<sigh>
I tried.
I tried.
Uhm, you don't know that and with me I'd think it's a bit silly to assume it.
Have you not noticed how much I've avoided all the G80 speculation threads? There is a reason you know.
Uhm, you don't know that and with me I'd think it's a bit silly to assume it.
Have you not noticed how much I've avoided all the G80 speculation threads? There is a reason you know.
That's my point too! However, it can be fun to take wild guesses!!!
Taking a wild guess once is alright, but taking the same wild guess multiple times after being proven to be wrong is trolling.
When has he been PROVEN wrong? I missing that post
Let me ask you this: in your opinion, what *would* prove him wrong?
Can't we just close this thread, several PS3 developers on this board have openly stated RSX is NV47 derived. How explicit can it be before people hear what's being said...
However, if this rumor is true it means that NO developers ANYWHERE have the latest NEW version of the RSX. Basically, if it's true it means that Sony could very well be keeping their own developers in the dark and even many of their employees that don't have a direct need to know.
means that NO developers ANYWHERE have the latest NEW version of the RSX. ... Sony could very well be keeping their own developers in the dark and even many of their employees that don't have a direct need to know
I will personally go out an buy a 360 TONIGHT if it means I get to see Geo naked on it!I just got off the phone with an insider that made a comment that the DX10 360 update may "combine" unified shaders, streamout, and tessellation to expose Geo
How can we be sure without the actual specs? None of us here in this thread without NDA know yet.
Well that's not saying much because all GPU hardware is "derived" from current and past models. It a platform or foundation future models. When the real GPU codename G80 comes to market it will be "derived" from the NV47 too. Or are we saying the NV47 was not "derived" from 6800 class cards?
Specifications on the RSX are basically known. If you or Babcat, or anybody wants them, google them, feel free. If you can't understand them, TOO BAD. Major in computer science and engineering and come back in four years. The "Numbers" exist, you can extrapolate specifications from there. Anything more that is known is essentially useless to anybody except coders and developers, and you do not need to know it because you're not going to understand it, and you won't use it.
You've been told again and again what the RSX is, and you refuse to believe, not because the facts support disbelief, but because you are self-righteous.
You ignore facts simply because you think there's a loophole there... RSX is a G71, but what about RSX2.0 that'll be in there in two months?!??!?!??!?! This isn't like moving from Geforce 6800 to a Geforce 7800, where everything is basically the same, but faster - In this case things don't just get faster, they just don't work. It also isn't a simple two month process to hammer and nail PS3-specific hardware onto a "hacked down G80 core". We would be talking about a PS3 launch sometime in 2008 for that.
The two of you are being ignorant, and that's all this is. Give it a rest already.
Some of us are not under NDA and have, uhhh, spoken up before? And it was not too long ago that a number of people from many different sources leaked the 500/650 frequency drop. What more do you want? Sony already put out a spec sheet in 2005 and the changes (1 HDMI, frequency changes, etc) have all been well documented.
That is abusing the word derived within that context. By your argument NV40 is derived from NV30, yet NV40 is SM3.0 and NV3.0 is SM2.0. Ditto NV20<=>NV30 and so forth. GPU makers don't just "dump" all their previous R&D, they upgrade and retrofit stuff that is still usable (e.g. a lot of the memory controller and threading in R520 was developed with R600 in mind, yet everyone would agree R600 is a new architecture). BUT G80 is a new architecture that has to support Geometry Shader, Integer and Bitwise in the shaders, and a number of new hardware features not available in G70.
G70 is NV40 derived because it is the same general architecture with refinements. e.g. they added an extra ALU to the Pixel shaders. But that is MUCH different than adding and entirely new instruction set, buffers, and support for a 3rd shader type (geometry) and unifiying the geometry/vertex units.
Basically your use of derived seems to be driven at blurring distinctions to arrive (or leave open) an improbable conclusions, when typically such distinctions are maintained: G70 an evolution of NV40; G80 is a new architecture.
I've been posting throughout the entire thread, and you're both simply being unreasonable, irrational, and ignorant. If you don't wish to be referred to as such, don't act like it. You've both already been told again and again that what you speak of it NOT SO, and yet you go on. It's ignorance to ignore factuality.