Gamers want more lavish, impressive and better quality games but don't want to pay more for them, they prefer instead to pretend inflation isn't a thing. Let's not pretend that they aren't tons of quality F2P games that aren't gouging gamers: Fortnite, Warframe, Genshin Impact, Destiny 2, Apex Legends, War Thunder etc.
Games are increasingly going to have different price points is because selling video games is a business designed to generate a profit and costs (as developers keep telling us) are increasing. There is more than one way to generate revenue (and hopefully profit), i.e. the traditional game pricing model means selling the game for as much as the market will bear, but at the core you want to cover the cost of developing this game, and go as far as the hog can be thrown to fund the development of your next game while also giving a decent profit margin to whoever owns the company.
In addition, you can build a model where the game is compelling enough to drive DLC sales (e.g. Grand Theft Auto 4, Fallout 3, NV, 4, Witcher 3, Assassin's Creed) and spread the cost over time, or build a model where people willingly spend on micro-transacton for cosmetic customisation (Fortnite) or include your game as part of a subscription model.
A standard game price hasn't been on thing on Steam for years, and hasn't on consoles either but people like to pretend the high-end eeking up $10 after fifteen years is a scandal.