Man, and here we have people on this forum and others complaining about how supporting previous gen hardware costs more time and money and that publishers could save money by just making the next gen version the only version.
BTW - I'm with you on this. Supporting previous gen. hardware in most cases involves a negligible cost and is just added almost "free" revenue. As the generation goes on and developers move away from how they've been developing games up until now, that'll potentially change, but currently most titles started development on older hardware so there's little to no cost involved with supporting that hardware.
Hell, I was paying 80 USD for games back in the early to mid 90's. Ultima VIII was 80 USD at launch. And that's even before you adjust the price for inflation.
So, even 70 USD now is way cheaper than what I used to pay for some games ... even before adjustments for inflation.
Hell, I'd be fine if developers went even higher than 70 USD, especially if it's for a game that isn't being supported by DLC and is basically complete.
That said, pricing shouldn't be some blanket pricing. There's room for feature complete 100+ USD games and room for 60 USD games with DLC (which likely ends up costing WAY more than 100 USD with all DLC purchased.
) or even free games with paid DLC or microtransactions.
Regards,
SB