What do you think about the killzone trailer?

Killzone trailer was... (and the game is...)

  • CGI, going to look the same

    Votes: 14 11.5%
  • CGi, not going to look the same

    Votes: 69 56.6%
  • sped up, goint to look the same

    Votes: 23 18.9%
  • sped up, not going to look the same

    Votes: 8 6.6%
  • totally realtime/gameplay/dunno/whatever

    Votes: 8 6.6%

  • Total voters
    122
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Qroach said:
I fully predict that when real footage comes out, certain sony fans will scream about how amazing it looks despite the fact it's not close to the oriignal rendered video. These people will quickly forget what the original video looked like and claim that its extremly close.

Someone in this thread stated the most obvious thing. look at that killzone video and then look at the actual footage from other PS3 games. Not a single game that was actually shown running in real time, looks anywhere close to the killzone video. That shoudl be telling of what to expect or if it's "real-time"...

Many environment textures and the clothing animation have been virtually surpassed, in realtime games. The character geometry, lighting quality and lvl of action, has been extremely approached by bandai's latest gundam trailer that's pressumed to be realtime on the ps3 non-final kits. Similar lvls of cinematic-esque smoothness of motion with lots of action going on has been seen in realtime cutscenes, particularly mgs3 some of the final gameplay-cutscene-esque events.

In, the mgs4, supposedly 60fps, rushed trailer we see that snake's weapon maintains an extraordinary lvl of roundness in its round features, similar to that of the killzone guns. The snake model, IMHO, in non-extreme-close-ups also holds pretty well to the KZ ones (I've both HD trailers right here on my pc.).

Also:

Unreal Engine 3 environment 1

Unreal Engine 3 environment 2

Unreal engine 3 environments 3

UE3

Said engine is running at nearly 60fps on non-optimized non-final ps3 kits.

Environment wise I do not think we've to worry, especially if they decide to run at 30fps. Anyone's seen the latest gundam trailer can attest.

Characters, especially extreme close-ups are still the toughest aspect to equal.
 
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zidane1strife said:
The character geometry, lighting quality and lvl of action, has been extremely approached by bandai's latest gundam trailer that's pressumed to be realtime on the ps3 non-final kits.

please, the bandai clip is one mech, walking extremely slowly through a square city with good lighting. His bullets result in little puffs of smoke that don't even hit anything, and then he shoot another mech and it goes into some cheezy canned animation of a mech fallin apart.

Nothing in that video even comes close to the feel of Killzone, you must be joking.
 
scooby_dooby said:
please, the bandai clip is one mech, walking extremely slowly through a square city with good lighting. His bullets result in little puffs of smoke that don't even hit anything, and then he shoot another mech and it goes into some cheezy canned animation of a mech fallin apart.

Nothing in that video even comes close to the feel of Killzone, you must be joking.

Which reminds me that it was either you, dukmahsik or another one who also called that CGI and not possible in real time cause of waay to much geometry..and then they showed it running in realtime. ..but back on topic.
 
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scooby_dooby said:
please, the bandai clip is one mech, walking extremely slowly through a square city with good lighting. His bullets result in little puffs of smoke that don't even hit anything, and then he shoot another mech and it goes into some cheezy canned animation of a mech fallin apart.

Nothing in that video even comes close to the feel of Killzone, you must be joking.

That's not the video I'm talking about, I'm talking about the trailer that was released after that one, and which's not been confirmed but is pressumed to be realtime. In that trailer 3 zakus(is that how it's spelled?), fight against 3 gundams(not at the same time of course), one of the gundams is pulled through a building which impressively collapses with a lot of debris.
 
That still doesn't look close to the killzone video. Seriously what is it with some of you that just can't/won't listen to reason??
 
What does it matter, really... The people that are going to cause the problems are the people that won't be swayed by what it looks like anyways -- it could look horrible and some Playstation fans will think its the second coming, and it could look perfect and some Xbox/N fans will nitpick it to death. As a forum conversation it's destined to head to the gutter.

If it looks good, it looks good. I am, honestly, completely confused as to why anyone would assume an obvious cg game trailer and expect it to be what the game will look like (I see commercials on tv all the time that have CG in them, and I don't expect the game to look like that -- look at the Hellgate: London trailer for similar situation) -- this goes for both sides. If it looks worse we'll have hordes of haters spewing verbal vomit all over the forum (this forum and every other forum) and likewise the otherway around. It's destined to cause a shitstorm at this point.

