UC4: Best looking gameplay? *SPOILS*

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But that could simply be a budgetary concern, in terms of performance.

Not that they are directly intending to have inconsistent level of shading on the character or environment. And even if there is a renderer that abides by those rules, or a unified one, the developers and artists can still adjust things like ambient lighting to make different scenes look different.

I'd just guess it is something about also maintaining consistent performance across levels, like how Home Drake looks far better than Game Scenario Drake. The lighting is clearly better in the home, especially up close to Drake and in small details of the house, but it also runs at the same clip as the outdoor areas. And it's not like the outdoor areas don't look good! :p

I personally found the game to have a very consistent "look" throughout, including with lighting, even though they used several different effects and probably resolutions for similar effects like the flashlights or god rays. I think they did a really good job in the end with the lighting, it is my favourite lighting in a game, my second favourite being Battlefront.
The "problem" if you can call it that, is that at its best Uncharted 4 is insanely beautiful and it must be a lot of work to keep that level in every corner, at every angle, all the time.
I think that is the answer. I'm sure Naughty Dog considered many different ways to light their levels. After all if they are able to get such an amazing end product in the end regardless, surely their expertise is extremely high.

I doubt they would have finalized the lighting as it is without first considering many options, and also considering performance able to extract from PS4.

Besides this, another thing I'm extremely impressed with is how detailed their clothes look. They are incredibly, incredibly sharply detailed, and it seems it is because of many layers of textures and shaders combined onto one object. I really like how they did the characters in this game overall, really a step above from what I've seen in other games.
 
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They explained here at 13:50 and 31:50

That fine detail on clothes is now done through a shader pass instead of textures, i'm sure that's also why they can swap many different LODs with such proficiency. That way the game keeps a consistent look and performance no matter the distance from the character :yep2:
 
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I didn't even consider the LOD. But it definitely makes sense... no need to keep such detail like up close when those details aren't noticeable at 1080p when the camera is moved away like in gameplay ^^

That was the exact video I was thinking of btw.... ha, I like how they showed all the different layers to the character and clothes :)
 
This game is truly something else, the consistency in the amount of wow moments it constantly pumps out is almost countless. I just think a game like BattleFront which only has a couple of good looking levels really should not be put in the same sentence with a consistently awesome looking game such as this. Games that are consistently awesome looking are for example UC4, The Order, Ryse PC, Killzone SF, Until Dawn and Ratchet and Clank.
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It's the best AA on the console market. Most of other games have shader aliasing issues or don't have to deal with challenging situations (foliage, thin details).
 
At least the order is 100% temporaly independent. No motion artifacts, nor aliasing at recently disocluded areas.
 
Really nice examples for the AA. And yea there is some artifacting. But in this case I do not mind so much, it just looks so good anyway, and I would prefer it over other much more aliased solutions, especially on consoles where you can't simply force another AA solution or downsample easily :D
 
They explained here at 13:50 and 31:50

That fine detail on clothes is now done through a shader pass instead of textures, i'm sure that's also why they can swap many different LODs with such proficiency. That way the game keeps a consistent look and performance no matter the distance from the character :yep2:
Fascinating how they are overcoming some of the bandwidth limitations of this unified memory console
 
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Just finished the game and ... Jeesh, what an insanely good looking game!
The epilogue too ... So insanely good looking, I wish that was my place.

Also, my game time without standing still is 16 hours.
 
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Real shame that only a select few levels have almost cutscene quality sss.
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This is gameplay with photo mode. I really hope they patch it on the ps neo.
 
Mountains in the distance on this level appear to be tessellated using the tri-color mode, although you can't really see them during normal gameplay because of the volumetrics

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