Mmmkay said:Who do you think Jack Tretton is?!
ah i forgot his name! thanks! what a dumb VP
Mmmkay said:Who do you think Jack Tretton is?!
Qroach said:I fully predict that when real footage comes out, certain sony fans will scream about how amazing it looks despite the fact it's not close to the oriignal rendered video. These people will quickly forget what the original video looked like and claim that its extremly close.
Someone in this thread stated the most obvious thing. look at that killzone video and then look at the actual footage from other PS3 games. Not a single game that was actually shown running in real time, looks anywhere close to the killzone video. That shoudl be telling of what to expect or if it's "real-time"...
zidane1strife said:The character geometry, lighting quality and lvl of action, has been extremely approached by bandai's latest gundam trailer that's pressumed to be realtime on the ps3 non-final kits.
scooby_dooby said:please, the bandai clip is one mech, walking extremely slowly through a square city with good lighting. His bullets result in little puffs of smoke that don't even hit anything, and then he shoot another mech and it goes into some cheezy canned animation of a mech fallin apart.
Nothing in that video even comes close to the feel of Killzone, you must be joking.
scooby_dooby said:please, the bandai clip is one mech, walking extremely slowly through a square city with good lighting. His bullets result in little puffs of smoke that don't even hit anything, and then he shoot another mech and it goes into some cheezy canned animation of a mech fallin apart.
Nothing in that video even comes close to the feel of Killzone, you must be joking.
I think I said in the lighting, geometry(super round gundams), environments and lvl action. It's only a few scenes in the killzone trailer that feature greater amounts of action. Again I said gets close, not match, and this is bandai after-all.Qroach said:That still doesn't look close to the killzone video. Seriously what is it with some of you that just can't/won't listen to reason??
3roxor said:Which reminds me that it was either you, dukmahsik or another one who also called that CGI and not possible in real time cause of waay to much geometry..and then they showed it running in realtime. ..but back on topic.
fearsomepirate said:It's gotta be the fifteenth time I've seen it in as many days! First some review on IGN PS2, now this!
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Mmmkay said:Ah, that'll be my cue then...
The infamous G4TV Jack Tretton interview was a misquote which has only been perpetuated through internet blogs and forums.
G4TV clip
Before Jack is asked the question about the authenticity of the Killzone trailer he is asked about I-8:
Jack is then asked the infamous Killzone question to which he replies:
Jack's conducting a lesson in PR 101: If you don't want to answer the question (i.e. Killzone = Real?) you instead ignore the question and continue answering something different. In this case he was clearly talking about how I-8 was definitely real time. Citing Ted's name made him the very subject of Jack Tretton's 'it's definitely real' reply.
The problem at the time was that we're seeing Killzone footage being shown in our faces, but Jack and the interviewer are sat facing each other in a dead studio. We think he's describing the Killzone footage [we're seeing] as real but he's not and can't even see that it's being played to the viewer.
Voted: CGi, not going to look the same
I think your one of the few, or maybe the only one, that thinks the newest in-game shots of mobile suit gundam dont hold up to the e3 vid of mobile suit gundam. May I ask what are the major differences you see that makes the in-game media "one very big step down?"scooby_dooby said:but i will say, comparing the new in-game shots compared to the E3 trailer, anyone who said the final game woud look not as good as the E3 trailer appears to be right. And Qroach's point is already being proven by the amount of people in that thread that would swear up and down that it's equal quality to the E3 trailer. This will happen with killzone too.
weaksauce said:
Oh crap, that must be the worst misquote ever. :smile:
Bobbler, the hellgate trailer wasn't made to think it was gameplay. I think it's a very bad move of them if they don't live up to it. If it's all cgi, why did they exaggerate so much? I mean OK if it was cgi, but not if it's trying to show gameplay.
Well sure they might want to "deceive" us but what good would that be when the game is released?
Bobbler said:I didn't think it was really trying to deceive, it clearly didn't look real time to me so I'm not quite sure who it would deceive -- it didn't even look like it was rendered on anything but a server farm... When I saw it the first time the first thing I thought was "this is a pretty sweet trailer, and if they can pull off that feeling in game then that'll be awesome", not "wow, PS3 sure is powerful!" -- it was quite easily to tell what was real and what was just a conceptual target as to what the game should feel like. I was quite shocked when I saw the shitstorm of Killzone stuff at first, to be honest.
I guess I am just annoyed that most people seemingly can't tell the difference, and because of that will assume they lied or will assume that's how games are going to look, etc, etc. The entire situation just makes me annoyed more at the consumers than at the corporation, because it did nothing more than what has been done for the last 10 years in game industry (cg trailers have not been out of the ordinary). Dumb consumers annoy me more than "evil" companies.
And I'd argue that the Hellgate trailer was supposed to give you a feel for the world, and what kind of things will be going on -- fighting hordes (I got it!) of monsters at once and occasionally a big boss... But I understand the difference; the Killzone video was a bit more "this is what you'll experience" rather than Hellgate which was "this is the feel of the game world" -- both were clear as day CG to me though.
I dunno... the entire situation just seems stupid at this point. I think many people can agree with that.
I can't bring myself to get upset for not being able to match a CG representation, especially if the game ends up being fun. Maybe I'm crazy.
Qroach said:All of that can be explained by:
a) design choice
b) render time/deadline
This was CG for a promo video. Not a pixar studios animation. Most of what you are saying comes down to your personal opinion on how it looked, nothing factual. It wasn't sped up, it was CG, why is that so hard to understand for you?
weaksauce said:Was PSM just hyping ps3 when they wrote that it was sped up?
?Q how about this thought. Heavenly Sword will look like what they showed right? I think we all agree with that here. So, being that Heavenly Sword has anywhere from 1000-3000 characters on the screen at the sametime while KZ seems to have no more than 50 characters on the screen, wouldn't that amount to something
Laa-Yosh says he heard it was CGI. Now the question is who's right? Who do you trust?