Kameradschaft
Regular
That doesn't make any sense.
"We'll sell maybe 2 million on 360 and maybe 3 million on PS3 because it has better Steam integration."
"Really? Let's just make the 360 version on the cheap then because it's not as big."
You don't deliberately reduce sales because you can't be arsed! Whatever choices were made regards the 360 development were in view of making the most money. The cynical notion of holding back 360 games to match inferior PS3 versions because PS3 can't cope makes some sense, because of the "they didn't try hard enough" reaction from lunatic fans resulting in less PS3 sales. But having a game that could be better not being better is going to lose you sales for no gains. What's the thinking here? 360 owners were never going to buy Portal 2 because it hasn't got Steam integration, so you may as well not bother?!
The most plausible reason for one version of a game to look inferior to the other platform is technical, by along chalk. I can agree comparable results my by political, with a choice to hold back one platform, but I can't believe either of the 50ish million install base of each console is worth brushing aside with a cheap port, such that developers won't try to make the best game they can. So looking at something like Crysis 2, the reason it looks worse on PS3 isn't because MS moneyhats bought CryTek out, but because they had trouble getting their game to run as well on PS3.
OK so you're implying that the theory that Valve made a quick/basic port on the 360 makes no sense and that between the two versions the differences are purely due to hardware limitations...do you think that from what we've seen and know thus far about the tech of the game that the 360 couldn't do better than this? and if you believe so then could you please elaborate what are the reasons? in all honesty I'm very curious to know what aspects of the 360's hardware are holding the 360 version back technically.