There is no cartoon mode in Uncharted. Cartoon Drake is just a skin.
Ah my misstake a skin it was. Still It would be nice with such a mode in uncharted.
There is no cartoon mode in Uncharted. Cartoon Drake is just a skin.
He made it easy by killing them before they jumped in (Notice how he anticipated where the enemies appeared) ;-)
He also used the most effective weapons for the situation (He knew where to pick them up).
If you let these chaps in, they will try to corner you from all angles.
Well, I think he know when the ennemies arrived but I have the feeling that they died to easily…
but it's only a feeling driving by these videos (not play the game by myself) and the practice of others shooters… but I don't think that the IA is on a hard level…
That's why I said he used the right weapons. The Mossberg (shotgun) up close is extremely dangerous (It works both ways !). It is a one shot kill if you aim properly.
The revolver he used in the first movie is rare in the game. It is also one shot (but only 6 bullets).
The M79 (grenade launcher) in the second movie is the most powerful weapon in the entire game (only 3 shots though)... and it can be used against you too with unlimited ammo.
Yes. You cannot use these videos to judge the AI because he fought the pirates before the AI kicked in.
Revolvers / D-eagles / Magnums are not one shot. If you use it on the fatter lol enemies, they take two shots before they fly away, unless, of course, you hit them in the head and they go into pieces. (physics anyone?)
The shotgun is a one shot kill at close range for all difficulties and generally lacks the requirement for aiming.
Great weapon, but try not to overuse it so that your long range shooting can keep up with the difficulty of the game. Trust me, you'll need it.
therefore, the real "fight" that really took place was limited to the first three pirates (two on the balconies, one in the water) and the two pirates that came in after you at the end.
That level really isn't that hard if you've practiced your aiming with COD4 , just remember to not take too much time killing them, and you won't have to deal with 5+ pirates at the same time at mid~close range, which is what REALLY kills you.
Revolvers / D-eagles / Magnums are not one shot. If you use it on the fatter lol enemies, they take two shots before they fly away, unless, of course, you hit them in the head and they fall to the ground intantly. (Newton's laws, anyone?)
From my experience, the AI in all difficulty is "essentially" the same.
The main difference I've encountered is the damage the enemy outputs.
In easy I could take about 10 normal shots (not counting head shots, shotguns, grenades, magnums, desert eagles, or the like) until I have to duck for cover.
On hard It is reduced to about 5 normal shots, and in crushing it is further reduced to about 2~3 shots.
If you have good duck & cover tactics in hard,
it translates pretty well to Crushing, and you can cruise fairly easily through the game.
If I'm correct, the reason it seems that the AI is much harder in the harder difficulties is that you have a lot less time to aim and kill, because you have to give Drake time to recover from the taken damage.
less time to aim and kill translates to more enemies that will try to flank you, and once you're being flanked on the harder difficulties, it almost certainly translates to death
Just my 2 cents on AI....
EDIT:
Watched the video. That's doable on all levels of AI.
He basically memorized a path that made the job easy, nothing special
If you've played HL2 and such, the puzzles will not be challenging. I can't think of one place where I had to even properly think so far. It's a nice element added still. The scope is Gears of war like. Not a lot of enemies on screen at once. The AI is fine. Nothing amazing, not poor. It's fun to wait and shoot the nades out of their hands