inefficient
Veteran
Not only do I sincerely hope the final product is on par with the e3 video visually. If the ps3 is incapable of producing images at least this good, I may drop out of gaming all together.
inefficient said:Not only do I sincerely hope the final product is on par with the e3 video visually. If the ps3 is incapable of producing images at least this good, I may drop out of gaming all together.
Jaws said:Thanks, I'll have a look.
I'd just like to add that people seem to be arguing semantics, without defining CG, realtime, pre-rendered, FMV, target render etc. etc...IIRC, Heavenly Sword had this blurry definition too...
london-boy said:Not sure if Nicked is talking about this, but at the beginning of the video, when the guys are still on the ship, there is a gun that "pops" behind one of the guys.
london-boy said:I agree, it's all semantics. But i think that what's important is that, whether it was made on Lightwave or Maya, or using devkits running at 5fps then glued together (like HS), the video was NOT real-time.
london-boy said:It was NOT like the realtime MGS4 demo Kojima demonstrated moving the camera, zooming in and out and changing variables. It was NOT real-time like all games we can buy today in the shops. It was a video, a series of frames, with frame after frame of pre-recorded footage. Whether those frames were done with Maya, with a devkit, with bloody watercolours, it doesn't matter.
Nah I'm talking about the following, I didn't make this someone else did (Hardknock might recognise its source...) but eh:london-boy said:Not sure if Nicked is talking about this, but at the beginning of the video, when the guys are still on the ship, there is a gun that "pops" behind one of the guys.
Nicked said:Nah I'm talking about the following, I didn't make this someone else did (Hardknock might recognise its source...) but eh:
http://img209.imageshack.us/img209/4650/kz2a8vo9za.gif (~970k)
Like I said its not mine!weaksauce said:Get a better quality vid!
But does the gunner come in from the left, or is it the driver that pops in there?
I can post screen of some other glitches later.
Jaws said:I'd classify MGS4, as realtime, in-engine, non-gameplay footage. By definition, what you saw was 'framebuffer' grabs running at realtime. The important definition here, is that are there 'framebuffer' grabs in KZ, not whether it was realtime or not, the same with HS...
Laa-Yosh said:Damnit, people, CGI is even more prone to human errors than an engine demo, because everything has to be done by hand... It's totally stupid to bring up such things as proof of the footage being realtime, while there are zillions of reasons that obviously make it CG, and they've been discussed to death in several other threads...
Laa-Yosh said:Damnit, people, CGI is even more prone to human errors than an engine demo, because everything has to be done by hand... It's totally stupid to bring up such things as proof of the footage being realtime, while there are zillions of reasons that obviously make it CG, and they've been discussed to death in several other threads...
london-boy said:With enough memory, those "framebuffer" grabs could be made on a PS1 too then! A frame ever 5 hours or so (shooting a number obviously) then paste them all together and run it a 30fps, and the Killzone can be done on PS1?
london-boy said:If Guerilla say the video was not realtime, but they have proof in studio that "other things" they're working on look comparable, in REALTIME, to the NON-REALTIME Killzone video, i don't know what's there to complain.
london-boy said:Isn't CGI the construction of frames with computer programs to be the later on worked on and glued together to run at 24/30fps? If those frames are done with Maya or with some engine running on a devkit and take more than 0.04 seconds to render (minimum for 30fps - realtime - but i wouldn't call 5fps realtime either as it's useless for games), what's the difference?
*rethorical question obviously*