Took some screens, if only I can remember why I took all of them
Here is Elena's model in gameplay (photomode).... in a way it looks better than Drake's face because it is so much rounder and smoother, easier to light
Squinting
Misaligned reflection map, well I guess being a static reflection map it can't always be aligned properly ^^ (there are others like this, like in Drake's Epilogue home in his house, the glass table in the living room also is just a simple reflection map that get misaligned easily)
Second to none lighting
Splashes, I now figured out what they do while spinning the camera in photo mode, they are all simple 2D transparencies, but very high quality and used very densely.
They also disappear if you try to move the camera viewing angle in the same plane as the 2D effect exists, so you will never see them "from the side", even while you near the same plane as in which they are drawn, they become half transparent, so you never see a poor looking splash effect
They also do a bit of shader refraction, same effect for the mud I believe, but that one is probably not transparent (though sometimes you kick up water and mud transparencies at the same time). They do not grow or change size from what I could tell during animation, but because they are so dense and appear and disappear according to the camera for maximum effects, and many of them can be on screen at once, so it still looks amazing
It's probably harder to tell in static screenshots, but those are all the same splash, and they look ever so slightly different per angle you look at the effect from, because different 2D transparencies appear and disappear depending on the viewing angle.
Extreme finger animating
Elena reacting to being splashed
And the nicest looking retro shader