Uncharted : Drake's Fortune*

I've been watching more videos, including that demo walk-through. The game has a really good style. It has a unique look. There are definitely some spots where the ground looks very flat, and sparse, but I think the compromise is ok to have a more detailed jungle canopy.

Graphically, I'm not sure how anyone could criticize this game very much.

Gameplay wise, I didn't like what I saw in the videos. The combat sequences look too long. I think I'd get bored of them very quickly. I'd prefer if they altered between the platforming and action sequences much more quickly. It would be nice, and fitting the the movie stylings of the game, if there was a little more meaning to the enemy encounters.

I'd like to try it sometime, but I don't know anyone that owns a PS3. Looks like a pretty solid title.
 
What's your point? That as an american living temporarly abroad with a perfectly valid and correct US account but a european PS3 I am not "supposed to have it yet"? Not to mention that games have been cited to be region free... :rolleyes: :devilish:

Ehmm since when does a "valid" us account move you back to the US? :)

You know as well the reasons why the "industry" works this way. Pandora.com is dead to me because i´m not living in the US, does it work for you?

But it still sux, and i think they were in crunch mode and made 2 fatal mistakes,
1: they didn´t test on Pal machines (i doubt this was the intention)
2: They didn´t warn that this was a US only demo.
 
Gameplay wise, I didn't like what I saw in the videos. The combat sequences look too long. I think I'd get bored of them very quickly. I'd prefer if they altered between the platforming and action sequences much more quickly. It would be nice, and fitting the the movie stylings of the game, if there was a little more meaning to the enemy encounters.

Yeah I ponder over the pacing myself.

When I was playing the game, the sequence doesn't seem long at all. This is mainly because the fights can be pretty tough (You have to play it to experience it). I died 2-3 times. When watching someone else play, I can see how the staggered enemy appearance seem long. OTOH, if they are come at me at the same time, I think it may be too difficult.

My main complain is more in between battles, he walks too slowly/leisurely to qualify as someone eager to look for treasure.

Well if you can't play the demo this is probably one of the better videos showing it

http://stage6.divx.com/user/Dot50Cal/video/1831569/Uncharted-Drake's-Fortune-Demo-Walkthrough-720p

That's nice, but I think deepbrown refused to watch any trailers with potential spoilers earlier on. So he was all prep'ed up to play.
Unfortunately, ND and Sony were too engrossed in operations and forgot about the gamers' anticipation. They will have to learn to keep thinking from the gamers' point of view (instead of operational point of view) to avoid this sort of disappointment. It's a mindset shift. Hopefully it doesn't take everyone in Sony too long (They should remind each other). My team and I had to go through similar transition when I first ran a service.
 
I must be the only person who has played the game and noticed several areas where Drake projects precisely zero shadows.
Those are areas where everything is in shadow, without a local/dynamic indirect light term you're not going to notice any shadow.
 
The character models look great. The facial animation is something I think could use a lot of work, but then again I just played through HL2 EP2 so perhaps I'm spoiled. The sound could use some work, I think -- the guns especially sound so muffled and bland.


Well, I've played through it three or four times now. I would have to say that the in game character animations are the best in a console game to date. As for the facial expressions, flip the camera around and watch Nathan for a little while. I think if you spend enough time paying attention to him throughout the demo....you might change your impression. Although, if you were referring to the cut scene's...then I will defer to you.

One question: I noticed in the second area (right hand side), there are 2 triangular flags with writings hidden behind trees. Am I supposed to retrieve them ? If so, how ? If not, is there something else I need to get ?

Patsu, did you figure this out? I would like to know the answer to that question too.

Also, I got my fingers crossed for you deepbrown and all our friends outside of the states, hope ND gets this straightened out right quickly. They are a pretty tight crew and I'm sure they'll have yer demo up ASAP.
 
Patsu, did you figure this out? I would like to know the answer to that question too.

Not yet. Still thinking. Tried...

Destroy trees: 2 shots of Shotgun didn't work. I have not tried grenading. The barrels are too far and I cannot seem to operate on them.

Climb trees: Didn't work.

Bypass trees: I tried hoping onto the platforms but couldn't find a route yet.

Also, I got my fingers crossed for you deepbrown and all our friends outside of the states, hope ND gets this straightened out right quickly. They are a pretty tight crew and I'm sure they'll have yer demo up ASAP.

Amen.
 
I must be the only person who has played the game and noticed several areas where Drake projects precisely zero shadows. Mostly when I got out of the creek and was jumping up on rocks...was pretty weird looking to me. (I recognize this isn't about vegetation shadows/shadow maps, but it got me thinking)
I didn't see Drake's shadow disappearing at any point besides when he's under a bigger shadow.
Actually everything receiving shadow and quality of the shadows were pretty good.
The only problem I saw was that ground vegetation didn't cast any shadows which made some low poly grass look even worse. But overall still very impressive.

