The Racing Games Comparison Thread (GT5 & FM3) *spawn

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GT5's lighting has a very good depth, but on the shadows they seem to have a weird depth effect,

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-11.html

the shadows are there but they seem to lack variation in tone has they start inward spreading out.

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-14.html

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-10.html

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-19.html

are shadows able to interact with each other, they don't see to in this pic? (i do however see the HDR sun glare effect)

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-7.html
 
GT5's lighting has a very good depth, but on the shadows they seem to have a weird depth effect,

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-11.html

the shadows are there but they seem to lack variation in tone has they start inward spreading out.

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-14.html

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-10.html

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-19.html

are shadows able to interact with each other, they don't see to in this pic? (i do however see the HDR sun glare effect)

http://www.gamersyde.com/pop_images_gran_turismo_5_prologue-7858-7.html

i also checked out what forza3's shadows are like.:smile:

these are what i found.

they do interact with each other but there are some shots in which they do look a little glitchy.
http://www.gamersyde.com/pop_images_forza_motorsport_3-11249-3.html

http://www.gamersyde.com/pop_images_forza_motorsport_3-11249-29.html

http://www.gamersyde.com/pop_images_forza_motorsport_3-11249-22.html

http://www.gamersyde.com/pop_images_forza_motorsport_3-11249-27.html

forza3's shadows seem to have a nice fading effect in some of the shots.;)
 
Having played a bit Prologue yesterday, I must add that the demo at Gamescom has much better motion blur and shadows than Prologue. Sadly, the photos we took don't really show this. The crawling shadows aren't as bad anymore, which is a huge plus for me.

Also, the Logitech wheel (sadly not the G27 yet, but the Prologue one) is great. I still have then one from GT3, so I need to upgrade some time^^
 
Not sure. Regardless the lighting looks more convincing in GT than it does in Forza. And for a title of that kind unrealistic light sticks out like a sore thumb
I agree... I don't know what it is exactly, but GT5 just looks more realistic to me. It seems like GT5 has more depth in their lighting, cars reflect as they should; Forza 3 just looks flat in comparison (but not bad by any means), at least to my eyes. Their artists are truly one of the best (if not the best) in the business... they continue to impress me with every new release.
 
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With the personalities here I just have to laugh at this thread. I guess it is a good thing so we can put a kabosh on the endless stealth trolling some of you endlessly participate in, but this thread pretty much echos every exchange.

FanA: Wow, look at these smoking hot new screen shots of GameA!

FanB: Meh, I cannot put my finger on it, but GameB still looks better.

FanA: If you compare these shots [links to best shot of GameA and a horrible shot of GameB] you can see that GameA is better in X,Y, and Z. GameB really is lacking in these areas.

FanB: But the point of a car game is the car, and GameB has much better cars. I cannot put my finger on it, but the cars are a lot better. Anyone with eyes or an unbiased opinion can see this!

FanA: This shows awesome cars, but A,B,C rendering, and the backgrouns are OMGWTFBBQ awesome. I swear GameB has backgrounds from the Atari2600 version up rezed!

FanB: This shot says it all. GameB FTW! It clearly is the best racer on the market. Ever since it was released other racers have fallen short in all the important areas.

FanA: Look at this pathetic shot though, it looks like melted plastic :( The the racing stinks because it doesn't have _______ features. GameA has been doing that since 1985!

FanB: That is a WIP, the current/future builds will address those short comings. It isn't fair to judge an old game. We don't know what GameB will have or look like. So all we can do is praise it--negative criticism isn't possible because we only know its awesomeness, all negativity is invalid.

FanA: But... but... it is an old build and we don't even know what the final build will look like why are we praising it? It could get downgraded by a Downgrade Grenade (TM)!

With that said, we can find good/bad shots all day long of these games. (The "next" on the of the above links was this nasty thing just go to the ol' FM2 thread for all my links to the artifacting related to lighting in that game which looked really bad at times).

If there is going to be a proper comparison thread at B3D I would like to see it as a more technical discussion as art is subjective (but very relevant). Looking at resolutions (rendering, texture, particle systems, etc), filtering, anti-aliasing, lighting and various shadowing techniques including where soft and self shadows are applied, what AO techniques are used, artifacts in reflections and normals, HDR approaches, etc. Of course looking at the games as engines, what features and servies they provide, and the gameplay options are really important (dog Halo 3 all you want, few games offer up as many options and depth in the genre e.g., thus the engine shouldn't be pigeonholed simply to a single technical factor on screen).

A technological breakdown top-to-bottom would be more interesting than the current tit for tats. The current trend is thus: Xbox fans like Forza, Playstation fans like GT.
 
Except that from what I've seen so far in gameplay videos, the cars in Forza3 don't look anything like they do in Photomode. I'll be glad if we see 40.000 per car in-game on average to be honest and there will be a whole lot of LODing going on too. All impressions I've seen so far seem to confirm this, suggesting that GT5 still clearly looks better in-game.
You know there's the same "LODing" in Forza 3 photomode, right? Cars in photomode look exactly as they do in-game, aside from the increased image quality in screenshots taken.

GT5 obviously has similar LODing and also greatly reduced image quality relative to photomode screens.
 
Heh, that's why I said just compare the renders with real car photos since they are both targeting photorealism. There is no need to compare Forza with GT5 at all (The screens are from GT5P too >_<). As someone above said, the cars have different paint scheme (matt vs gloss), and the shots are taken at different time of day anyway.

The "real-life red Ferrari with no self shadow" photo should already tell us it's not a simple case of looking for bullet point feature.
 
I think forza3's cars don't chang in and out of photo mode.

Old E3 pic of Forza3.

http://www.gamersyde.com/pop_images_forza_motorsport_3-10731-2.html

I think that pretty much exonerates the possibilities of "photo mode tampering" on it's cars, the head lights show not a single boxy edge, unlike GT5p's shot where you see some of that on it's "Photo mode" shot. http://i28.tinypic.com/2vkgfpk.jpg

......now if we could only get some god for sakeing direct screen grabs of forza3's cars.:devilish::devilish:

there's to much over exposure in cam shots.:devilish::devilish:
 
A technological breakdown top-to-bottom would be more interesting than the current tit for tats. The current trend is thus: Xbox fans like Forza, Playstation fans like GT.

I'm glad to see I'm not the only one that noticed that which graphics you prefer pretty much entirely depends on which console you prefer.

Regards,
SB
 
... or someone can don't care for either, guys.

There's probably someone who likes both too.

EDIT: I took another look at the cars. My conclusion: The shiny red Ferrari in both the real and rendered images look more sleek than the white one. So what ? Am I now wrong ?
 
Say what you will, but I can 100% honestly say I prefer GT5's models over FM3's models. And yes, I did take off my fanboy goggles for a moment before I judged. :)
 
Does that mean you guys like Forza 3 lighting and models more than GT?


The subject (posed by Joshua) referred to those who have commented already in hopes it could move in a better, more relevant, sincere, technical direction.
 
Sure, but it doesn't mean genuine preferences are wrong or cannot be expressed. People have done it in many multiplatform game discussions. Also, these preferences don't have to be divided by party line too. Why are they automatically classified as silent trolling ? or un-genuine opinion ?
 
I'm glad to see I'm not the only one that noticed that which graphics you prefer pretty much entirely depends on which console you prefer.

Regards,
SB

For this "type" of topic the best is a "blind test"…
I think that results will be very funny! :LOL:;)
Personally is very hard to know who is who by just a look (if you don't choose FM track with special tone, like Maple Valley, Silverstone, I hope they keep these "special" tone).

For me the both are excellent.
 
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