It won't look exactly like the trailer, that's just how it is (even if it somehow looked as good, it won't render everything exactly the same way) -- it's going to be nitpicked to death, even if it ends up looking better than any game of the time. If it does end up looking better/same as the trailer, more power to all of us -- who wouldn't want a game like that (I'd be happy, I thought KZ1 was extremely fun). I'm more afraid of the backlash when it doesn't end up being exactly that, even if it is plenty good enough... it's fodder for retardation from both sides.

Edit: Thanks UGF :p
 
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The animations seen in the trailer won't be seen in the final game I'm sure of it. I do expect them to (closely)reach everything else they showed us. I think this is a reasonable expectation.
 
Qroach said:
That still doesn't look close to the killzone video. Seriously what is it with some of you that just can't/won't listen to reason??
I think I said in the lighting, geometry(super round gundams), environments and lvl action. It's only a few scenes in the killzone trailer that feature greater amounts of action. Again I said gets close, not match, and this is bandai after-all.

Obviously something like KZ will look slightly different, but I pressume the lvls of action will be matched, the environments will be matched, and the lighting and characters will get pretty pretty close. So close in quality as to enable them to do a side by side comparison. At worse if KZ doesn't quite achieve this, I'm sure some other game will.
 
It's gotta be the fifteenth time I've seen it in as many days! First some review on IGN PS2, now this!

Horde = vast army
Hoard = vast treasure trove

Example usage: "A horde of pirates stole our hoard."

This post has been brought to you courtesy of United Grammar Fascists.
 
3roxor said:
Which reminds me that it was either you, dukmahsik or another one who also called that CGI and not possible in real time cause of waay to much geometry..and then they showed it running in realtime. ..but back on topic.

don't know what you're talking about sorry.

but i will say, comparing the new in-game shots compared to the E3 trailer, anyone who said the final game woud look not as good as the E3 trailer appears to be right. And Qroach's point is already being proven by the amount of people in that thread that would swear up and down that it's equal quality to the E3 trailer. This will happen with killzone too.
 
fearsomepirate said:
It's gotta be the fifteenth time I've seen it in as many days! First some review on IGN PS2, now this!

Horde = vast army
Hoard = vast treasure trove

Example usage: "A horde of pirates stole our hoard."

This post has been brought to you courtesy of United Grammar Fascists.

what about "whored"?
 
Mmmkay said:
Ah, that'll be my cue then...

The infamous G4TV Jack Tretton interview was a misquote which has only been perpetuated through internet blogs and forums.

G4TV clip
Before Jack is asked the question about the authenticity of the Killzone trailer he is asked about I-8:





Jack is then asked the infamous Killzone question to which he replies:



Jack's conducting a lesson in PR 101: If you don't want to answer the question (i.e. Killzone = Real?) you instead ignore the question and continue answering something different. In this case he was clearly talking about how I-8 was definitely real time. Citing Ted's name made him the very subject of Jack Tretton's 'it's definitely real' reply.

The problem at the time was that we're seeing Killzone footage being shown in our faces, but Jack and the interviewer are sat facing each other in a dead studio. We think he's describing the Killzone footage [we're seeing] as real but he's not and can't even see that it's being played to the viewer.

Voted: CGi, not going to look the same

:eek:

Oh crap, that must be the worst misquote ever. :smile:

Bobbler, the hellgate trailer wasn't made to think it was gameplay. I think it's a very bad move of them if they don't live up to it. If it's all cgi, why did they exaggerate so much? I mean OK if it was cgi, but not if it's trying to show gameplay.
Well sure they might want to "deceive" us but what good would that be when the game is released?
 
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scooby_dooby said:
but i will say, comparing the new in-game shots compared to the E3 trailer, anyone who said the final game woud look not as good as the E3 trailer appears to be right. And Qroach's point is already being proven by the amount of people in that thread that would swear up and down that it's equal quality to the E3 trailer. This will happen with killzone too.
I think your one of the few, or maybe the only one, that thinks the newest in-game shots of mobile suit gundam dont hold up to the e3 vid of mobile suit gundam. May I ask what are the major differences you see that makes the in-game media "one very big step down?"
 
weaksauce said:
:eek:

Oh crap, that must be the worst misquote ever. :smile:

Bobbler, the hellgate trailer wasn't made to think it was gameplay. I think it's a very bad move of them if they don't live up to it. If it's all cgi, why did they exaggerate so much? I mean OK if it was cgi, but not if it's trying to show gameplay.
Well sure they might want to "deceive" us but what good would that be when the game is released?

