Well those are from Forza2's photomode also.
Except that from what I've seen so far in gameplay videos, the cars in Forza3 don't look anything like they do in Photomode. I'll be glad if we see 40.000 per car in-game on average to be honest and there will be a whole lot of LODing going on too. All impressions I've seen so far seem to confirm this, suggesting that GT5 still clearly looks better in-game. So I'm hoping you're just being funny.
The biggest handicap that Forza 3 has (which is of course also its strength) is the amount of customisation you can do in terms of custom paintjobs and such. Sacrifices have to be made in order to allow this functionality. Also I don't believe that the 360 has the raw power needed to do reflections and lighting as well as the PS3, and from what I've seen so far (stuff at gamescom) that seems to hold. But we'll see - it's as much down to clever programming as anything else, but given the same level of programming, the PS3 should edge ahead here. Who knows that Forza may be able to use the Tesselation unit in-game and make the car models look smoother, but that will then definitely go at the cost of the quality of lighting and such.
It's complicated, yeah. There have been some screenshots released from the photo-mode screen itself for instance, so before the additional processing, I read on neogaf. And I've seen new shots where they actually took some criticism from the gaf thread to heart (e.g. fix the wrong level of brightness / contrast in the shaders of the transparent glass/plastic surrounding head and taillights - red brake lights for instance would end up pink too often)