The Witcher 3: Wild Hunt revealed

Are there any benchmarks out yet? 60fps with good settings on my r290 will probably be a no go... I might be waiting until next yearto play this.

I am sure you can play it at 60fps with "good" settings on that card. Should be able to at least equal to PS4 settings at 60fps at 1080p on that card and probably have some room to spare. Might not be able to max every setting, but should be more than good enough.
 
Are there any benchmarks out yet? 60fps with good settings on my r290 will probably be a no go... I might be waiting until next yearto play this.

Depends on resolution you want to play with! For 1080p there is a hope, for QHD or 4K definitely not ...
Demonstration machines were equipped with GTX980 played at 1080p Ultra settings and that was on fairly unoptimized engine. Since then developers have made several performance optimizations for all platforms (according to official communications) and R9 290 is not that much off GTX980 is most cases. But with nVidia GameWorks there is a chance for avg. 35-40fps case too ...
 
Are there any benchmarks out yet? 60fps with good settings on my r290 will probably be a no go... I might be waiting until next yearto play this.

Performance comparisons should appear this week but from what I can tell, the moment you turn on Hairworks, performance will take a plunge in AMD cards.
CDPR have already advised AMD users to turn Hairworks off.
According to last year's Richard Huddy interview, Hairworks uses an absurd amount of triangles/tesselation (he used the expression "sub-pixel triangles", which is ridiculous if it's true).
In the interview, Huddy said that Hairworks is a waste of resources and it even causes nVidia users a noticeable performance hit compared to other methods with the same end result. It turns out that nVidia uses it because the performance hit is 8x larger in AMD's comparable GPUs.
So nVidia prefers to hit the performance of their own users just to hit the performance of AMD users even more. It's a terrible business practice, if you ask me.


I wonder what took CDPR to resort to Gameworks, when even Bart Wronski (which was working on Witcher 3 at the time this happened) and other high-profile developers have publicly denounced it.
In that same interview, Huddy mentioned that the money changing hands with the contracts for using Gameworks reached millions (plural, not singular). That could certainly make a difference for CDPR's budget.
 
NVIDIA cards are bundled with Witcher 3 so I guess that's where the millions of dollars changing hands comes from. Of course they can claim that it wasn't part of the gameworks deal and technically maybe that's true but we all know the score.
 
Witcher 3 just gets better for Nvidia card users!
In previous HairWorks-enhanced games, hair aliasing was sometimes visible when players used post-process anti-aliasing or low levels of hardware anti-aliasing. Now, we apply Multisample Anti-Aliasing (MSAA) by default directly to HairWorks hairs, ensuring high-quality, aliasing-free hair regardless of the player's general anti-aliasing settings. This new feature debuts in The Witcher 3: Wild Hunt and will be available to other GameWorks users in the near future via a free update on NVIDIA's Dev Zone.
 
pcgh benchmarks have 285 and 960 besting the 780, how the mighty have fallen :no:

http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/Grafikkarten-Benchmarks-1159196/

And of course 780Ti is lagging behind 290 besides of course 290X.

If those benches are reliable then this game performs incredibly well on AMD hardware when you exclude the Gamesworks features (most prominently Hair Works). A 285 matching the original Titan? A 270x kicking a 670's ass? That isn't good for Nvidia at all. I wonder if this is a symptom of Nvidia reducing it's support for pre-Maxwell architectures or whether it's related to the GCN link between the consoles and AMD?

Incidentally, the 285 is handily beating the 280x as well despite it's much lower specs. That's another big win for Tonga which hopefully spells good things for Fiji. I could be tempted to turn tot he red team for my next upgrade at this rate....
 
pcgh benchmarks have 285 and 960 besting the 780, how the mighty have fallen :no:

Not really..

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(note: "aus" means without and "an" means with)

It's exactly as predicted. The GTX970 and the 290X get about the same performance. Turn on Hairworks and the overall performance hit for the 290X is almost twice as large, taking it to sub-30FPS.
Regardless, this is a "semi-final" build, meaning it probably doesn't have the day-1 patch that's coming up.



Incidentally, the 285 is handily beating the 280x as well despite it's much lower specs. That's another big win for Tonga which hopefully spells good things for Fiji. I could be tempted to turn tot he red team for my next upgrade at this rate....
Tonga has over twice the geometry output of Tahiti, and this is, after all, a Gameworks title.
It's like AMD put those transistors into Tonga specifically to fight off nVidia's geometry bullying.
 
Actually, I think 1.01 was supposed to be the day-one patch, and this is already patch 1.02.

They also seem to be using the latest 'game optimised' drivers for Nvidia.
 
TressFX destroyed cards too and looked stupid. I don't know about this hair trend. Turn it off and don't look back.
 
I will not bet on a big increase of performance on the AMD side with Hairwork enabled, as confirmed by a Witcher3 devs, they cant optimize it for AMD gpu's, solve a 60% decrease performance between off and on, only by driver optimization will tend of a miracle.

TressFX destroyed cards too and looked stupid. I don't know about this hair trend. Turn it off and don't look back.

TressFX have largely been modified since, performance, effects quality, physic and possibility nicely enhanced compared of what we have seen in Tomb Raider.
 
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TressFX destroyed cards too and looked stupid. I don't know about this hair trend. Turn it off and don't look back.
Anything to push better hair fidelity is great for modem gaming. There have been a lot is advancements in face and skin rendering producing some very realistic results but everyone still has short+static or long+looks-like-dreadlocks because of the lack of serious hair tech.
 
Isn't there a slider in the AMD control panel to turn down tessellation levels? Will this not work for Hairworks?
 
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