Uncharted : Drake's Fortune*

No. They are in game gameplay scenes. But you probably didnt bother with the game to know. You mainly posted your biased ideas. Just the fact that you said "Mighty impressive but is that from a cut-scene?:LOL:" shows that even you were fooled due to its very well done animations.

As Nebula said:

Arent those from the ingame cut-scenes/story driven non-playable bits? Becouse they look different from the gameplay ones even though they are no slouch them either.

To Nesh: Lets not do rash conclusions.;)
 
Nesh is right. All the animations in those gifs are from the gameplay. All animations in the game, cut-scene or otherwise, are motion captured, and then up to 24 can be layered and blended in real-time. 3500 unique motions have been captured for this game (according to the interview), so there's almost unlimited combinations.

Some animations look much more convincing than others however, and so if you see the running, ducking away and grimacing blended together, that looks much better than the running (and other often repeated motions like shooting, or moving sideways while hanging on a ledge) in general, because running is done so much and on so many different surfaces and (in reality) at different speeds, that it requires a very special animation system to make that look really realistic. But in general it's a clever and impressive system, and when shooting or running and so on are blended with other animations, the system really comes into its own.

Imho, anyway. ;)
 
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Mighty impressive but is that from a cut-scene?:LOL:
I was refering to the enemy animations and Jakes animations when playing, judging from the latest videos I´ve seen.
I´ve seen better animations in-game, but I´m not saying that the animations in Uncharted are bad.

You have seen better animations in game. Let me say this NO you haven't. You may believe you've seen better movement in a game - but you haven't seen better animation. I'll tell you why. Because each of these gifs are not ONE animation.

For example in one where Drake is underground - he is running away from a guy shooting at him...his face grimices, he starts to duck, and then moves his head to the side to attempt to dodge the bullet, and he reloads. You don't get that in any other game. The ability to mix these different animations together put Uncharted's animation so much above other animation systems it's not even up for much discussion. I prefer the movements in ICO, but the animation system is not better.

Honestly, wait until you get the game...and you can see for yourself, because otherwise I sound to forceful, and you sound like you haven't seen enough.

http://i4.tinypic.com/4ys5j88.gif
 
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Well to be fair the animations in the Uncharted cut-scenes are more vivid/realistic than the ingame ones IMO.

So these cutscene animations...are these the ones with people talking and being expressive with their arms? Have you seen a cutscene with Drake traversing, dodging bullets, fighting pirates???

You brought up the camera as evidence of cutscene? Do you know who's doing the camera system on this game...? You'll have sections where the camera is in front of you as you run away from an obstacle, explosion.

*edit*Oh and everyone...I was right about the demo. It starts at the parachuting at chapter 4...with about 20minutes gameplay :) First 4 levels my a** :p
 
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is far cry even worth mentioning here? the game is more than looking impressive, it reacts even better, thats what i lke bout it.
if the facial animation in uncharted doesnt amaze you, then im speechless.

Have not seen the facial animations during in-game, the cut-scene facial animations are good, but in-game and cut-scene is often not the same.
FarCry looks impressive too, so I do see a reason why to mention it, the devs should take that as a compliment.
 
Have not seen the facial animations during in-game, the cut-scene facial animations are good, but in-game and cut-scene is often not the same.
FarCry looks impressive too, so I do see a reason why to mention it, the devs should take that as a compliment.

You haven't seen the facial animations in game? They are good. All those animations are gameplay...and it's all their layering system. Sheesh.
 
Afaik those are in-game. The camera angle is just different to show it off, I think. Though there are also scenes in the game where you run into the camera, like the mine section with the wooden construction falling apart.
 
Afaik those are in-game. The camera angle is just different to show it off, I think. Though there are also scenes in the game where you run into the camera, like the mine section with the wooden construction falling apart.

Yup...a staple of Prince of Persia...and the guy who programmed that camera system, programmed the camera in Uncharted.
 
Afaik those are in-game. The camera angle is just different to show it off, I think. Though there are also scenes in the game where you run into the camera, like the mine section with the wooden construction falling apart.

I assume someone got a video otherwise I dont understand how you can say that the animation is in-game.
 
Maybe it´s, a video would be apreciated, got a video in-game with the same scenes/animations?



I´m sure they are, but I was refering to the body animations. I will take a look at the in-game facial animations.

i was referring to body animations as well. The layering system shows itself in all it's glory...really lets wait until we both have the demo at least. Pweeeease. Otherwise I'll get angry, because it's all about what we've seen, what we know...and at the moment I think there is a difference between us.

Give me some time to get you videos....but really it's their layering system I'm showing, which they designed themselves, and those gifs show what it's all about.
 
i was referring to body animations as well. The layering system shows itself in all it's glory...really lets wait until we both have the demo at least. Pweeeease. Otherwise I'll get angry, because it's all about what we've seen, what we know...and at the moment I think there is a difference between us

I agree. BTW I´m judging from the latest in-game videos.

and as I said:
"I assume someone got a video otherwise I dont understand how you can say that the animation is in-game."
 
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Obakan: Far Cry is old and unimpressive by todays standards.

Anyays the same animations were shown in various videos, some from gameplay demonstrations some from gameplay trailers. You can search for various videos at gametrailers. The character reacts realistically to bullets flying over him (ducking like in the gifs), turns his head towards objects/enemies/explosions according to the surroundings while running towards a different direction etc. What is different in these videos are selected view angles. The animation scenes are also selectively chosen for the trailer.

