Sigfried1977
Legend
Just played the Ace Combat - Assault Horizon demo.
What the hell is this crap supposed to be? I guess you could call it the Call of Duty of flight sims (not that the series was ever particularly deep, but like most good arcade games it still involved skill). Enemies have unlimited amounts of counter measures or so it seems, your guns either must be shooting milk or enemy planes are made of Vibranium, missiles have almost zero accuracy in free flight, and dog fights, which are pretty much the only means of taking enemy planes out, are scripted on-rails sequences for crying out loud. You can also fly straight into the ground at full speed now. You'll bounce right back up, take some damage and just have to wait for the regenerating health to do its thing.
The 2nd demo mission in the Apache was just overly long and boring. It also controls exactly like a fps (a very simplistic one at that) where you can also rise and descent. The invisible ceiling is incredibly low though. The third person camera is pretty much unusable since the chopper literally blocks 70% of the screen, by the way.
Visually it's a mixed bag. The jets and choppers look great (both fully intact and wrecked), the explosions look very impressive too, but while I'm usually fine with filter effects, Assault Horizon simply goes overboard with it. The bleached out image and all the grain effects give the whole thing a very dirty and washed out look, and it also makes the light green HUD elements very hard to read. I couldn't really tell whether the ground textures were simply poor or just ruined by the heavy filtering. I assume it's a little bit of both.
Voice acting was pretty good at least. Music was your typical Black Hawk Down-ish soundtrack. You know, the usual Middle Eastern scales and percussion layered on top of some down tuned heavy guitars kinda thing.
What the hell is this crap supposed to be? I guess you could call it the Call of Duty of flight sims (not that the series was ever particularly deep, but like most good arcade games it still involved skill). Enemies have unlimited amounts of counter measures or so it seems, your guns either must be shooting milk or enemy planes are made of Vibranium, missiles have almost zero accuracy in free flight, and dog fights, which are pretty much the only means of taking enemy planes out, are scripted on-rails sequences for crying out loud. You can also fly straight into the ground at full speed now. You'll bounce right back up, take some damage and just have to wait for the regenerating health to do its thing.
The 2nd demo mission in the Apache was just overly long and boring. It also controls exactly like a fps (a very simplistic one at that) where you can also rise and descent. The invisible ceiling is incredibly low though. The third person camera is pretty much unusable since the chopper literally blocks 70% of the screen, by the way.
Visually it's a mixed bag. The jets and choppers look great (both fully intact and wrecked), the explosions look very impressive too, but while I'm usually fine with filter effects, Assault Horizon simply goes overboard with it. The bleached out image and all the grain effects give the whole thing a very dirty and washed out look, and it also makes the light green HUD elements very hard to read. I couldn't really tell whether the ground textures were simply poor or just ruined by the heavy filtering. I assume it's a little bit of both.
Voice acting was pretty good at least. Music was your typical Black Hawk Down-ish soundtrack. You know, the usual Middle Eastern scales and percussion layered on top of some down tuned heavy guitars kinda thing.