Tom Clancy's The Division [PS4, XO]

I hope this isn't true. Back in December 2013 they they said the PC version was going to be "fully fledged", but if this is true I guess it means politics and fear of losing sales on console caused them to downgrade the pc version.

Remember the Snowdrop engine demo and The Division tech demo those 2 videos also show image quality way beyond what the consoles are capable of.

http://hexus.net/gaming/news/pc/64025-the-division-pc-will-full-fledged-optimised-version/

 
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I'm not a PC gamer, but if I was one of the more serious ones with a proper rig, and all my newest games were being downgraded because the devs don't want 'such a huge gap' with consoles, I'd be seriously f'ked off.
What's the point of mega powerful PC GPUs if most of the good games cater to much lower specs, and are downgraded on purpose??

Imo in practise this has pretty much been the case after the first Crysis. That was the last game that pushed PC and even then it was only one game. Far Cry 1, Half-life 2 and Doom 3 ten years ago were still pushing PC, but after that it's been mainly just console ports with with minor improvements.
 
AFAIK this is the first time a company has basically said they are capping their games to the lowest common denominator. In DF face-offs, PC has always shown better effects etc. versus PS360. Sounds like now the only difference will be an increase in IQ values.

For now this is just rumor originated from one anonymous source and neither DF nor VG Leaks support it.
Even the guys at NeoGaf didn't say a word about this.
 
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Ubi denied the rumor in the link I provided, they would be stupid to repeat Watch_Dogs fiasco all over again, besides footage of Division seems visually consistent up to this point, let's hope it stays that way.
 
Has been repeated in the watch dogs threads that it didn't really harm their sales since it was a huge hit. My argument is that there were so many pre orders and day one sales because of the scam with old screenshots etc. I think this time consumers may be more wary and wait until after release to see how or turns out.
 
Does that mean that technical progress in the GPU space may as well come to a halt until new consoles? It's genreally been that way that PC advances are properly used, but if it's becoming more that way, new techniques will be even more pointless when devs aren't even going to consider them.

I don't see why it would spell the end of development. AMD will continue to push the graphics envelope in their APUs vs Intel (and try to catch up on the CPU side), and Intel will continue to improve their on-die graphics too.

We will likely see a slow down in PC graphics fidelity until the APUs of the future catch up to the GPUs of today.

Cheers
 
I don't see why it would spell the end of development. AMD will continue to push the graphics envelope in their APUs vs Intel (and try to catch up on the CPU side), and Intel will continue to improve their on-die graphics too.

We will likely see a slow down in PC graphics fidelity until the APUs of the future catch up to the GPUs of today.

Cheers

Yeah apu's are the new battleground, I'd add mobile gpu's to the mix as well by the likes of Apple, Adreno, etc, that's where the volume is.
 
Devs will implement easily scalable features: higher spatial resolution, higher temporal resolution, longer draw distances, more particles etc..
I don't agree, the situation will not be different than before, in face with the advent of x86 consoles, PC advantage will be even more bigger, Watch_Dogs, Arkham Knight, Battlefield 4, COD Ghosts and Witcher 3 all are good examples of that, and there will be even more.

AFAIK this is the first time a company has basically said they are capping their games to the lowest common denominator.
It's just a rumor, even Watch_Dogs wasn't capped, it had better textures, lighting, shadowing, reflections, water .. (basically every thing) than consoles.

Imo in practise this has pretty much been the case after the first Crysis. That was the last game that pushed PC and even then it was only one game. Far Cry 1, Half-life 2 and Doom 3 ten years ago were still pushing PC, but after that it's been mainly just console ports with with minor improvements.
PCs were pushed, Crysis 3, Metro, Witcher 2, Arma 3, STALKER, Battlefield 3/4, and other did just that.
 
So now that FC4 is out and it's a beautiful, great game, and not a complete disaster like WD or ACU, hopefully there's hope for The Division, after all the hype and the gorgeous presentations? What's the latest on this one?
 
So now that FC4 is out and it's a beautiful, great game, and not a complete disaster like WD or ACU, hopefully there's hope for The Division, after all the hype and the gorgeous presentations? What's the latest on this one?

Reason why FC4 is great and everything went smoothly is because devs took no new chances with gameplay, it is almost a reskin of FC3, and performance is fine because they had to think about older consoles [it is a crossgen game].

Division on the other hand... I expect rocky few months before and after its launch. Downgrades are IMO almost guaranteed. The only thing that it has going for it performance-wize is that game is not focused on large number of NPCs around player, and player can't travel fast [no streaming problems].

The "latest update" on it happened at Gamescom, where my friend saw it and said that it looked much rougher than in original E3 presentation.
 
Well, it's Christmas. About time to let some Snow... Drop! :LOL:

Sorry, I wanted to get that joke out of the way lol. Merry Christmas!
 
LOL, here in central Europe we had like 10 degrees Celsius during the day :) Although the weathermen predict snow for Sunday...
 
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