The character models look great. The facial animation is something I think could use a lot of work, but then again I just played through HL2 EP2 so perhaps I'm spoiled. The sound could use some work, I think -- the guns especially sound so muffled and bland.
I think facial animations were perfect considering they weren't targeting realistic CGI, but colorized 2d hand drawn comic book style instead.
 
I was trying to download it last night but my ISP had a major problem... Half of Greece couldn't get international sites and p2p was down as well...:oops:
I would be very disapointed with a black screen this morning...
Anyway I hope we from Europe will get a glimpse of gameplay before the game hits the stores here...:cry:
 
Yes, finally. I'll review it. Played through it 3 times.

Graphics:
The CGI intro was less than impressive. The girl looked terrible compared to the guy. Lucikly, the animation on the main character once the game started was well done. Nice n' fluid even if a bit overdone at times. I liked the in/out of cover animations the most. The bad guys animations were a bit of a turn off and I didn't care the over exaggerated, "good bye cruel world!!!" theatrics. The enviornment is well done. A bit of tearing and AA issues but quite good from what was in the demo. Someone likes shades of green a lot :) The explosions look like they're straight out of a cartoon!

Gameplay:
The enemy hit and dying animations pose a real issue. It seems like either there's a hitbox detection issue or they're temporarily invincible during some of these animations after they get hit because you simply can't hit them during! If you don't get a headshot, hit once, wait till their animation is done, hit again and so forth. Otherwise you'll waste a bit of ammo. Speaking, of when did AK's become so weak? The camera freaks out at times. I was running around zig zagging trying to melee a bunch of them and often you'd get close to something the camera would take a mind of it's own. Not subtle movements but dramatic ones which throw you off. The melee combat is a novelty item. This is a shooter at heart. The left/right switch is a nice touch and I used it a fair bit. Adding a bit more recoil would be good.

Sounds:
Worst sounding guns in quite some time! The rest was good.

AI:
Some people are really exaggerating this. 2 play throughs on normal and one on hard. I didn't see anything where I went "wow!" It's not dumb AI but certainly not anything spectacular. It's good enough to keep you immersed and that's fine by me!

Overall: 8.5/10. It's a well done presentation but the shooter aspects need to be worked out. Unless you get a headshot, it's frustrating due to the misses while they do the dance of death.
 
Someone likes shades of green a lot :) The explosions look like they're straight out of a cartoon!
Not all. The grenade explosions in jungle and in the ruins are quite different. I honestly don't understand some of the inconsistent design decisions. Of course I may be missing something.

Gameplay:
The enemy hit and dying animations pose a real issue. It seems like either there's a hitbox detection issue or they're temporarily invincible during some of these animations after they get hit because you simply can't hit them during! If you don't get a headshot, hit once, wait till their animation is done, hit again and so forth. Otherwise you'll waste a bit of ammo.
That's not totally accurate. It's possible to get a very quick three hit kill targeting their bodies.
If you go for a head shot though, more often than not they evade the second shot (assuming the first wasn't a head shot). It may be a hit detection issue but I seriously doubt it.

Personally I think the gunplay is the reason why the demo is so much fun. To me it's the best in genre for a simple reason. It doesn't suffer from slow/imprecise control issues and fast as hell. You have to continuously adapt to the situation. It especially excels when not all enemies are in your line of sight. No abuse of a single cover, no taking time to wait for an opening or targeting. Enemies are very fast too, relocating very often, showing no mercy and easily hitting you when you peak or run around.

I used to see all those gameplay videos where the player is running around stupidly. It makes so much sense now. Really great work ND. I'm sorry I ever doubted you. :)

I hope the jet ski levels are just as fun as the rest is definitely not stop-and-shoot.
 
Gameplay:
The enemy hit and dying animations pose a real issue. It seems like either there's a hitbox detection issue or they're temporarily invincible during some of these animations after they get hit because you simply can't hit them during! If you don't get a headshot, hit once, wait till their animation is done, hit again and so forth. Otherwise you'll waste a bit of ammo. Speaking, of when did AK's become so weak? The camera freaks out at times. I was running around zig zagging trying to melee a bunch of them and often you'd get close to something the camera would take a mind of it's own. Not subtle movements but dramatic ones which throw you off. The melee combat is a novelty item. This is a shooter at heart. The left/right switch is a nice touch and I used it a fair bit. Adding a bit more recoil would be good.

Hmm... I can zip past the level pretty quickly now on Hard. Didn't notice any hitbox detection issues. The pirates will even stagger, hold their limbs or stomach depending on where I hit. Each pirate takes 1-5 pistol rounds to kill.

As for animation posting hit detection issues, I think you're refering exclusively to AK47 ? It takes quite a spray of bullets to kill a pirate, that's all. Due to slower rate of fire, each pistol hit tend to generate a more elaborate and satisfying animation. In comparison, the pirates may not react visibly to each and every rapid firing AK47 bullet (Just like other games).