I didn't think it was really trying to deceive, it clearly didn't look real time to me so I'm not quite sure who it would deceive -- it didn't even look like it was rendered on anything but a server farm... When I saw it the first time the first thing I thought was "this is a pretty sweet trailer, and if they can pull off that feeling in game then that'll be awesome", not "wow, PS3 sure is powerful!" -- it was quite easily to tell what was real and what was just a conceptual target as to what the game should feel like. I was quite shocked when I saw the shitstorm of Killzone stuff at first, to be honest.

I guess I am just annoyed that most people seemingly can't tell the difference, and because of that will assume they lied or will assume that's how games are going to look, etc, etc. The entire situation just makes me annoyed more at the consumers than at the corporation, because it did nothing more than what has been done for the last 10 years in game industry (cg trailers have not been out of the ordinary). Dumb consumers annoy me more than "evil" companies.

And I'd argue that the Hellgate trailer was supposed to give you a feel for the world, and what kind of things will be going on -- fighting hordes (I got it!) of monsters at once and occasionally a big boss... But I understand the difference; the Killzone video was a bit more "this is what you'll experience" rather than Hellgate which was "this is the feel of the game world" -- both were clear as day CG to me though.

I dunno... the entire situation just seems stupid at this point. ;) I think many people can agree with that.

I can't bring myself to get upset for not being able to match a CG representation, especially if the game ends up being fun. Maybe I'm crazy.
 
Bobbler said:
I didn't think it was really trying to deceive, it clearly didn't look real time to me so I'm not quite sure who it would deceive -- it didn't even look like it was rendered on anything but a server farm... When I saw it the first time the first thing I thought was "this is a pretty sweet trailer, and if they can pull off that feeling in game then that'll be awesome", not "wow, PS3 sure is powerful!" -- it was quite easily to tell what was real and what was just a conceptual target as to what the game should feel like. I was quite shocked when I saw the shitstorm of Killzone stuff at first, to be honest.

I guess I am just annoyed that most people seemingly can't tell the difference, and because of that will assume they lied or will assume that's how games are going to look, etc, etc. The entire situation just makes me annoyed more at the consumers than at the corporation, because it did nothing more than what has been done for the last 10 years in game industry (cg trailers have not been out of the ordinary). Dumb consumers annoy me more than "evil" companies.

And I'd argue that the Hellgate trailer was supposed to give you a feel for the world, and what kind of things will be going on -- fighting hordes (I got it!) of monsters at once and occasionally a big boss... But I understand the difference; the Killzone video was a bit more "this is what you'll experience" rather than Hellgate which was "this is the feel of the game world" -- both were clear as day CG to me though.

I dunno... the entire situation just seems stupid at this point. ;) I think many people can agree with that.

I can't bring myself to get upset for not being able to match a CG representation, especially if the game ends up being fun. Maybe I'm crazy.

Good point there. :)
Although, it was a representative of the Look too, so it shouldn't be too far away.
 
Qroach said:
All of that can be explained by:

a) design choice
b) render time/deadline

This was CG for a promo video. Not a pixar studios animation. Most of what you are saying comes down to your personal opinion on how it looked, nothing factual. It wasn't sped up, it was CG, why is that so hard to understand for you?

Q how about this thought. Heavenly Sword will look like what they showed right? I think we all agree with that here. So, being that Heavenly Sword has anywhere from 1000-3000 characters on the screen at the sametime while KZ seems to have no more than 50 characters on the screen, wouldn't that amount to something?

Running A.I., animating, creating graphically over 1000 characters at once would seem to use a lot of system resouces imo. What if KZ only has 25 characters on the screen wouldn't that mean each indiviual character should or might have better A.I. and animation?
 
weaksauce said:
Was PSM just hyping ps3 when they wrote that it was sped up?

Who knows. But at the end of the day they said they heard it. Laa-Yosh says he heard it was CGI. Now the question is who's right? Who do you trust?
 
Q how about this thought. Heavenly Sword will look like what they showed right? I think we all agree with that here. So, being that Heavenly Sword has anywhere from 1000-3000 characters on the screen at the sametime while KZ seems to have no more than 50 characters on the screen, wouldn't that amount to something
?

No it wouldn't. heavenly sword looks amazing, but it still looks nothign like that CG Killzone trailer. these points you keep listing aren't making it more plausible that this is realtime. It's not, end of story

Laa-Yosh says he heard it was CGI. Now the question is who's right? Who do you trust?

Laa-yosh knows someone that worked on it form what I understand. So if your gonna trust someone, trust him.
 
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