The PS3 browser and net capabilities : Is PS3 getting Android/WebKit support?

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Supported by the PlayStation 3 as one of official graphics APIs [5] (the other one being low level libgcm library).
One of, and only used in simpler titles I'd imagine as you can't extract a great deal of performance from it. It's not used in any of the major titles and I doubt it's seen much use since the earliest days as Sony now provide their own PhyrEngine which I imagine is all any simple PSN title would need. Certainly it'd be inaccurate to think the OGL libs are used and available in every title, to hand for a web browser; although they may be present in the FW and directly useable in some capacity. But AFAIK in-game browsing actually quits out of the game pretty much to switch to the browser, and then reload where you were. It's a task switching rather than a parallel application run in situ.
 
One of, and only used in simpler titles I'd imagine as you can't extract a great deal of performance from it. It's not used in any of the major titles and I doubt it's seen much use since the earliest days as Sony now provide their own PhyrEngine which I imagine is all any simple PSN title would need. Certainly it'd be inaccurate to think the OGL libs are used and available in every title, to hand for a web browser; although they may be present in the FW and directly useable in some capacity. But AFAIK in-game browsing actually quits out of the game pretty much to switch to the browser, and then reload where you were. It's a task switching rather than a parallel application run in situ.

I have no experience here so I'm just relating my understanding. Because the Cell does some of the processing and the PS3 OpenGL calls will have routines that have the Cell doing shader work for instance. To use a lower level code library trying for a performance increase would require alot more work. I would assume the OpenGL library code is mature and has been optimized. What benefit in a lower level library now?
 
PS3's web browser is in-house developed unlike NetFront for PSP.
They can use WebKit as long as LGPL is satisfied if it's the way it should take, but I doubt it.
 
Jeff, the Xi web browser needs to contact the web server for it's content. That's why you get the server busy error sometimes. I remember typing the URL into a Mac to browse the same site.

Shifty, in Home, you don't have to quit out of Home to launch the browser when they embed the link in-game. e.g., There was a promo billboard that links you to a webpage in-game when you click on it.
 
PS3's web browser is in-house developed unlike NetFront for PSP.
They can use WebKit as long as LGPL is satisfied if it's the way it should take, but I doubt it.

one, I saw you post this before. Do you still have the link to the source coz I would like to skim for related info.
 
Here it is:

――ゲーム機や家電のブラウザで独自開発は非常に珍しいですが、独自開発を選んだ理由は。

高瀬:他社製の組み込みブラウザという選択肢もありましたが、PS3のブラウザ機能はWebサイトを表示するだけでなく、さまざまな用途で使いたいという考えが当初からありました。もちろん、普通のブラウザとして充分な機能を発揮することは当然ですが、それ以外にもゲームとブラウザを連動するなど、ユーザーインターフェイスとしてブラウザの機能をいろいろ活用したいと考えました。

梅村:PSPでは他社のブラウザも使っていますが、PS3の場合はブラウザの仕様を決定する段階で、ちょうどソニーが開発したブラウザ機能の技術が使えるという話がありました。ゲーム連動などを考えると内製ブラウザのほうがより融通が利くというメリットもあり、他社製のブラウザとも比較した上で最終的に独自開発を選択しました。

――元々はソニーが開発した技術だったということですか。

梅村:はい。実はPS3以外のソニー製品でも、同じブラウザの技術がすでに使われています。PS3でユーザーの意見を反映し、ブラッシュアップを続けることで機能も向上しており、そうしたフィードバックが他の製品へも生かされていると思います。

The PS3 web browser is developed internally by Sony. It needs to be usable in-game, and they want control/versatility, the engineers went ahead to roll their own. They also said they would improve it based on user feedback.

Ahem…
 
To use a lower level code library trying for a performance increase would require alot more work.
Why do you think the devs keep complaining?! :p
http://forum.beyond3d.com/showpost.php?p=1327758&postcount=34
Sorry but the discussion confuses me. So what API is generally used for graphics in PS3 games?
It's called libgcm. A quick search of B3D will show threads that go into more detail about it.

