different.
Me personally? I'd like to have seen trophies displayed on profiles (and I still think they might be). But I'm happy Nintendo are trying a different tack.