There are some very 'odd' messages being posted here to say the least.
What? The TGS demo was all about multiplayer, and it was announced as being 32 player online at E3. If anything the single player has had little exposure..the E3 demo was more of a sixaxis demo than anything, being aerial combat only.
You seem to be assuming that all was/is going swimmingly with the single player. If it was not, but the multiplayer component was good and ready, then it's a very good move to make that available and generate some revenue on it as opposed to canning the entire project, as might otherwise have happened in the absence of a distribution avenue like this.
And who knows, a single player portion may be made available later.
I've a feeling Phil Harrison will push this as their example of modular game development i.e. instead of investing a lot in many years of work, banking everything on one final product, take a modular, iterative approach where you do a bit, release a bit, make a bit (of money), and repeat. The model where you invest a lot and see no revenue potentially for years on that makes for very risk averse investors (publishers), so now that other models are more feasible, I think you'll see that being explored.
I think it's rather far fetched to be honest. Given the rumours surrounding Warhawk's development, the reasons for doing this ought to be obvious.
Multi-player has barely been mentioned in regards to this game so I doubt that they will give it this extreme of an overhaul after a couple of years of development.
What? The TGS demo was all about multiplayer, and it was announced as being 32 player online at E3. If anything the single player has had little exposure..the E3 demo was more of a sixaxis demo than anything, being aerial combat only.
WarHawk a downloadable game???
That doesn't sound like a very bright move from the opublisher considering the costs of development they've poured into the project so far and considering the critical response it garnered at trade shows like TGS and E3..
Alot of people were looking forward to this title and some even saw it as a possible PS3-purchase-worthy product from the footage and features shown thus far. It was definitely shaping up as a hotly anticipated title so it just seems obtuse that they would decide to skin 3/4 the game (single-player) and push down a platform (EDI) which would give them less of a potential market than if they shipped it on disc (considering not all PS3 owners will have an internet connection and considering the fact that the PS3 market at the moment isn't even all that big NEways..)
I don't believe this and if it is true then I think it's probably the worst move anyone could ever make..
You seem to be assuming that all was/is going swimmingly with the single player. If it was not, but the multiplayer component was good and ready, then it's a very good move to make that available and generate some revenue on it as opposed to canning the entire project, as might otherwise have happened in the absence of a distribution avenue like this.
And who knows, a single player portion may be made available later.
I've a feeling Phil Harrison will push this as their example of modular game development i.e. instead of investing a lot in many years of work, banking everything on one final product, take a modular, iterative approach where you do a bit, release a bit, make a bit (of money), and repeat. The model where you invest a lot and see no revenue potentially for years on that makes for very risk averse investors (publishers), so now that other models are more feasible, I think you'll see that being explored.
My statement is a basic observation of the situation.
I think it's rather far fetched to be honest. Given the rumours surrounding Warhawk's development, the reasons for doing this ought to be obvious.