Uncharted : Drake's Fortune*

You can switch them on midway through the first try, as they require minimal points (about 200~300 out of 1000).

The three rendering modes are
Black and White
Sepia Tint
Next Gen Filter

These are the pictures

Original

uncharted_001_original.jpg

Black and White

uncharted_002_black_and_white.jpg

Sepia Tint

uncharted_003_sepia_tint.jpg

Next Gen Filter

uncharted_004_next_gen_filter.jpg

Cartoon Drake

uncharted_005_cartoon_drake.jpg

Donut Drake

uncharted_006_donut_drake.jpg


sorry for the large screenshots.

Oh yeah, I added the 2 funny skins for Drake, they're pretty funny to play around with.


Another thing to note: the filters don't really have an impact on the frame rate...
just out of curiosity are there any more effects to unlock?
 
Shoot ! I missed out all that. I was stopping, struggling with the water current and aiming manually the whole time.



And you completed that level without shooting ? My god... I thought game developers have high pain tolerance. It seems that some gamers have pretty tough endurance and determination too.

It only took two tries. Just bob and weave, my friend. Bob and weave.
 
Oh grand masters (Strange and you), I won't know how to translate that statement. :)

I played the game on Normal and had to repeat each courtyard skirmish 6-7 times... while you completed the game on Hard.
 
just out of curiosity are there any more effects to unlock?

There are a lot more costumes, and I only picked the two that are the most funny.

But no, there's only three rendering effects and also no, they don't stack.

It's funny looking at two Elenas or two Sullys running around.
After unlocking the Infinite ammo and Desert Eagle bonusus, the game just got so much easier.
Point, shoot, die :D
 
Behind the music of Uncharted:

http://www.1up.com/do/feature?cId=3164513

Several big-name Hollywood composers like John Debney (Sin City), Howard Shore (Lord of the Rings), and Harry Gregson-Williams (Shrek) have all lent their talents to the world of videogames within the last couple of years. Adding his name to the growing list, Greg Edmonson -- the composer best known for scoring TV's Firefly -- has recently completed work on one of Sony's biggest PS3 games of this season.
 
You can switch them on midway through the first try, as they require minimal points (about 200~300 out of 1000).

The three rendering modes are
Black and White
Sepia Tint
Next Gen Filter

These are the pictures

Original

uncharted_001_original.jpg

Black and White

uncharted_002_black_and_white.jpg

Sepia Tint

uncharted_003_sepia_tint.jpg

Next Gen Filter

uncharted_004_next_gen_filter.jpg

Cartoon Drake

uncharted_005_cartoon_drake.jpg

Donut Drake

uncharted_006_donut_drake.jpg


sorry for the large screenshots.

Oh yeah, I added the 2 funny skins for Drake, they're pretty funny to play around with.


Another thing to note: the filters don't really have an impact on the frame rate...

Didn't look as I thought it would, especially cartoon mode. I thought that one would look more cell shaded like in cartoon mode for Far Cry.

Another thing to note: the filters don't really have an impact on the frame rate...

For what it is doing it better not!
 
For what it is doing it better not!
A filter is probably applied to the image all the time, and multiple (linear) filters can be collapsed in a single matrix transform so that additional filters don't take any extra shading time. (at least this is what it has been done on HS..)
 
just got the game today and i'm on chapter six. and wow, this is honestly the best looking game i've ever seen. the demo or even the videos shown don't do it justice. most of the game up to this point i haven't seen in any videos before and i was blown away. there is some tearing, some very minor slowdown, and some collision issues (not all the vegetation moves when Drake walks through them) and textures take a few seconds to load at the start of a level. but other than that, wow! :oops:
 
He's playing in easy mode?
Fight in this video seem really to easy… and ennemies AI weak…

He made it easy by killing them before they jumped in (Notice how he anticipated where the enemies appeared) ;-)

He also used the most effective weapons for the situation (He knew where to pick them up).

If you let these chaps in, they will try to corner you from all angles.
 
Last edited by a moderator:
He's playing in easy mode?
Fight in this video seem really to easy… and ennemies AI weak…

He's really perfected it...I expect he's playing on crushing, where the AI is insanely good. But he's just not giving them a chance to do anything. I died about 10 times there on Hard.
 
Back
Top