DuckThor Evil
Legend
CGI, not going to look the same... Maybe it will be close enough that people can still fight over this matter till the end of space and time.
well MGS4 was running real time on maybe a more advanced dev kit, and still it was not looking as good as the killzone trailer, though kojima team is very talented, so.... i don't think it will look the same ingame, but we may see games that are near this quality in a few years on ps3.
Nicked said:Eh, I chose CGI/same. But I think same as in "playing the difference won't be perceptibly different" than it'll look as good technically. I think by the time its released they'll have been able to fake the majority of details/effects into something that looks nearly as good.
These are my two favourite shots, the geometry thrown around is just stunning:
If they do fake that, due to some intelligent mapping for example, I'll be mighty pleased. This was my vision for "next-gen" before the MTV X360 thing.
weaksauce said:You're reffering to that guy who's 'friend' works at Axis animation?
Then I would want to ask you why the developer is so hyped about that they made it:
"It's been an amazing reception, the rush you get from seeing your own stuff on the big screen like that, and then the reaction to it, it's a big rush, I'm really happy about it."
"We started working on it in late November, and only finished it three days before the show, at the very, very last moment!"
But, of course, I guess you'd rather trust that guys 'friend'.
Or maybe you're talking about something else?
Nesh, it's quite obvious it wasn't gameplay or realtime, and if you don't know then you don't know and if you don't care, then you don't care!
Laa-Yosh said:So, you say that my friend whom I've known for many years has lied to me, and to others as well?
weaksauce said:No but seriously, I'm having a hard time believing that.
Oh well then, could you just ask him then why Axis animations did it and not guerilla? Seems awkward that guerilla didn't make it. It's supposed to be a representation of their game, they're supposed to use in-game assets and they're the ones knowing about the "done to specification" specs.
If it was just an intro movie, not presented in that way of trying to fool you, then I'd belive Axis made it.
Laa-Yosh said:Why? Even simple logic points to it being CGI - just compare it with anything else (well, apart from Motorstorm...) we've seen from the nextgen games so far. Leading development studios like Konami, Epic, Ubi, EA, Ninja Theory etc. have failed to present anything comparable to this small animation so far. So are they all that much worse at graphics than Guerilla - or is there a fundamental difference between their stuff and this?
Axis did it, with all assets created by them, but in a close cooperation with Guerilla (for example the developers did the directing on the movie and kept asking for changes until the last few days).
Assets weren't done to any spec either, although the source models used for the normal map extraction could be pretty similar to these.
Perhaps Sony reconsidered calling it a CGI intro, after seeing the crazy reacton and the public opinion that PS3 will pwn the X360?
weaksauce said:Uhm, Heavenly sword is extremly close if not better, depends on how you see it.
To me, it seems like a great waste of time if guerilla (well not really, what were they doing?) spent six months on a cgi trailer ("directing), not doing any game-assets or any coding.
Also, why were there so many glithces? They spent half a year on it! Two minutes!
Laa-Yosh said:Well, it looks very different to me... Pretty pretty cool for a realtime game, but still far from offline CG.
You've answered your own question - while Axis has been working on the trailer, Guerilla has been working on the actual game.
We've spent a lot of time on our CGI work as well, and I could list many glitches in there just as well...
weaksauce said:Well, why didn't they make the trailer look more CGI? I mean it looks to have lots of game assets and all things aren't "perfectly" modeled.
What's the difference between killzone/hs? It looks to have most of the same effects, but yeah they don't have as detailed characters but they have waay more of them.
What work are you doing?
What glitches and why not fix them? The first guy plopping onto the spaceship is very easy to spot, they can't have missed that.
cam said:Didn’t the whole axis animation rumour come about because some of the killzone stuff is on there web site?
Laa-Yosh said:So, you say that my friend whom I've known for many years has lied to me, and to others as well?
Laa-Yosh said:Assets weren't done to any spec either, although the source models used for the normal map extraction could be pretty similar to these.
mckmas8808 said:Possibly so. Taking what Guerrilla's devs have said about their own work why not?
Laa-Yosh said:That's it - now either you present a source where anyone from Guerilla or Sony explicitely denies that the trailer is CGI, or apologize here for calling the guy a liar.
cam said:But a serious question if i may, if it was off-time rendered, is pop in/up possible? i thought you had to load in all asset’s first then render them all to screen.
Laa-Yosh said:Hasn't anyone seen such goofs from movie VFX shots, like when Gollum's eyes move out of his head, on the LOTR:TTT extended DVD?