In fact, it is possible to disrupt a grenade throwing pirate. I was able to force them to drop their grenades twice. It exploded right at their feet :)

Melee is important when out of ammo, or when pirates suddenly appear beside Nathan (jumped from above, or previously hidden). The player will need to remember the combo sequence. I am still not too good at it yet.

Sounds:
Worst sounding guns in quite some time! The rest was good.

The pistol is pretty well done. The AK47 sounds a little on the light side. But they all sounds just like gunfights on TV rather than in movies.

AI:
Some people are really exaggerating this. 2 play throughs on normal and one on hard. I didn't see anything where I went "wow!" It's not dumb AI but certainly not anything spectacular. It's good enough to keep you immersed and that's fine by me!

Not sure why they need to exaggerate. The AI is pretty solid. While they are not as aggressive as Resistance's Chimera, they do offer a tight combat experience.
* They can zig-zag while charging towards the player
* The can spread out to flank the player (so it's harder for me to hit both at the same time). Like Resistance, one charged all the way through the choke point and try to hit me from behind, while someone lobed a grenade near the door.
* When they emerge from cover, they may do it differently each time (either rise vertically, or slide out side ways at different level) -- so it's slightly harder to anticipate headshots.
* They also throw grenade to flush the player out of cover
I think the pirate's animation makes them more lifelike.

Overall: 8.5/10. It's a well done presentation but the shooter aspects need to be worked out. Unless you get a headshot, it's frustrating due to the misses while they do the dance of death.

The full game will have much more elements. Does it mean it will score higher than 8.5 for sure ? :)


Not all. The grenade explosions in jungle and in the ruins are quite different. I honestly don't understand some of the inconsistent design decisions. Of course I may be missing something.

Explosion with fireball involves burning fuel (like the exploding barrel). Otherwise, it's just grenade blast kicking up dirt. They are consistent with "real life"
 
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http://www.ripten.com/2007/11/08/uncharted-demo-region-locking-nd-are-working-on-it/

I do hope so.

"I agree with most comments on here. With the lack of quality games available my son and I eagerly anticipated playing the demo yesterday - so disappointing seeing a 5 year old burst in to tears!"

BLESS.

Oh and the opening sequence isn't CG. It's just recorded for the demo.

Good info, though I still hope it isn't a form of region locking we're seeing here and more of an unintentional bug of some sort (that is linked to region of the PS3s of course)...
 
Wow, if they actually fix this, that basically gives the impression that Sony more or less officially sanctions users downloading content from the US store. I suppose that makes sense at that level too, as you could be a US resident buying a PS3 in Europe and using it with your US credit card and so on. Still, it's very interesting.
 
Wow, if they actually fix this, that basically gives the impression that Sony more or less officially sanctions users downloading content from the US store. I suppose that makes sense at that level too, as you could be a US resident buying a PS3 in Europe and using it with your US credit card and so on. Still, it's very interesting.

Yup...what about those poor sods who bought Japanese ps3's!? Ps. why is a dad showing his 5 year old Uncharted? lol I guess no combat maybe..
 
Am I the only one who notices the jaggies? Taken by me:
http://img458.imageshack.us/img458/9734/dsc00169ok2.jpg

But I can't appreciate the graphics with the lack of AA...

You serious? I laughed when I clicked through to your picture..if you've a problem with that, you must have a problem with 99% of games out there, not least when they don't look as good as this one.

From what I've seen of the videos, I think extending the game a 'pretty good' here and a 'well done' there on the visual side might be a little too restrained..but I won't be able to directly judge for myself until Sony fixes the region bug :| Hurry up please!
 
I must be the only person who has played the game and noticed several areas where Drake projects precisely zero shadows. Mostly when I got out of the creek and was jumping up on rocks...was pretty weird looking to me. (I recognize this isn't about vegetation shadows/shadow maps, but it got me thinking)

The graphics are pretty good, in general. I definitely don't agree with all of the "oh my GOD" type impressions, it didn't blow me away (though running Crysis last week with dual 8800 Ultras s can do that to a guy). I was particularly unimpressed with the low-poly grass and rock formations. The water shaders are great -- not as great as Crysis' but still very solid.

Gameplay wise...don't think it's for me. I just turned it off after I picked up the AK-47. It's getting kind of late and I just didn't feel compelled to continue. To be honest, I downloaded it mostly as a tech demo based on the "OMFG" type impressions I've seen here since this game has been under my radar for quite some time.
The character models look great. The facial animation is something I think could use a lot of work, but then again I just played through HL2 EP2 so perhaps I'm spoiled. The sound could use some work, I think -- the guns especially sound so muffled and bland.

Can't say much about the AI yet due to my limited exposure. Was not over or underwhelmed.

May be a rental for me sometime next year.

Well you should know that such comments rarely synchronises with reality!
 
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