Dean
Dean works with Sony's Advanced Technology Group in Cambridge. Or at least, did when he wrote that. We don't see much of any Dean's around these days.
 
The PS3 web browser is developed internally by Sony.
I think we all should develop some confidence in spotting Sony's hand in applications. We should spot as much from the clunky awkwardness of the PS3 browser. The lack of scalable font rendering alone speaks volumes of some simplistic effort that hasn't had proper backing to bring it to maturity. It's ironic, prior to PS3's release and talk of Cell Linux's potential, I was advocating Cell as a super vector-graphics engine that'd chew through Flash and UI's, render vector text faster than any processor, and yet the browser is using bitmap fonts!
 
Here it is:



The PS3 web browser is developed internally by Sony. It needs to be usable in-game, and they want control/versatility, the engineers went ahead to roll their own. They also said they would improve it based on user feedback.

Ahem…

I still wonder though if they 'developed' it insofar as they bougth a licence to branch off the netfront one on their own, considering the huge similarities between this and the PSP one ...
 
On a sidenote I had the webbrowser lock up on me two or 3 times last night when using javascript and it asked if I wanted to report the issue to SCEA. Is that a new feature cause I don't remember it being there before.
 
On a sidenote I had the webbrowser lock up on me two or 3 times last night when using javascript and it asked if I wanted to report the issue to SCEA. Is that a new feature cause I don't remember it being there before.

That's been there before. I think it was added some time earlier this year. Another bad habit PC's have has made it into the console.
 
Nah I wouldn't call it a bad habit atleast they know it's a problem and where it's happening which helps debugging.
 
I'd call it a bad habit, in that consoles shouldn't ahve these sorts of problems. That's what makes them consoles, as opposed to another type of PC with bugs and issues such that they don't just work!
 
Well that part is but since it was already there since pretty much the beginning of this generation we might as well have a good bug reporting system.
 
I still wonder though if they 'developed' it insofar as they bougth a licence to branch off the netfront one on their own, considering the huge similarities between this and the PSP one ...

That's possible too I guess. They redid the video plugin, and probably changed the JavaScript engine. The Flash 10 compatibility may be licensed from Netfront since they also has a Flash 10 plugin.
 
That's possible too I guess. They redid the video plugin, and probably changed the JavaScript engine. The Flash 10 compatibility may be licensed from Netfront since they also has a Flash 10 plugin.

Sony got the source code from Adobe and ported a Flash 9 plugin for the browser. I do not know of a version 10 for the PS3 browser.

It would not make sense to port version 10 since the PS3 is getting a new browser and IF it's a Google Chrome version it will have Flash built in and Google will update Flash when it updates the browser code.
 
Interesting article and an almost coherent Google translation. It certainly answers some of my ??? and when you think about the limited ram (esp. at the beginning) on top of the Cell implementation (though a browser should be able to run by itself on the PPU) you can understand why they went with a (mostly) homegrown browser. At this point though, one would think that pride might be holding them back from dumping it and going with something else. Other thoughts:

Since it is homegrown there's no reason to dump it now, they could offer a new browser as a PS+ upgrade and keep the other as the default and allow it to deprecate over the rest of the console life.

With the limited memory in mind, jeff_rigby may be right in that if they wanted to make available the gddr ram you would want that handled by the rsx, so using ogl make alot of sense.

It may have been the translation, but they seemed to indicate that the psp browser is homegrown (ish) too.

Steam uses webkit also, along with Google chrome, and of course with its origins in MAC OSX (on a PPC), as they may not have to ditch all their underlying work done on the current browser, there's alot of synergy moving in that direction.

One of the interesting things to consider is what the @#$% happened with 3.5? It was certainly shaping up to be a major release, but when they had to delay alot of it why even release? The answer could be that thye were still able to put out the underlying structure of a new platform and thus still meet commitments to Steam, Hulu, ESPN et al. It sucks if they're going to come out with the rest of the update in a month or so, but cross game chat would sooth thing over...................for a week..........maybe..............
 
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