I suggest watching the latest Uncharted trailer in Gametrailers from which the gifs were taken as well as the others and you will see that these animations are in the game and scattered thoughout various videos.
 
:rolleyes:

if these are nothing special, then animation in previous games, and other games are beyond shite with a capital s.

http://i4.tinypic.com/6gcci0i.gif

http://i9.tinypic.com/2pqqa08.gif

http://i4.tinypic.com/4tstc81.gif

Layering animation in all it's glory...something that should be praised as a revolution in game animation.

I agree. BTW I´m judging from the latest in-game videos.

and as I said:
"I assume someone got a video otherwise I dont understand how you can say that the animation is in-game."


Still I have not got an answer.

As you said a few posts above, I do also think that we should wait with this animations discussion untill the demo arrives, only 6 days left. :smile:
 
Still I have not got an answer.

As you said a few posts above, I do also think that we should wait with this animations discussion untill the demo arrives, only 6 days left.

have you read about their animation system? You shouldn't just be looking for movements...you should be looking at how they mix together. That recent gif was just grabbed from the ingame video from gamesradar i think.

The rest are ingame scenes. I mean you can tell by how the camera moves, and that we've seen each of these in gameplay...ahh this is hard. But they are not cutscenes. The cutscenes we've been allowed to see so far are only talking ones...no running from explosions and bullets. There have been no cutscenes shown with that in.
 
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Well, I'm ready to make a little bet. ;)

From au.ign link posted two pages ago:
Evan Wells said:
The other important thing for us was the use of the Cell processor and how it enabled our animation system to work. Everybody who is working on the PlayStation 3 or the Xbox 360 gets this increase in the number of polygons they can use, they get an increase in the fact that now we've got these really cool pixel shaders and we can do these really cool materials like water and leather and put bark on trees. So you're going to get an immediate upgrade for free and you just get it with the hardware. But, what's not going to come for free is your animation and you're animation if you've got these really detailed environments it's not going to mesh. We wanted to put a lot of our engineering effort into making sure that we had an animation system that would allow, what I think are some of the most talented animators in the industry to really create and have their vision come through and be supported by the technology.

Basically, in Jak I we had somewhere in the vicinity of 300-350 animations for Jak and everyone was really happy with the fluidity of his movement and the response. In Uncharted, Drake has got more than 3500 animations and the difference is we're now taking the cell processor and we're taking say two dozen of those animations, like we've got his running animations, flinching animations, reloading animations, rolling animations, just dozens of animations all at once being layered on top of each other and then the cell processor recreates on the fly the single frame of animation that you need to be able to play the game at that moment and the fact we can just dump more and more work on that processor and its SPUs just means we can free up our CPU to do more general purpose tasks.

PALGN: So this was the first time that Naughty Dog has used motion capture?

EW: Yes, and that was a big change in direction for us. It was of course a big learning process too. We always like to pretend it was easy but it was definitely hard. We went through a lot of ordeals with that like animators being concerned because they do cartoony animation, they thought it was going to be dry. Once they saw what was capable, everyone thought wow this is a brand new challenge. That's one of the reasons we did Uncharted to begin with, we wanted to challenge ourselves and wanted to teach ourselves new techniques and different parts of game development or even cinematic development that we have never had to use before. The animators really got into it, we worked with some really great actors and we made sure that we focused heavily on being able to do some really cool stuff with the faces and making sure that we get the expression that the actors were expressing on the stage. We wanted to make sure that came across in the 3D models. So, we focused on the mouth a lot, make sure that they could speak the words and that you could really believe that they were speaking aligned. Then we realised that the mouth wasn't nearly as important as the eyes. I mean the eyes express so much in a person, humans are programmed just to look into a person's eye and you can read so much expression just through really really subtle changes and differences. I just had to check myself a few times when I was talking to our character modelists and our animators and comment on the eyelashes. It really is important if they look long then you're breaking the illusion. You pop out of it really quickly if you're not focusing on these details. We spent a lot of time on that, I can say this because I wasn't that involved in it but the story and the writing was really top notch I think and something really exceptional for a video game.
 
Well, I'm ready to make a little bet. ;)

From au.ign link posted two pages ago:

Impressive, allthough not as near as impressive when in-gameplay.
So far I think they look good, the only animation that I thought was very impressive, was the one when he avoids the bullet coming from behind (cut-scene?).
We will see when the demo comes out, hopefully it´s all in!:smile:
 
Impressive, allthough not as near as impressive when in-gameplay.
So far I think they look good, the only animation that I thought was very impressive, was the one when he avoids the bullet coming from behind (cut-scene?).
We will see when the demo comes out, hopefully it´s all in!:smile:

GAMEPLAY. And it's not "ONE" animation...it's a collection of about 4. Really you've given me everything I need...maybe not everything you need. You said the animation wasn't amazing...I showed you four gifs of what I know is gameplay animation. You think it's really impressive, but also think it's cutscene. Thus, since I know it's gameplay, I am satisfied. :)

Hopefully it's all in...well actually more of it is in than we were expecting. It was originally 3000 animations, it's now over 3500. And I also believe they've upped the amount of animations they can layer on top of one another...reaching around 14? Can't be certain though.
 
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