How far into the game are you?
Albeit not perfect, the SSR produces less instabilities than most free-camera games that use similar techniques. When major dynamic objects (characters) leave the screen, the capsule occlusion sticks around keep the transition from sticking out as badly as it normally does; and the fallback cubemaps are pretty good on a large scale and for rectangular rooms.
They're also using planar reflections on a couple surfaces... But there are a few vampire objects in the bathrooms!
How far into the game are you?
I think you'll be very pleased in later chapters.Chapter 8 I believe. I just got into the crypt and must say that RoTR looks much better inside a cave - but then again, I'm running at 4k with that game. I can't stand the low res normal maps for the rocks and ground.
Disagree London.
I still rank The Order over this game (both artistically and technically). I haven't seen the multiplats on PS4 to judge those though.
It would be interesting to know your arguments.
I mean why a sub-hd linear game with static environements and with a much lower budget is technically more impressive than Uncharted 4.
Not to mention that RAD is a small studio that almost never made any console game before The Order.
Don't get me wrong though, The Order is really impressive... but come on...
About the volumetric lights (12min21) :
The Order has better materials, higher detailed NPCs, higher res textures/shadow maps, extremely well done AA, and I love the soft shadows from the flashlight (instead of the projective shadows).
Cutscenes in Uncharted 4 are the best I've seen on any platform though.
UC4's materials are more stylized but they are good in their own way, in fact they're toe to toe with The Order's shader complexity, just check Drake's house interior. Textures are about the same quality, UC4 might have a better streaming system tho in order to cater for a much larger world. Shadow res might be higher in The Order yes. I've also noticed soft shadows cast from Sam's lighter.The Order has better materials, higher detailed NPCs, higher res textures/shadow maps, extremely well done AA, and I love the soft shadows from the flashlight (instead of the projective shadows).
Cutscenes in Uncharted 4 are the best I've seen on any platform though.
It's not true ray-marched volume lighting. Ask some gaming developers or read a paper on it.
Uncharted 4 :
The Order :
Also, i don't agree with you on the other points except for the shadows/PBR.
Which is nothing more than their engine pushed to the max... as do other games, so i don't get your point.
This is not me commenting about which one looks better, but you just compared a direct feed cutscene shot to an offscreen (or very low quality feed) gameplay shot. Hardly fair. There is definitely a quality transition between the character models in UC4's cut scenes compared with it's gameplay.
Just so that I don't upset people too much though, I will offer my personal opinion that yes, UC4 does appear to have the best character models from any game I've ever seen, both in cutscene and out. I haven't yet had much exposure to QB though which also looks very impressive from what I have seen.
This is not from a cutscene... it's a random NPC taken with the photo mode during gameplay. But indeed, the Order's pic might not be of the best quality.