Can we have some real time close up shots of both? That arent photomode?
So far we have been comparing which one's photomode is the closest to the real thing
GT5P only has motion blur in the replays.
Well then, there you have it, the gamescom demo had motion blur in-game too...
Forza looks the way it does because of artistic choice. GT aims for photorealism and Forza does not. For all we know, Turn 10 could be running an order of magnitude more code to get their paint shaders to look the way they do, and doing more passes to make the reflections and shadows fall on the car just the way they like them, but at the end of the day, I prefer the look of PD's game. Hell, I find PGR4 to be far more attractive than Forza 3, even though the polycounts on the cars aren't even close, and it runs at only half the framerate. And little things like the reflections off the windshield in the cockpit view of PGR3 did a better job of convincing me that it was a real car than looking at the flex of the tires in replays.Could you confirm this please? I have yet to see it.
ontopic:
In the 'fake' forza 3 shots, the lightning looks really flat and non-HDR.
The game footage, even though not direct feed, looks much better imo, it has much more depth, contrast, color plus overall the cars look more real instead of plastic.
It is not fair to compare it to GT5 however, GT5 has been in development for more than 4 years now, of course it is going to look better.
If Forza 3 had 4 years of devtime it would also look better than the way it is now.
To think they only had like 1-2 years of dev time and this level of graphics already to me means that they are really talented, if they had a few more years, it would be unbelievable. Like GT5 is imo.
The subject (posed by Joshua) referred to those who have commented already in hopes it could move in a better, more relevant, sincere, technical direction.
Forza looks the way it does because of artistic choice. GT aims for photorealism and Forza does not.
Forza looks the way it does because of artistic choice. GT aims for photorealism and Forza does not.
So many people saying (also on other forums) that Forza 3 'only' had 2 years of development ... Forza 2 is also a 360 game. Do you honestly think it makes sense to make a distinction there? Surely developing Forza 2 on the 360 contributed about as much to developing Forza 3 on the 360 as a continued development cycle would have had - you could even say that Forza 3 had a very, very large beta. I'm not saying that with bad intentions - just that Forza 3 also benefits from having a lot of user feedback on the Forza 2 release.
You can't tell if HDR is used from static images.In the 'fake' forza 3 shots, the lightning looks really flat and non-HDR.
More time taken doesn't necessarily mean better results. Many games get delayed because they're abit rubbish, and turn out turkeys. Budget and talent count for a great deal.It is not fair to compare it to GT5 however, GT5 has been in development for more than 4 years now, of course it is going to look better.
Again, you can't assume more time = better visuals. Sooner or later these consoles will be tapped out. If Forza 3 is running close to the limits of the XB360's hardware, there won't be much room to improve no matter how long you spend on the game.If Forza 3 had 4 years of devtime it would also look better than the way it is now.
You can't tell if HDR is used from static images.
I did not say wether or not HDR was used, I said it looked flat and non-HDR.
Plus you it is possible to see on a static image if it is used. Google images for examples.
A lot of console progress comes with experience, which comes with releasing complete games.
It's all experience, one way or another. In creating Resistance FOM, Insomniac tried an approach on using the PS3. From this they learn some do's and don'ts, which meant they got better results with R&C. From this experience they learnt more how to better design for the hardware, improving subsequent games.As a game developer, I can tell you this is not true. You can get feedback from demos/betas, game testers, etcetera.
You get editing privelages after being around for long enough.I don't know how to edit on this forum
No, it's not. HDR lighting is tone-mapped down to a 24 bit colour image. There is no way of knowing if a pixel in that 24 bit image matches that relative intensity or has been adjusted from a larger range. You also can't compare stills from a game for dynamic contrat, as dynamic contrast can also be implemented without HDR. GT3 did that to good effect.It is possible to see on a static image if it is used. Google images for examples.
You get editing privelages after being around for long enough.
No, it's not. HDR lighting is tone-mapped down to a 24 bit colour image. There is no way of knowing if a pixel in that 24 bit image matches that relative intensity or has been adjusted from a larger range. You also can't compare stills from a game for dynamic contrat, as dynamic contrast can also be implemented without HDR. GT3 did that to good effect.
which is nice and all, still I'm wondering if the generalization holds true for you three.
I thought comparison threads wheren't allowed. (This is a vs thread after all).
This thread will attract way to many fanboys and morons to have any intelligent discussion.
which is nice and all, still I'm wondering if the generalization holds true for you three.
Turn10 has done a good job improving their product visually while also improving the game product. How it compares to the unreleased GT5 who knows (we cannot even get confirmations on damage, interiors, how the framerate will be with 16 cars, what the finished courses will look like, etc)
why would I bother feeding this fire of partisanship.
It's obvious that now that F3 has closed the graphical gap on GT that some are defensive.
So now that the gap is closed, maybe when the defensiveness gives way to resignation that there is competition, the other factors of each game can be considered rather than blindly assigning "the champion" status.