london-boy said:You are wrong.
Broadcasts run at 30fps. End of story. Screen grabs have nothing to do with your opinion over this.
If you wanna keep thinking that you're watching F1 broadcasts at 60fps, keep thinking that, it seems you're not going to listen to us anyway.
I only spend time explain things if people listen.
Can you tell me why screen grabs have nothing to do with this?
And what have you said that I haven't listened? I think you are the one who is not listening.
You keep yapping about your "explanations", which are like this:
london-boy said:Broadcasts and DVDs (and any other recording, including future HDDVD/BluRay) runs at 30fps, so we will see 30 "movements" each second, on screen that update the image 60 times in a second.
Your explanation is in effect "broadcast runs at 30fps, since it is so". You have explained nothing, proved nothing, offered no links, or whatever. And still you keep lecturing me. Give me something logical, valid, links backing up your opinion, and I will listen. And if I am wrong I'll admit it. But so far I see nothing.
I am at work now, but once I get home I can upload a frame grab of broadcasted racing to offer something concrete to this discussion.
And if you are starting to get confused - what we are debating here is whether one frame of broadcasted signal of racing contains samples from a) one point in time - your opinion, or b) two points of time, different points of time for odd and even lines - my opinion. I have never claimed that broadcasted signal would be technically 50/60fps.
london-boy said:jimpo said:Sure the recordings are 30fps. But that is not relevant for the user experience. User experiences effectively 60fps refresh rate.
Each frame contains both odd and even lines. Let's say recording has frames 1, 2, 3...29, 30 for one second. What viewer sees is 60 separate frames 1odd, 1even, 2odd, 2even....30odd, 30even. Frame 1odd is from a separate point of time than frame 1even. Going by your racing example, viewer sees the F1 car in 60 separate positions during one second.
What this means is that both 60fps refresh rate AND good motion blur are required for same experience of fluidity as viewing racing from TV broadcast. What many racing games offer, 30fps and no motion blur, is quite far from that.
Nope, my example explained that looking at broadcasts and DVDs (for example), we only see a car (or anything else) in a different position 30 times in one second. The screen just updates the image 60 times every second.