I think you guys are underestimating how good Nanite's compression is compared to anything games have been using to this point. You can get significantly higher detail geometry all while being *smaller* with Nanite in many cases. Furthermore, stuff that may appear "wasteful" from a naive POV (i.e. flat surfaces) is often just compressed/removed away by Nanite automatically.That’s actually a little scary. Resources aren’t infinite. Nanite is awesome but it doesn’t mean developers are free to do stupid things now.
As I mentioned much earlier in the thread, it's obviously fine and important to think about various tradeoffs, but we have enough experience now to have a good indication that Nanite disk/memory size is rarely if ever the issue. Given that, being able to free up significant amounts of artist time to work on making other stuff look better is a pure win for everyone.