The Witcher 3: Wild Hunt revealed

Discussion in 'PC Gaming' started by Dresden, Feb 5, 2013.

  1. Silent_Buddha

    Silent_Buddha Legend

    Oh my F-ing lord. This is a really really fucked up console port. You can't even fully rebind keys. I can't configure it for RDFG movement instead of WASD (which is really painful to use for me due to an injury suffered decades ago).

    It's fucking hard coded. OMG, I'm sooooo very pissed off right now.

    Regards,
    SB
     
  2. Ethatron

    Ethatron Regular Subscriber

    I love it, played an hour. Combat is much more fluid than in 2. Combat reminds me of some game I played, but can't lay the finger on it.
     
    DSoup likes this.
  3. DSoup

    DSoup Series Soup Legend Subscriber

    Pacman?
     
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  4. lanek

    lanek Veteran

    The hair ... well it react on movement,, but why the hairs are so bad modelized... here lies the problem with it, im sure the code is good, but it look like a cartoon modelisation. seriously, if they have use tesselation on the strands, i will want to see where is the millions of strands.
     
  5. Daozang

    Daozang Veteran

    I'm in the village right after the first time they see the flying monster, can't remember its name.
    Now I wish I didn't have to go to work tomorrow...
    Performance wise, the game gives me a constant 60 with vsync on.
    Most settings on ultra with two or three on high @1440p.
    Haven't done much tweaking to be honest, and mostly discarded everything nvidia's gf experience recommended.
    One of the those, was the hair physics, which I turned on. No noticeable difference in frame rate...
    Will give more impressions tomorrow.
    But this is a beautiful game!
    And I was wrong, it is not that saturated as I thought, or at least a lot less than the videos seemed to be.
     
    Lightman likes this.
  6. pharma

    pharma Veteran

    Unfortunately, Hubby was exaggerating .... it's only tens of thousands. ;-)

    For more info and demo on Witcher HairWorks you can go here ....

    http://www.geforce.com/whats-new/gu...uide#the-witcher-3-wild-hunt-nvidia-hairworks

     
  7. Silent_Buddha

    Silent_Buddha Legend

    Well, after hacking around in various .ini files, I finally figured out a way to change keyboard settings for keys they don't allow you to rebind. OMG, it's a royal PITA. And you can't change them directly. You have to change the default values. And then in game reset to default for the custom settings to take effect. WTF. Why not just let us rebind the frigging keys?

    Regards,
    SB
     
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  8. gamervivek

    gamervivek Regular

    It it does, it'd be interesting to see how much different the hair looks.
     
  9. Silent_Buddha

    Silent_Buddha Legend

    So, it looks like at least for humans, Nvidia Hairworks has a similar level of quality to TressFX, only at a significantly higher cost. I'm sure it must be technically better, but I'm not seeing it so far.

    Regards,
    SB
     
    Lightman likes this.
  10. MfA

    MfA Legend

    They fucked up remapping with Witcher 2 too ... but hey, at least they don't have a couple hard coded working completely outside the remapping layer. Could be worse.
     
  11. swaaye

    swaaye Entirely Suboptimal Legend

    If I remember right, the slider has never done anything. It works on an application specific basis and I don't think they've ever implemented anything.

    Yeah that's not exactly a good sign of taking the port really seriously.
     
  12. psorcerer

    psorcerer Regular

    I would like to see a graph of frame-times for the "constant 60" you are referring to. Just for the sake of curiosity.
     
  13. MfA

    MfA Legend

    I think the main problem for AMD is the use of geometry shaders rather than the small tris ... they intentionally avoided it with TressFX and I think NVIDIA quite incidentally didn't. At source code level it probably wouldn't be too much work to convert it to the TressFX way, at shader level unfortunately it would.
     
    Lightman likes this.
  14. Daozang

    Daozang Veteran

    Sure, though I'm not sure how to do that :p
    Fraps never showed anything bellow 59 and above 61. :)
    When I get back home, I'll check how it runs with vsync off, for starters.
    Then with everything on ultra, except AA, (I can't remember what kind it supports), I'm sure I have something enabled...
    My guess is there is no benchmark in the game right?
     
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  15. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    Record a benchmark with FRAPS which will give you an Excel sheet with all the frame times. Then download FRAFS and run that. It will give you a window into which you drag and drop the FRAPS benchmark Excel sheet which automatically converts it into a graph. Then simply screenshot and post.
     
  16. NThibieroz

    NThibieroz Newcomer

    Why would you assume Hairworks is "technically superior" to TressFX? The main quality issue about Hairworks is the lack of an OIT solution and this shows quite badly (including on edges).

    Indeed the two approaches are significantly different. TressFX uses neither tessellation nor Geometry Shader whereas Hairworks use both. Neither are needed from a quality perspective, in fact they're both detrimental to performance (especially when combined together which is what Hairworks does). TressFX uses a fixed number of vertices per hair strand (from 8 to 64), and it's possible to add interpolated vertices if more curvature is needed (we haven't seen a need for this so far). The expansion between line segments to front facing polygons is done with a pure VS solution in TressFX.
    Here is a link to a presentation providing more details on the inefficiency of tessellation+GS for hair rendering.
     
  17. Daozang

    Daozang Veteran

    Can I do that with the free version of FRAPS?

    Edit.
    From what I read, it can record a 30 second clip.
    If it is enough for a bench, I'll do it and post the results!
     
    Last edited: May 19, 2015
  18. pharma

    pharma Veteran

    Your presentation link is probably based on old HairWorks tech.

    http://www.geforce.com/whats-new/gu...uide#the-witcher-3-wild-hunt-nvidia-hairworks
     
  19. Malo

    Malo Yak Mechanicum Legend Subscriber

    Won't that make the performance gap even larger?
     
  20. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    It's not an actual video clip you need to record, just a benchmark, i.e. it records all your frame rate information to an Excel file as you play. As far as I'm aware there is no time limit on that in the free version of FRAPS. I think the benchmark key deafult is F11.
     
    Daozang likes this.
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