congrats andrew and the epic team, getting this all out in a shipped games with this many players is an amazing step! Game looks great!
I'm a little disappointed in the use of tessellated geo + existing height maps to generate meshes for a lot of those surfaces but it's understandable considering the scope of the assets. Obviously those assets are not the most flattering case for vsm or nanite -- but I'm sure over the next 6m-1y the real potential of this change will start to be more obvious to the average player.
I'm a little disappointed in the use of tessellated geo + existing height maps to generate meshes for a lot of those surfaces but it's understandable considering the scope of the assets. Obviously those assets are not the most flattering case for vsm or nanite -- but I'm sure over the next 6m-1y the real potential of this change will start to be more obvious to the average player.
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